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I'm not sure if internal value of yyFont named scalex can be different than 1 - (as we don't have function to change font scalex - maybe it's for some future usage ?), but still, returning height based on xscale sounds like bug, and rather scaley should be used here:
GameMaker-HTML5/scripts/yyFont.js
Line 421 in 82718d0
| return this.max_glyph_height * this.scalex; |
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