2525
2626DoorData const doorData[] =
2727{
28- { GO_VOLKHAN_DOOR, DATA_VOLKHAN , DOOR_TYPE_PASSAGE },
29- { GO_IONAR_DOOR, DATA_IONAR , DOOR_TYPE_PASSAGE },
30- { GO_LOKEN_DOOR, DATA_LOKEN , DOOR_TYPE_PASSAGE },
28+ { GO_VOLKHAN_DOOR, BOSS_VOLKHAN , DOOR_TYPE_PASSAGE },
29+ { GO_IONAR_DOOR, BOSS_IONAR , DOOR_TYPE_PASSAGE },
30+ { GO_LOKEN_DOOR, BOSS_LOKEN , DOOR_TYPE_PASSAGE },
3131 { 0 , 0 , DOOR_TYPE_ROOM } // END
3232};
3333
3434ObjectData const creatureData[] =
3535{
36- { NPC_GENERAL_BJARNGRIM, DATA_GENERAL_BJARNGRIM },
37- { NPC_VOLKHAN, DATA_VOLKHAN },
38- { NPC_IONAR, DATA_IONAR },
39- { NPC_LOKEN, DATA_LOKEN },
36+ { NPC_GENERAL_BJARNGRIM, BOSS_GENERAL_BJARNGRIM },
37+ { NPC_VOLKHAN, BOSS_VOLKHAN },
38+ { NPC_IONAR, BOSS_IONAR },
39+ { NPC_LOKEN, BOSS_LOKEN },
4040 { NPC_INVISIBLE_STALKER, DATA_INVISIBLE_STALKER },
4141 { NPC_VOLKHANS_ANVIL, DATA_VOLKHANS_ANVIL },
4242 { 0 , 0 } // END
@@ -71,9 +71,9 @@ class instance_halls_of_lightning : public InstanceMapScript
7171 switch (creature->GetEntry ())
7272 {
7373 case NPC_MOLTEN_GOLEM:
74- if (GetBossState (DATA_VOLKHAN ) == IN_PROGRESS)
74+ if (GetBossState (BOSS_VOLKHAN ) == IN_PROGRESS)
7575 {
76- if (Creature* volkhan = GetCreature (DATA_VOLKHAN ))
76+ if (Creature* volkhan = GetCreature (BOSS_VOLKHAN ))
7777 if (CreatureAI* ai = volkhan->AI ())
7878 ai->JustSummoned (creature);
7979 }
@@ -92,7 +92,7 @@ class instance_halls_of_lightning : public InstanceMapScript
9292
9393 switch (type)
9494 {
95- case DATA_LOKEN :
95+ case BOSS_LOKEN :
9696 if (state == DONE)
9797 if (GameObject* globe = GetGameObject (DATA_LOKEN_GLOBE))
9898 globe->SendCustomAnim (0 );
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