Skip to content

Make FBM intelligible #10

@GoogleCodeExporter

Description

@GoogleCodeExporter
Currently the frame data of fbm is undocumented:

01A: frame input data. The format varies depending on which inputs the game
supports and may be compressed (unknown).

=(

This makes movies totally uneditable outside of rerecording. Some
documentation could help fbm be supported by something like TAS movie editor.

As with input display, the button names don't have to be descriptive,
because you would be able to figure out from the context what maps to what.

(Ultimately we want a plain text format like fm2.)

Original issue reported on code.google.com by dammi...@hotmail.com on 4 Nov 2009 at 2:49

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions