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basicchest.yml
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37 lines (32 loc) · 1.17 KB
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# The first value is the chance of the item appearing in a chest (out of 100)
# The second value is the item, this should be the material name (as found on http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html)
# The third value is the quantity that will show up in the chest.
# For wood, potions, wool, dirt, etc (Any item that has type data), you can use a : followed by the numerical data for the item you want.
# For example wood:2 would give you birch wood planks. You can find data values at: http://minecraft-ids.grahamedgecombe.com/
# Potion data values can be found at: http://minecraft.gamepedia.com/Potion
# Enchantments can be added using the enchantment name (written with no spaces) followed by a : and then the enchantment level number. http://minecraft.gamepedia.com/Enchanting/Levels
items:
# Random Stuff
- 85 wood 6
- 50 wood 12
- 100 cobblestone 6
- 75 cobblestone 12
- 50 snow_ball 3
- 50 egg 2
# Food
- 90 apple 1
# Bow and arrows
- 1 bow 1
- 50 arrow 2
- 25 arrow 4
- 1 arrow 12
# weapons
- 50 wooden_sword 1
- 25 stone_sword 1
- 15 stone_axe 1
- 1 iron_sword 1
# Leather Stuff
- 20 leather_chestplate
- 10 leather_helmet
- 10 leather_leggings
- 20 leather_boots