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fix CHANGLOG merge conflict
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -24,7 +24,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where maxCapacity calculation overflows if a developer sets a very, very high (large) m_DisconnectTimeoutMS in the Editor for Unity Transport. (#3810)
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- Fixed an integer overflow that occurred when configuring a large disconnect timeout with Unity Transport. (#3810)
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### Security
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@@ -57,7 +57,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Ensure `NetworkBehaviour.IsSessionOwner` is correctly set when a new session owner is promoted. (#3817)
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- Fixed issue where spawning a player in distributed authority mode via a client, typically session owner, other than the newly connected client and scene management is disabled then the already spawned players will not properly get synchronized by each owning client due to the newly connected client's identifier already being added prior to synchronization. (#3816)
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- Reset extended ownership flags on `NetworkObject` despawn. (#3817)
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- Fixed an integer overflow that occurred when configuring a large disconnect timeout with Unity Transport. (#3810)
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- Fixed issues with the "Client-server quickstart for Netcode for GameObjects" script having static methods and properties. (#3787)
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- Fixed issue where a warning message was being logged upon a client disconnecting from a server when the log level is set to developer. (#3786)
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- Fixed issue where the server or host would no longer have access to the transport id to client id table when processing a transport level client disconnect event. (#3786)

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