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109 | 109 |
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110 | 110 | #define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS) |
111 | 111 |
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112 | | -enum CharacterFlags |
113 | | -{ |
114 | | - CHARACTER_FLAG_NONE = 0x00000000, |
115 | | - CHARACTER_FLAG_UNK1 = 0x00000001, |
116 | | - CHARACTER_FLAG_UNK2 = 0x00000002, |
117 | | - CHARACTER_LOCKED_FOR_TRANSFER = 0x00000004, |
118 | | - CHARACTER_FLAG_UNK4 = 0x00000008, |
119 | | - CHARACTER_FLAG_UNK5 = 0x00000010, |
120 | | - CHARACTER_FLAG_UNK6 = 0x00000020, |
121 | | - CHARACTER_FLAG_UNK7 = 0x00000040, |
122 | | - CHARACTER_FLAG_UNK8 = 0x00000080, |
123 | | - CHARACTER_FLAG_UNK9 = 0x00000100, |
124 | | - CHARACTER_FLAG_UNK10 = 0x00000200, |
125 | | - CHARACTER_FLAG_HIDE_HELM = 0x00000400, |
126 | | - CHARACTER_FLAG_HIDE_CLOAK = 0x00000800, |
127 | | - CHARACTER_FLAG_UNK13 = 0x00001000, |
128 | | - CHARACTER_FLAG_GHOST = 0x00002000, |
129 | | - CHARACTER_FLAG_RENAME = 0x00004000, |
130 | | - CHARACTER_FLAG_UNK16 = 0x00008000, |
131 | | - CHARACTER_FLAG_UNK17 = 0x00010000, |
132 | | - CHARACTER_FLAG_UNK18 = 0x00020000, |
133 | | - CHARACTER_FLAG_UNK19 = 0x00040000, |
134 | | - CHARACTER_FLAG_UNK20 = 0x00080000, |
135 | | - CHARACTER_FLAG_UNK21 = 0x00100000, |
136 | | - CHARACTER_FLAG_UNK22 = 0x00200000, |
137 | | - CHARACTER_FLAG_UNK23 = 0x00400000, |
138 | | - CHARACTER_FLAG_UNK24 = 0x00800000, |
139 | | - CHARACTER_FLAG_LOCKED_BY_BILLING = 0x01000000, |
140 | | - CHARACTER_FLAG_DECLINED = 0x02000000, |
141 | | - CHARACTER_FLAG_UNK27 = 0x04000000, |
142 | | - CHARACTER_FLAG_UNK28 = 0x08000000, |
143 | | - CHARACTER_FLAG_UNK29 = 0x10000000, |
144 | | - CHARACTER_FLAG_UNK30 = 0x20000000, |
145 | | - CHARACTER_FLAG_UNK31 = 0x40000000, |
146 | | - CHARACTER_FLAG_UNK32 = 0x80000000 |
147 | | -}; |
148 | | - |
149 | | -enum CharacterCustomizeFlags |
150 | | -{ |
151 | | - CHAR_CUSTOMIZE_FLAG_NONE = 0x00000000, |
152 | | - CHAR_CUSTOMIZE_FLAG_CUSTOMIZE = 0x00000001, // name, gender, etc... |
153 | | - CHAR_CUSTOMIZE_FLAG_FACTION = 0x00010000, // name, gender, faction, etc... |
154 | | - CHAR_CUSTOMIZE_FLAG_RACE = 0x00100000 // name, gender, race, etc... |
155 | | -}; |
156 | | - |
157 | 112 | // corpse reclaim times |
158 | 113 | #define DEATH_EXPIRE_STEP (5*MINUTE) |
159 | 114 | #define MAX_DEATH_COUNT 3 |
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