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style - PVP
Removing single trailing whitespace from comment.
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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

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@@ -80,7 +80,7 @@ public uint PrefabIdHash
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/// Set to true if this instance is the original/first instance created and spawned which
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/// means the <see cref="CreateObjectMessage"/> was generated from this instance and sent
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/// to all other clients.
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///
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///
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/// Client-Server: This will be true for all instances on the server or host.
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/// Distributed Authority: This will be true on the client that created the first instance
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/// and spawned it (even if spawning with ownership being assigned to a different client).

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