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sphere_msgs.scp
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1096 lines (1083 loc) · 56.9 KB
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//****************************************************************************
// SPHERE by : Menasoft ©1997-2022
// www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Friday, Jul 8, 2022
//
VERSION=0.56d
[COMMENT]
Lines in this file are commented out by default because Sphere is already using
default internal messages. If you want to change a message, uncomment the line
to make it override the default internal message. To disable a message just set
its value to "".
NOTE: Some messages have % characters that are filled with arguments. These
characters should not be modified or Sphere will return console error
when trying to fill these arguments.
[DEFNAME messages_settings]
// Default settings for SysMessage
SMSG_DEF_COLOR 946
SMSG_DEF_FONT 3
SMSG_DEF_UNICODE 0
// Default settings for Message
MSG_DEF_COLOR 946
MSG_DEF_FONT 3
MSG_DEF_UNICODE 0
// Default settings for Message when clicking on items
IMSG_DEF_COLOR 946
IMSG_DEF_FONT 3
IMSG_DEF_UNICODE 1
// Default settings for Message when clicking on chars
CMSG_DEF_FONT 3
CMSG_DEF_UNICODE 1
// Default settings for Say
// Note: these settings will not override player speech settings
SAY_DEF_COLOR 946
SAY_DEF_FONT 3
SAY_DEF_UNICODE 0
// Default settings for Emote
EMOTE_DEF_COLOR 34
EMOTE_DEF_FONT 3
EMOTE_DEF_UNICODE 0
[DEFMESSAGE messages]
//anatomy_dex_1 "like they barely manage to stay standing"
//anatomy_dex_2 "very clumsy"
//anatomy_dex_3 "somewhat uncoordinated"
//anatomy_dex_4 "moderately dexterous"
//anatomy_dex_5 "somewhat agile"
//anatomy_dex_6 "very agile"
//anatomy_dex_7 "extremely agile"
//anatomy_dex_8 "extraordinarily agile"
//anatomy_dex_9 "moves like quicksilver"
//anatomy_dex_10 "faster than anything you have ever seen"
//anatomy_dex_11 "superhumanly agile"
//anatomy_result "That looks %s and %s."
//anatomy_stam_result "This being is at %s percent endurance."
//anatomy_str_1 "like they have trouble lifting small objects"
//anatomy_str_2 "rather feeble"
//anatomy_str_3 "somewhat weak"
//anatomy_str_4 "to be of normal strength"
//anatomy_str_5 "somewhat strong"
//anatomy_str_6 "very strong"
//anatomy_str_7 "extremely strong"
//anatomy_str_8 "extraordinarily strong"
//anatomy_str_9 "strong as an ox"
//anatomy_str_10 "stronger than anything you have ever seen"
//anatomy_str_11 "superhumanly strong"
//anatomy_targ_item "Only living things have anatomies!"
//anatomy_toofar "I am too far away to do that."
//animallore_loyalty_1 "confused"
//animallore_loyalty_2 "extremely unhappy"
//animallore_loyalty_3 "rather unhappy"
//animallore_loyalty_4 "unhappy"
//animallore_loyalty_5 "somewhat content"
//animallore_loyalty_6 "content"
//animallore_loyalty_7 "happy"
//animallore_loyalty_8 "rather happy"
//animallore_loyalty_9 "very happy"
//animallore_loyalty_10 "extremely happy"
//animallore_loyalty_11 "wonderfully happy"
//animallore_loyalty_result "%s looks %s."
//animallore_loyalty_wild "wild"
//animallore_notanimal "That's not an animal!"
//animallore_toofar "I am too far away to do that."
//armslore_armor_ar_1 "offers no defense against attackers"
//armslore_armor_ar_2 "provides almost no protection"
//armslore_armor_ar_3 "provides very little protection"
//armslore_armor_ar_4 "offers some protection against blows"
//armslore_armor_ar_5 "serves as sturdy protection"
//armslore_armor_ar_6 "is a superior defense against attack"
//armslore_armor_ar_7 "offers excellent protection"
//armslore_armor_ar_8 "is superbly crafted to provide maximum protection"
//armslore_armor_result "This armor %s."
//armslore_durability_result "It looks %s."
//armslore_toofar "You are too far away to tell much about it."
//armslore_unable "This is neither weapon nor armor."
//armslore_weapon_dam_1 "might scratch your opponent slightly"
//armslore_weapon_dam_2 "would do minimal damage"
//armslore_weapon_dam_3 "would do some damage"
//armslore_weapon_dam_4 "would probably hurt your opponent a fair amount"
//armslore_weapon_dam_5 "would inflict quite a lot of damage and pain"
//armslore_weapon_dam_6 "would be a superior weapon"
//armslore_weapon_dam_7 "would be extraordinarily deadly"
//armslore_weapon_hit "hit someone"
//armslore_weapon_hit_bash "bashed"
//armslore_weapon_hit_shot "shot someone"
//armslore_weapon_hit_slash "slashed"
//armslore_weapon_hit_stab "stabbed"
//armslore_weapon_poison "It appears to have poison smeared on it."
