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Split Arrow damage from projectile_damage #152

@SirFancyBacon

Description

@SirFancyBacon

Current state:
projectile_damage is the only way to improve arrow damage as characters level. This has the undesired effect of making Snowballs overpowered.

Future state:
Split arrow damage into it's own category similar to weapons and give configuration options accordingly; if possible allow the same method for multiple arrow types as well.
Example:

properties: [
     arrow_damage_bonus: 3
]

"minecraft:arrow;damage=5"
minecraft:arrow;damage=11;model=Diamond Tipped Arrow"

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