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Updated generated csharp and xml docs, with latest changes to libraries.(2)
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CSharpToJavaScript/APIs/JS/Generated/JS.generated.cs

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CSharpToJavaScript/Utils/Docs/XsltprocessorGenerating/XsltprocessorGenerating.generated.xml renamed to CSharpToJavaScript/Utils/Docs/.generated.xml

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CSharpToJavaScript/Utils/Docs/AbortsignalAbort/AbortsignalAbort.generated.xml

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CSharpToJavaScript/Utils/Docs/AbortsignalTimeout/AbortsignalTimeout.generated.xml

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CSharpToJavaScript/Utils/Docs/Angle/Angle.generated.xml

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<docs>
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<AnimationCancel_event>
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<AnimationCancel>
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<summary>
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The <strong><c>cancel</c></strong> event of the <see cref="Animation"/> interface is fired when the <see cref="Animation.Cancel"/> method is called or when the animation enters the <c>&amp;quot;idle&amp;quot;</c> play state from another state, such as when the animation is removed from an element before it finishes playing.
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The Web Animations API&amp;apos;s <strong><c>cancel()</c></strong> method of the <see cref="Animation"/> interface clears all <see cref="KeyframeEffect"/>s caused by this animation and aborts its playback.
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</summary>
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<remarks>
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<blockquote class="NOTE"><h5>NOTE</h5><para><strong>Note:</strong> Creating a new animation that is initially idle does not trigger a <c>cancel</c> event on the new animation.</para></blockquote>
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<para>-<see href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Animations_API">Web Animations API</see><br/>-<see cref="Animation"/><br/></para>
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<para><seealso href="https://developer.mozilla.org/en-US/docs/Web/API/Animation/cancel_event"> <em>See also on MDN</em> </seealso></para>
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<blockquote class="NOTE"><h5>NOTE</h5><para><strong>Note:</strong> When an animation is cancelled, its <see cref="Animation.StartTime"/> and <see cref="Animation.CurrentTime"/> are set to <c>null</c>.</para></blockquote>
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<para>-<see href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Animations_API">Web Animations API</see><br/>-<see cref="KeyframeEffect"/><br/>-<see cref="Animation"/><br/>-<see cref="Animation.PlayState"/><br/>-<see cref="Animation.Finished"/> returns the promise this action will reject if the animation's <c>playState</c> is not <c>&amp;quot;idle&amp;quot;</c>.<br/></para>
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<para><seealso href="https://developer.mozilla.org/en-US/docs/Web/API/Animation/cancel"> <em>See also on MDN</em> </seealso></para>
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</remarks>
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</AnimationCancel_event>
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<returns>None (<see cref="Undefined"/>).</returns>
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</AnimationCancel>
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</docs>
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<docs>
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<AnimationFinish_event>
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<AnimationFinish>
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<summary>
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The <strong><c>finish</c></strong> event of the <see cref="Animation"/> interface is fired when the animation finishes playing, either when the animation completes naturally, or<br/>when the <see cref="Animation.Finish"/> method is called to immediately cause the<br/>animation to finish up.
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The <strong><c>finish()</c></strong> method of the <see href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Animations_API">Web Animations API</see>'s <see cref="Animation"/> Interface sets the current playback time to the end of the animation corresponding to the current playback direction.
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</summary>
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<remarks>
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<blockquote class="NOTE"><h5>NOTE</h5><para><strong>Note:</strong> The <c>&amp;quot;paused&amp;quot;</c> play state supersedes the <c>&amp;quot;finished&amp;quot;</c> play<br/>state; if the animation is both paused and finished, the <c>&amp;quot;paused&amp;quot;</c> state<br/>is the one that will be reported. You can force the animation into the<br/><c>&amp;quot;finished&amp;quot;</c> state by setting its <see cref="Animation.StartTime"/> to<br/><c>document.timeline.currentTime - (Animation.currentTime * Animation.playbackRate)</c>.</para></blockquote>
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<para>-<see href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Animations_API">Web Animations API</see><br/>-<see cref="Animation"/><br/>-<see cref="Animation.Finish"/><br/></para>
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<para><seealso href="https://developer.mozilla.org/en-US/docs/Web/API/Animation/finish_event"> <em>See also on MDN</em> </seealso></para>
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<para>That is, if the animation is playing forward, it sets the playback time to the length of the animation sequence, and if the animation is playing in reverse (having had its <see cref="Animation.Reverse"/> method called), it sets the playback time to 0.</para>
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<para>-<see href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Animations_API">Web Animations API</see><br/>-<see cref="Animation"/> for other methods and properties you can use to control web page animation.<br/>-<see cref="Animation.Play"/> to play an animation forward.<br/>-<see cref="Animation.Reverse"/> to play an animation backward.<br/></para>
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<para><seealso href="https://developer.mozilla.org/en-US/docs/Web/API/Animation/finish"> <em>See also on MDN</em> </seealso></para>
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</remarks>
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</AnimationFinish_event>
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<returns>None (<see cref="Undefined"/>).</returns>
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</AnimationFinish>
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</docs>

CSharpToJavaScript/Utils/Docs/AnimationRemove/AnimationRemove.generated.xml

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CSharpToJavaScript/Utils/Docs/Audio/Audio.generated.xml

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CSharpToJavaScript/Utils/Docs/AudiocontextSinkchange/AudiocontextSinkchange.generated.xml

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