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com.unity.netcode.gameobjects/Tests/Runtime/TestHelpers/NetcodeIntegrationTest.cs

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Original file line numberDiff line numberDiff line change
@@ -1837,6 +1837,7 @@ protected void DestroySceneNetworkObjects()
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Object.Destroy(prefabReference);
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}
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Object.Destroy(networkObject.gameObject);
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continue;
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}
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#endif
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// Destroy the GameObject that holds the NetworkObject component

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