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reverted the directive removal and disabled the untrue warning
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com.unity.netcode.gameobjects/Editor/HiddenScriptEditor.cs

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#pragma warning disable IDE0005
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using Unity.Netcode.Components;
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#if UNITY_UNET_PRESENT
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using Unity.Netcode.Transports.UNET;
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#endif
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using Unity.Netcode.Transports.UTP;
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using UnityEditor;
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using UnityEngine;
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#pragma warning restore IDE0005
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namespace Unity.Netcode.Editor
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{

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