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project.godot
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33 lines (25 loc) · 749 Bytes
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "",
"class": "GDSerComm",
"language": "NativeScript",
"path": "res://addons/GDSerCommDock/bin/GDSerComm.gdns"
} ]
_global_script_class_icons={
"GDSerComm": ""
}
[application]
config/name="GDSerCommDock"
run/main_scene="res://addons/GDSerCommDock/GDSerCommDock.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/GDSerCommDock/plugin.cfg" )
[rendering]
environment/default_environment="res://default_env.tres"