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# Getting Started
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This section will help you get started with the project. It will cover the following topics:
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Welcome to the learning platform for computer animation and visual programming. Whether you're completely new or just need a refresher, this guide will walk you through the first steps.
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## What is This?
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This project is an interactive learning environment for computer animation concepts. It features:
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-**Levels** that introduce computer animation topics
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-**A visual programming interface** allowing the user to control gameobjects
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-**Documentation** for every node and computer animation concept
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- A global **FAQ page** answering common questions
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## Step 1: Start the First Level
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Click the big **Play** button on the homepage to jump into the first level. An interactive tutorial will walk you through:
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- What each part of the interface does
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- How to interact with the node editor
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Alternatively, you can pick a level manually by selecting one of the **level cards** on the homepage.
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## Step 2: Learn by Doing
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Each level introduces a specific concept (e.g., time-transformations, for-loops, inverse kinematics). Levels are designed to be solved using the node-based system — experiment freely!
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If you're ever stuck, click the **?** button to view hints or navigate to the level guide outlining detailed explanations and strategies.
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## Step 3: Explore the Docs
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The [Docs](/docs) page contains everything you need:
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- Full documentation for every **node type**
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- Reference guides for **animation concepts** like forward/inverse kinematics, hierarchies, and time-transformations
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## Tips for Success
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- Use the **Import** and **Export** nodes to read and write data from and to game objects
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- Don't be afraid to experiment — levels are safe to reset at any time
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- Revisit solved levels to reinforce your understanding
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Ready to begin? Hit **Play** and start creating!
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---
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Need help? Visit the [FAQ](/docs/faq) or check the documentation for more details.
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