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Rephrasing change log entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -24,7 +24,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue when using a client-server topology where a NetworkList with owner write permissions was resetting sent time and dirty flags on owning clients that were not the spawn authority. (#3850)
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- Fixed issue when using a client-server topology where a `NetworkList` with owner write permissions was resetting sent time and dirty flags after having been spawned on owning clients that were not the spawn authority. (#3850)
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- Fixed an integer overflow that occurred when configuring a large disconnect timeout with Unity Transport. (#3810)
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