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chore: Updated aspects of Netcode package in anticipation of v2.11.0 release (#3909)
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -10,15 +10,32 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Added
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- Added a `WebSocketPath` field to `UnityTransport.ConnectionData` (which also shows up in the inspector if "Use WebSockets" is checked) that controls the path clients will connect to and servers/hosts will listen on when using WebSockets. (#3901)
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- `NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890)
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### Changed
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### Deprecated
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### Removed
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### Fixed
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### Security
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### Obsolete
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## [2.11.0] - 2026-03-19
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### Added
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- Added a `WebSocketPath` field to `UnityTransport.ConnectionData` (which also shows up in the inspector if "Use WebSockets" is checked) that controls the path clients will connect to and servers/hosts will listen on when using WebSockets. (#3901)
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- `NetworkTransport.EarlyUpdate` and `NetworkTransport.PostLateUpdate` are now public. For the vast majority of users, there's really no point in ever calling those methods directly (the `NetworkManager` handles it). It's only useful if wrapping transports outside of NGO. (#3890)
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### Removed
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- Removed un-needed exceptions on `NetworkObject.cs`. (#3867)
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- NestedNetworkVariables initialized with no value no longer throw an error. (#3891)
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- Fixed `NetworkShow` behavior when it is called twice. (#3867)
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### Security
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### Obsolete
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- `NotListeningException` is now marked as obsolete as it is no longer used internally. (#3867)
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com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.11.0",
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"version": "2.11.1",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",

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