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How to implement replicas in MMO? That is, some players enter another scene without affecting other players #121

How to implement replicas in MMO? That is, some players enter another scene without affecting other players

How to implement replicas in MMO? That is, some players enter another scene without affecting other players #121

# This workflow will remove almost all labels from closed issues beside ones that could be relevant for future tracking like: "port:", "type:", "priority:", "regression" and "stat:imported"
name: Remove labels when issue is closed
on:
issues:
types: [closed] # We want it to run on closed issues
jobs:
remove_labels:
name: Calculate and remove issue labels
if: ${{ !github.event.issue.pull_request }} # This is needed to distinguish from PRs (which we don't want to affect)
runs-on: ubuntu-latest
permissions:
issues: write
steps:
- name: Find labels to remove
id: data
run: |
# Convert labels to array and filter out type: labels
LABELS_TO_REMOVE=($(echo "$EXISTING_LABELS" | jq -r '.[] | select(startswith("type:") or startswith("port:") or startswith("priority:") or . == "regression" or . == "stat:imported" | not)'))
# Only proceed if we have labels to remove
if [ ${#LABELS_TO_REMOVE[@]} -gt 0 ]; then
echo "REMOVE_LABELS=$(IFS=,; echo "${LABELS_TO_REMOVE[*]}")" >> $GITHUB_ENV
echo "HAS_LABELS=true" >> $GITHUB_ENV
else
echo "HAS_LABELS=false" >> $GITHUB_ENV
fi
env:
EXISTING_LABELS: ${{ toJson(github.event.issue.labels.*.name) }}
- name: Remove labels
if: ${{ env.REMOVE_LABELS != '' }}
run: gh issue edit "$NUMBER" --remove-label "$REMOVE_LABELS"
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GH_REPO: ${{ github.repository }}
NUMBER: ${{ github.event.issue.number }}