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balancer.go
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package balancer
import (
"sort"
"sync"
"sync/atomic"
"time"
)
type bySecondsBehindMaster Servers
func (a bySecondsBehindMaster) Len() int { return len(a) }
func (a bySecondsBehindMaster) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a bySecondsBehindMaster) Less(i, j int) bool {
if a[i].health.secondsBehindMaster == nil && a[j].health.secondsBehindMaster == nil {
return false
}
if a[i].health.secondsBehindMaster == nil && a[j].health.secondsBehindMaster != nil {
return false
}
if a[i].health.secondsBehindMaster != nil && a[j].health.secondsBehindMaster == nil {
return true
}
return *a[i].health.secondsBehindMaster < *a[j].health.secondsBehindMaster
}
type byConnections Servers
func (a byConnections) Len() int { return len(a) }
func (a byConnections) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a byConnections) Less(i, j int) bool {
if a[i].health.runningConnections == nil && a[j].health.runningConnections != nil {
return false
}
if a[i].health.runningConnections != nil && a[j].health.runningConnections == nil {
return true
}
if a[i].health.runningConnections == nil || a[j].health.runningConnections == nil ||
*a[i].health.runningConnections == *a[j].health.runningConnections {
if a[i].health.openConnections == nil && a[j].health.openConnections == nil {
return false
}
if a[i].health.openConnections == nil && a[j].health.openConnections != nil {
return false
}
if a[i].health.openConnections != nil && a[j].health.openConnections == nil {
return true
}
return *a[i].health.openConnections < *a[j].health.openConnections
}
return *a[i].health.runningConnections < *a[j].health.runningConnections
}
// Balancer MySQL load balancer
type Balancer struct {
config *Config
servers Servers
logger Logger
traceOn bool
checkerLock sync.Mutex // prevent Balancer.Close and Balancer.check from running at the same time
stopChecker chan struct{} // signal for health check goroutine
}
func (b *Balancer) Close() {
b.checkerLock.Lock()
defer b.checkerLock.Unlock()
if b.stopChecker != nil {
close(b.stopChecker)
b.stopChecker = nil
}
for _, s := range b.servers {
if s != nil {
s.Close()
}
}
}
// GetServers ...
func (b *Balancer) GetServers() Servers {
return b.servers
}
// serversUP returns a slice of UP servers
func (b *Balancer) serversUP() Servers {
serversUP := make(Servers, 0, len(b.servers))
for _, server := range b.servers {
if server.health.IsUP() {
serversUP = append(serversUP, server)
}
}
return serversUP
}
func (b *Balancer) check() {
b.checkerLock.Lock()
defer b.checkerLock.Unlock()
// Balancer already closed
if b.stopChecker == nil {
return
}
b.servers.eachASYNC(func(index int, server *Server) {
server.CheckHealth(b.traceOn, b.logger)
})
}
func (b *Balancer) waitCheck() {
wait := b.config.StartupWait
// default to 5s
if wait <= 0 {
wait = time.Second * 5
}
signal := make(chan struct{}, 0)
var expired atomic.Value
t := time.AfterFunc(wait, func() {
expired.Store(struct{}{})
signal <- struct{}{}
})
go func() {
for i := range b.servers {
if expired.Load() != nil {
return
}
b.servers[i].CheckHealth(b.traceOn, b.logger)
}
if t.Stop() {
signal <- struct{}{}
}
}()
<-signal
}
// PickServer returns the best server at a given point in time
func (b *Balancer) PickServer() *Server {
candidates := b.serversUP()
switch len(candidates) {
case 0:
return nil
case 1:
return candidates[0]
}
if b.config.ReplicationMode == ReplicationModeMultiSourceWriteSet {
candidates = candidates.filterByWriteSetStatus()
} else {
candidates = candidates.filterBySecondsBehindMaster()
}
switch len(candidates) {
case 0:
candidates = b.serversUP()
case 1:
return candidates[0]
}
if len(candidates) == 0 {
return nil
}
sort.Sort(byConnections(candidates))
return candidates[0]
}
// New creates a new instance of Balancer
func New(config *Config) *Balancer {
// Minimum check interval
if config.CheckInterval == 0 {
config.CheckInterval = 3
}
servers := make(Servers, len(config.ServersSettings))
for i, serverSettings := range config.ServersSettings {
servers[i] = &Server{
name: serverSettings.Name,
serverSettings: serverSettings,
health: &ServerHealth{
lastUpdate: time.Now(),
},
replicationMode: config.ReplicationMode,
}
}
balancer := &Balancer{
config: config,
servers: servers,
logger: config.Logger,
traceOn: config.TraceOn,
}
balancer.waitCheck()
if config.StartCheck {
if balancer.stopChecker != nil {
close(balancer.stopChecker)
}
balancer.stopChecker = make(chan struct{})
go func() {
ticker := time.NewTicker(time.Duration(config.CheckInterval) * time.Second)
defer ticker.Stop()
for {
select {
case <-balancer.stopChecker:
return
case <-ticker.C:
balancer.check()
}
}
}()
}
return balancer
}
// Logger ...
type Logger interface {
Error(args ...interface{})
Errorf(format string, args ...interface{})
Printf(format string, v ...interface{})
}