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CNetObjectEx_GameDataPrediction #39

@Bamcane

Description

@Bamcane
struct CNetObjectEx_GameDataPrediction
{
	int m_PredictionMask;
};

In 0.8, it should be merged as part of CNetObj_GameData.
It could enable and disable certain predictions through bitwise operation masks

example:

enum
{
	NETPREDICTION_HOOK = 1 << 0,
	NETPREDICTION_MOVE = 1 << 1,
	NETPREDICTION_JUMP = 1 << 2,
	NETPREDICTION_CHAR_COLLISION = 1 << 3
};

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