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Feature: cl_first_person_uses_world_model #1674

@lunairekitty

Description

@lunairekitty

Which component should be improved?

Rendering

Describe your feature suggestion in more detail

In previous versions of Source, the boolean convar cl_first_person_uses_world_model would allow the player to disable viewmodels and instead see their worldmodel body when they look around. This is a very simple implementation.

This is a very simple implementation that needs a small modification of c_baseplayer.cpp.

In the method C_BasePlayer::ShouldDrawThisPlayer(), most Source games do this:

if ( !UseVR() && cl_first_person_uses_world_model.GetBool() )
{
   return true
}

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    Priority 4: LowSomething that can be picked up for the next release, but can be kicked back if need be.Size 4: SmallSomething that will take up to a day to do.Type: FeatureThis is something completely new that will be added.

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