Not much a difference from the native VFP function GetColor().
DO declare
#DEFINE CC_RGBINIT 1
#DEFINE CC_FULLOPEN 2
#DEFINE CC_PREVENTFULLOPEN 4
#DEFINE CC_SHOWHELP 8
#DEFINE CC_SOLIDCOLOR 128
#DEFINE CC_ANYCOLOR 256
#DEFINE CC_WIDE 32
*| typedef struct {
*| DWORD lStructSize; 0:4
*| HWND hwndOwner; 4:4
*| HWND hInstance; 8:4
*| COLORREF rgbResult; 12:4
*| COLORREF * lpCustColors; 16:4
*| DWORD Flags; 20:4
*| LPARAM lCustData; 24:4
*| LPCCHOOKPROC lpfnHook; 28:4
*| LPCTSTR lpTemplateName; 32:4
*| } CHOOSECOLOR, *LPCHOOSECOLOR; total=36 bytes
#DEFINE CHOOSECOLOR_SIZE 36
*| typedef DWORD COLORREF;
*| typedef DWORD *LPCOLORREF;
*| 0x00bbggrr
#DEFINE COLORREF_ARRAY_SIZE 64
LOCAL hWindow, lcBuffer, lnInitColor, lnFlags,;
lnCustColors, lcCustColors, ii
hWindow = GetActiveWindow()
* the color initially selected when the dialog box is created
lnInitColor = Rgb(128,0,0)
* allocating memory block for 16 COLORREF values (DWORD)
* for the custom color boxes in the dialog box
* and filling this memory with zeroes
#DEFINE GMEM_FIXED 0
lnCustColors = GlobalAlloc(GMEM_FIXED, COLORREF_ARRAY_SIZE)
= ZeroMemory(lnCustColors, COLORREF_ARRAY_SIZE)
* initialization flags
lnFlags = CC_FULLOPEN + CC_RGBINIT
* compiling the CHOOSECOLOR structure
lcBuffer = num2dword(CHOOSECOLOR_SIZE) +;
num2dword(hWindow) +;
num2dword(0) +;
num2dword(lnInitColor) +;
num2dword(lnCustColors) +;
num2dword(lnFlags) +;
num2dword(0) +;
num2dword(0) +;
num2dword(0)
IF ChooseColor(@lcBuffer) <> 0
* the OK button of the dialog box has been selected
? "Color selected:", buf2dword(SUBSTR(lcBuffer, 13,4))
? "Custom colors stored:"
* copying the memory block content to a VFP string
* just to have an opportunity to work with its substring;
* quite weird way, though not much choice available
* considering the VFP specifics
lcCustColors = Repli(Chr(0), COLORREF_ARRAY_SIZE)
= Heap2Str(@lcCustColors, lnCustColors, COLORREF_ARRAY_SIZE)
FOR ii=1 TO 16
? ii, buf2dword(SUBSTR(lcCustColors, (ii-1)*4+1, 4))
ENDFOR
ENDIF
* free the memory block if you do not use it for the
* following calls to this function
= GlobalFree(lnCustColors)
* end of main
FUNCTION num2dword (lnValue)
#DEFINE m0 0x100
#DEFINE m1 0x10000
#DEFINE m2 0x1000000
LOCAL b0, b1, b2, b3
b3 = Int(lnValue/m2)
b2 = Int((lnValue - b3*m2)/m1)
b1 = Int((lnValue - b3*m2 - b2*m1)/m0)
b0 = Mod(lnValue, m0)
RETURN Chr(b0)+Chr(b1)+Chr(b2)+Chr(b3)
FUNCTION buf2dword (lcBuffer)
#DEFINE MAX_DWORD 0xffffffff
#DEFINE MAX_LONG 0x7FFFFFFF
LOCAL lnResult
lnResult = Asc(SUBSTR(lcBuffer, 1,1)) + ;
Asc(SUBSTR(lcBuffer, 2,1)) * 256 +;
Asc(SUBSTR(lcBuffer, 3,1)) * 65536 +;
Asc(SUBSTR(lcBuffer, 4,1)) * 16777216
RETURN IIF(lnResult>MAX_LONG, lnResult-MAX_DWORD, lnResult)
PROCEDURE declare
DECLARE INTEGER ChooseColor IN comdlg32 STRING @lpcc
DECLARE INTEGER GetActiveWindow IN user32
DECLARE INTEGER GlobalFree IN kernel32 INTEGER hMem
DECLARE RtlZeroMemory IN kernel32 As ZeroMemory;
INTEGER dest, INTEGER numBytes
DECLARE INTEGER GlobalAlloc IN kernel32;
INTEGER wFlags, INTEGER dwBytes
DECLARE RtlMoveMemory IN kernel32 As Heap2Str;
STRING @, INTEGER, INTEGER ChooseColor
GetActiveWindow
GlobalAlloc
GlobalFree
WIth the ChooseColor you have some more control on the form presentation, but not its positioning.
16 custom colors are available for reading and writing through a memory block, which -- if you are interested in -- you have to allocate and release directly.
Using the VFP native GetColor function you can access the custom colors as well, but only changing their values within the Color dialog is available. I guess that VFP keeps that array in its memory during the whole session, exclusively to be used in the ChooseColor calls. To my knowledge there is no regular way to reach it.
Then, not many advantages this function gives to dump the good old GetColor, which is still present unchanged in each VFP version.
Home