//armslore_weapon_range_long "long range"
//armslore_weapon_range_short "short range"
//armslore_weapon_result "This weapon %s when you %s with it at %s."
//axis_denied "Access to Axis' database has been denied!"
//axis_file_error "ERROR: Unable to open Axis' database file"
//axis_info_error "ERROR: Unable to retrieve Axis' database info"
//begging_start "You grovel at %s's feet"
//blacksmithing_noskill "You have no idea how to work this metal."
//bvbox_deposited "%d gold was deposited in your account."
//bvbox_full_items "Your bankbox can't hold more items."
//bvbox_full_weight "Your bankbox can't hold more weight."
//bvbox_open_other "%s has %d stones in %s %s"
//bvbox_open_self "You have %d stones in your %s"
//cant_make "You can't make that."
//cant_make_res "You can't make anything with what you have."
//carve_corpse_feathers "You pluck the bird. The feathers are now on the corpse."
//carve_corpse_hides "You skin it, and the hides are now in the corpse."
//carve_corpse_meat "You carve some meat, which remains on the corpse."
//carve_corpse_nothing "You see nothing useful to carve from the corpse."
//carve_corpse_scales "You cut away some scales, but they remain on the corpse."
//carve_corpse_wool "You shear it, and the wool is now on the corpse."
//cmd_invalid "Not a valid command or format"
//cmd_remove_player "Can't remove players this way, use 'kick' or 'remove 1'"
//cmd_toggle_off "OFF"
//cmd_toggle_on "ON"
//cooking_fire_source "You must be near a fire source to cook."
//combat_arch_noammo "You have no ammunition."
//combat_arch_tooclose "You are too close."
//combat_attacko "*%s is attacking %s!*"
//combat_attacks "*%s is attacking you!*"
//combat_insideship "You cannot hit characters inside the ship."
//combat_misso "%s missed you."
//combat_misss "You miss %s."
//combat_outsideship "You cannot hit characters outside the ship."
//combat_parry "Your attack was parried!"
//cont_items " (%d items, %d stones)"
//cont_full_items "That container cannot hold more items."
//cont_full_weight "That container cannot hold more weight."
//corpse_name "%s of %s"
//detecthidden_succ "You find %s"
//drink_cantmove "You can't move the item."
//drink_potion_delay "You can't drink another potion yet"
//evalint_int_1 "slightly less intelligent than a rock"
//evalint_int_2 "fairly stupid"
//evalint_int_3 "not the brightest"
//evalint_int_4 "about average"
//evalint_int_5 "moderately intelligent"
//evalint_int_6 "very intelligent"
//evalint_int_7 "extremely intelligent"
//evalint_int_8 "extraordinarily intelligent"
//evalint_int_9 "like a formidable intellect, well beyond even the extraordinary"
//evalint_int_10 "like a definite genius"
//evalint_int_11 "superhumanly intelligent in a manner you cannot comprehend"
//evalint_int_result "%s looks %s."
//evalint_mana_result "This being is at %s percent mental strength."
//evalint_targ_item "It looks smarter than a rock, but dumber than a piece of wood."
//fishing_close "You cannot fish so close to yourself."
//fishing_los "You cannot see that location."
//fishing_noresource "The fish don't seem to be biting here."
//fishing_nowater "You need water to fish in!"
//fishing_reach "You need to be closer to the water to fish!"
//fishing_success "You pull out an item : %s"
//food_canteat "You are not capable of eating."
//food_canteatf "You are simply too full to eat any more!"
//food_cantmove "You can't move the item."
//food_full_1 "You eat the food, but are still extremely hungry."
//food_full_2 "After eating the food, you feel much less hungry."
//food_full_3 "You eat the food, and begin to feel more satiated."
//food_full_4 "You are nearly stuffed, but manage to eat the food."
//food_full_5 "You feel quite full after consuming the food."
//food_full_6 "You are stuffed!"
//food_rcanteat "You can't really eat this."
//forensics_carvedby "This body has been disturbed by %s."
//forensics_killedby "It was killed by %s."
//forensics_noone "no one"
//forensics_notcarved "This corpse has not been desecrated."
//forensics_notcorpse "You cannot determine anything useful."
//gargoyle_fly_cantcurrentform "You can't fly in your current form!"
//gargoyle_fly_cantdead "You may not fly while dead."
//gmpage_pending "There are %d GM page(s) pending. Use %cPAGE command to view."
//gmpage_prompt "Please enter a brief description of your problem:"
//gmpage_prompt_cancel "Request aborted."
