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"Action.StripInventory.Success": "{0}'s inventory was stripped",
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"Action.ResetMetabolism.Success": "{0}'s metabolism was reset",
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"Action.GiveBlueprints.Success": "Unlocked all blueprints for {0}",
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"Action.RevokeBlueprints.Success": "Revoked all blueprints for {0}",
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"Action.Mute.Success": "{0} is now chat muted",
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"Action.Unmute.Success": "{0} chat mute has been lifted",
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"Action.Hurt25.Success": "{0}'s health has been reduced by 25%",
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"Action.Hurt50.Success": "{0}'s health has been reduced by 50%",
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"Action.Hurt75.Success": "{0}'s health has been reduced by 75%",
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"Action.Kill.Success": "You have killed {0}",
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"Action.Heal25.Success": "{0}'s health has been restored 25%",
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"Action.Heal50.Success": "{0}'s health has been restored 50%",
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"Action.Heal75.Success": "{0}'s health has been restored 75%",
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"Action.Heal100.Success": "{0}'s health has been restored 100%",
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"Action.TeleportSelfTo.Success": "Teleported to {0}",
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"Action.TeleportToSelf.Success": "Teleported {0} to you",
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"Action.TeleportAuthedItem.Success": "Teleported to {0} at {1}",
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"Action.TeleportOwnedItem.Success": "Teleported to {0} at {1}",
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"Action.StripInventory.Failed": "Failed to strip {0}'s inventory. They may be dead or not on the server",
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"Action.ResetMetabolism.Failed": "Failed to reset {0}'s metabolism. They may be dead or not on the server",
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"Action.GiveBlueprints.Failed": "Failed to unlock all blueprints for {0}. They may be dead or not on the server",
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"Action.RevokeBlueprints.Failed": "Failed to revoked all blueprints for {0}. They may be dead or not on the server",
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"Action.Mute.Failed": "Failed to mute chat for {0}. They may be dead or not on the server",
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"Action.Mute.Failed.Self": "You can not mute yourself",
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"Action.Unmute.Failed": "Failed to unmute chat for {0}. They may be dead or not on the server",
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"Action.Hurt25.Failed": "Failed to reduce {0}'s health. They may be dead or not on the server",
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"Action.Hurt50.Failed": "Failed to reduce {0}'s health. They may be dead or not on the server",
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"Action.Hurt75.Failed": "Failed to reduce {0}'s health. They may be dead or not on the serverFailed to reduce {0}'s health. They may be dead or not on the server",
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"Action.Kill.Failed": "Failed to kill {0}. They may be dead or not on the server",
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"Action.Heal25.Failed": "Failed to heal {0}. They may be dead or not on the server",
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"Action.Heal50.Failed": "Failed to heal {0}. They may be dead or not on the server",
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"Action.Heal75.Failed": "Failed to heal {0}. They may be dead or not on the server",
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"Action.Heal100.Failed": "Failed to heal {0}. They may be dead or not on the server",
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"Action.TeleportSelfTo.Failed": "Failed to teleport to {0}. They may be dead or not on the server",
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"Action.TeleportToSelf.Failed": "Failed to teleport {0} to you. They may be dead or not on the server",
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"Action.TeleportAuthedItem.Failed": "Failed to teleport to authed item. The target player may be dead or not on the server",
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"Action.TeleportOwnedItem.Failed": "Failed to teleport to owned item. The target player may be dead or not on the server",
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"Action.TeleportAuthedItem.Failed.Entities": "No entities found for player",
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"Action.TeleportOwnedItem.Failed.Entities": "No entities found for player",
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"Error.NoPermission": "You do not have permission to use this command",
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