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CommSystem.cs
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262 lines (199 loc) · 8.07 KB
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using NuclearVOIP.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using System.Reflection;
using NuclearOption.Networking;
using LibOpus;
#if BEP6
using BepInEx.Unity.Mono.Configuration;
#elif BEP5
using BepInEx.Configuration;
#endif
namespace NuclearVOIP
{
internal class CommSystem: MonoBehaviour
{
private const float MAX_STRENGTH = 0.01f;
private static readonly FieldInfo accumulation = typeof(Radar).GetField("jamAccumulation", BindingFlags.Instance | BindingFlags.NonPublic);
private static readonly FieldInfo tolerance = typeof(Radar).GetField("jamTolerance", BindingFlags.Instance | BindingFlags.NonPublic);
private MicrophoneListener? listener;
private OpusEncoder? encoder;
private KeyboardShortcut? activeKey;
private TalkingList? talkingList;
private readonly Dictionary<ulong, StreamPlayer> players = [];
public event Action<byte[][]>? OnData;
public event Action<OpusMultiStreamer.Target>? OnTarget;
private NetworkStatus allStatus = new()
{
maxPing = 0,
avgPing = 0,
minBandwidth = 0,
avgBandwidth = 0,
maxLoss = 0,
avgLoss = 0
};
private NetworkStatus teamStatus = new()
{
maxPing = 0,
avgPing = 0,
minBandwidth = 0,
avgBandwidth = 0,
maxLoss = 0,
avgLoss = 0
};
public void Awake()
{
listener = gameObject.AddComponent<MicrophoneListener>();
listener.OnData += args =>
{
if (encoder == null)
return;
args.Handle();
float[] boosted = [.. args.data.Select(a => a * Plugin.Instance.configInputGain.Value)];
encoder.Write(boosted);
};
GameObject UI = new("VOIPUI");
UI.AddComponent<UIGroup>();
GameObject go = new("TalkingList");
go.transform.SetParent(UI.transform, false);
talkingList = go.AddComponent<TalkingList>();
GameObject host = GameObject.Find("/SceneEssentials/Canvas/ChatCanvas/TopPanel/LeftSpace");
UI.transform.SetParent(host.transform, false);
}
private void Update()
{
KeyboardShortcut talkKey = Plugin.Instance.configTalkKey.Value;
KeyboardShortcut allTalkKey = Plugin.Instance.configAllTalkKey.Value;
if (!listener!.enabled && (talkKey.IsDown() || allTalkKey.IsDown()))
{
activeKey = talkKey.IsDown() ? talkKey : allTalkKey;
Plugin.Instance.Config.Reload();
encoder = new(listener.frequency);
UpdateEncoder();
encoder.OnData += _OnData;
listener.enabled = true;
GameManager.GetLocalPlayer(out Player localPlayer);
talkingList!.AddPlayer(localPlayer);
OnTarget?.Invoke(talkKey.IsDown() ? OpusMultiStreamer.Target.TEAM : OpusMultiStreamer.Target.GLOBAL);
}
else if (activeKey?.IsUp() == true)
{
listener!.enabled = false;
encoder = null;
GameManager.GetLocalPlayer(out Player localPlayer);
talkingList!.RemovePlayer(localPlayer);
OnTarget?.Invoke(OpusMultiStreamer.Target.STOPPED);
}
}
public void OnDestroy()
{
Destroy(listener);
listener = null;
encoder = null;
}
internal Action<byte[][]> NewStream(ulong player)
{
Plugin.Instance.Config.Reload();
if (players.ContainsKey(player))
{
Plugin.Logger.LogWarning("Received a new stream from a client with an already open stream");
DestroyStream(player);
}
GameObject newObj = new($"OpusStream: {player}");
newObj.transform.parent = gameObject.transform;
StreamPlayer sPlayer = newObj.AddComponent<StreamPlayer>();
players[player] = sPlayer;
Player playerObj = UnitRegistry.playerLookup
.Where(a => a.Value.SteamID == player)
.First()
.Value;
GameManager.GetLocalPlayer(out Player localPlayer);
if (playerObj != localPlayer) // DebugNetworkingSystem will error otherwise
talkingList!.AddPlayer(playerObj);
sPlayer.curModifier = JamModifier;
return sPlayer.decoder.Write;
}
internal void DestroyStream(ulong player)
{
if (!players.TryGetValue(player, out StreamPlayer sPlayer))
{
Plugin.Logger.LogWarning("Nonexistent stream was closed");
return;
}
players.Remove(player);
Destroy(sPlayer.gameObject);
Player playerObj = UnitRegistry.playerLookup
.Where(a => a.Value.SteamID == player)
.First()
.Value;
GameManager.GetLocalPlayer(out Player localPlayer);
if (playerObj != localPlayer) // DebugNetworkingSystem will error otherwise
talkingList!.RemovePlayer(playerObj);
}
internal void UpdateStatus(NetworkStatus all, NetworkStatus team)
{
allStatus = all;
teamStatus = team;
UpdateEncoder();
}
private void _OnData(StreamArgs<byte[]> args)
{
args.Handle();
if (OnData != null)
{
for (int i = 0; i < args.data.Length; i++)
{
if (args.data[i].Length <= 2) // DTX
Array.Resize(ref args.data[i], 0);
}
OnData.Invoke(args.data);
}
}
private void UpdateEncoder()
{
if (encoder == null || activeKey == null)
return;
NetworkStatus curStatus = activeKey.Equals(Plugin.Instance.configAllTalkKey.Value) ? allStatus : teamStatus;
encoder.FEC = curStatus.avgLoss >= 0.25 ? OpusTypes.FEC.AGGRESSIVE : OpusTypes.FEC.DISABLED;
encoder.DREDDuration = curStatus.avgLoss >= 0.4 ? CalcDREDDuration(curStatus.avgLoss) : 0;
encoder.PacketLoss = (int)(curStatus.avgLoss * 100);
}
private int CalcDREDDuration(float loss)
{
// Buffer 100ms per 10% packet loss, 200ms by default (LBRR + one DRED.) Max 0.8s DRED.
// int baseDur = 20;
int lossPerc = (int)(loss * 100);
int lossDur = lossPerc - 20; // ((lossPerc - 40) / 10) * 10
return lossDur; // baseDur + lossDur
}
private void JamModifier(ref float[] samples)
{
GameManager.GetLocalAircraft(out Aircraft? localAircraft);
Radar? radar = (Radar?)localAircraft?.radar;
if (radar == null) return;
if (radar.IsJammed())
{
float jamAccumulation = (float)accumulation.GetValue(radar);
float jamTolerance = (float)tolerance.GetValue(radar);
float strength = Math.Min(jamAccumulation / jamTolerance, 1.0f) * MAX_STRENGTH;
float[] offsets = new float[samples.Length / 10];
for (int i = 0; i < offsets.Length; i++)
offsets[i] = Math.Abs((Util.Random() - 0.5f) * strength);
for (int i = 0; i < offsets.Length; i++)
{
int index = i * 10;
for (int j = 0; j < 10; j++)
{
float sample = samples[index + j];
float neg = -sample;
if (MathF.Sign(sample) == -1)
(neg, sample) = (sample, neg);
samples[index + j] = Math.Clamp(sample - offsets[i], neg, sample);
}
}
}
}
}
}