//gmpage_queue "Thank you for paging. Queue status : %d"
//gmpage_received "GM page from %s [0%lx] @ %s: %s"
//gmpage_sent "@035 The next available Game Master will respond as soon as possible. Please check your Journal for messages every few minutes."
//gmpage_updated "@035 Your existing GM page has been updated."
//grandmaster_mark "%s crafted by %s"
//healing_am "Your resurrection attempt is blocked by antimagic."
//healing_attempt "%s is attempting to apply bandages to %s"
//healing_attemptf "%s is attempting to apply bandages to %s, but has failed"
//healing_beyond "This creature is beyond help."
//healing_corpseg "Put the corpse on the ground."
//healing_cure_1 "You cure %s of poisons!"
//healing_cure_2 "%s has cured you of poisons!"
//healing_ghost "You can't heal a ghost! Try healing their corpse."
//healing_healthy "You are healthy"
//healing_interrupt "Your healing was interrupted by the hit!"
//healing_noaids "Where are your bandages?"
//healing_nonchar "Try healing a creature."
//healing_noneed "%s does not require you to heal or cure them!"
//healing_reach "You must be able to reach the target"
//healing_self "apply bandages to self"
//healing_to "apply bandages to %s"
//healing_toofar "You are too far away to apply bandages on %s"
//healing_who "you"
//healing_witem "Use a bandage"
//herding_ltarg "You lost your target!"
//herding_nocrook "You lost your crook!"
//herding_success "The animal goes where it is instructed"
//hiding_revealed "You have been revealed"
//hiding_stumble "You stumble apon %s hidden."
//hiding_success "You have hidden yourself well"
//hiding_toolit "You are too well lit to hide"
//inscription_fail "You have no blank scrolls"
//item_cantdroptrade "That item cannot be dropped or traded."
//itemid_char "It appears to be: %s"
//itemid_toofar "You can't see that object well enough to identify it."
//itemid_value "You guess the value of that item at: %d"
//itemuse_archbutte_clean "You need to remove what is on the target before you can train here."
//itemuse_archbutte_gather "You gather the arrows and bolts."
//itemuse_archbutte_hit1 "hits the outer ring."
//itemuse_archbutte_hit2 "hits the middle ring."
//itemuse_archbutte_hit3 "hits the inner ring!"
//itemuse_archbutte_hit4 "hits the bullseye!"
//itemuse_archbutte_miss "misses the target altogether."
//itemuse_archbutte_ranged "You must practice with ranged weapons on this."
//itemuse_archbutte_skill "You can't learn any more by using an archery butte."
//itemuse_archbutte_tooclose "You are too close to the target."
//itemuse_archbutte_toofar "You are too far away from the archery butte to get an accurate shot."
//itemuse_archbutte_wrongalign "You aren't properly lined up with the archery butte to get an accurate shot."
//itemuse_archbutte_wrongpos "You would do better to stand in front of the archery butte."
//itemuse_bandage_clean "Clean bloody bandages in water"
//itemuse_bandage_promt "What do you want to use this on?"
//itemuse_bandage_reach "You can't reach this."
//itemuse_bboard_cor "Corrupt bboard message"
//itemuse_bboard_del "This board message is not yours"
//itemuse_bboard_reach "You can't reach the bboard"
//itemuse_bedroll "Put this on the ground to open it."
//itemuse_beehive "The hive appears to be unproductive"
//itemuse_beehive_sting "Ouch! Bee sting!"
//itemuse_bolt_1 "You start a new bolt of cloth."
//itemuse_bolt_2 "The bolt of cloth needs a good deal more."
//itemuse_bolt_3 "The bolt of cloth needs a little more."
//itemuse_bolt_4 "The bolt of cloth is nearly finished."
//itemuse_bolt_5 "The bolt of cloth is finished."
//itemuse_book_fail "The book apears to be ruined!"
//itemuse_bow_shield "Your shield prevents you from using your bow correctly."
//itemuse_cannon_empty "Feed shot and powder into the cannon muzzle."
//itemuse_cannon_hpowder "The cannon already has powder."
//itemuse_cannon_hshot "The cannon already has shot."
//itemuse_cannon_lpowder "Powder loaded."
//itemuse_cannon_lshot "Shot loaded."
//itemuse_cannon_powder "The cannon needs powder"
//itemuse_cannon_shot "The cannon needs shot"
//itemuse_cannon_targ "Armed and ready. What is the target?"
//itemuse_cantthink "You can't think of a way to use that item."
//itemuse_cantmounted "You cannot use this while mounted."
//itemuse_cantmountedflying "You cannot use this while mounted or flying."
//itemuse_cball_promt "What do you want to use the %s on?"
//itemuse_cotton_create "You create some thread."
//itemuse_crook_promt "What would you like to herd?"
//itemuse_crook_try "Try just picking up inanimate objects"
//itemuse_crook_target "Where do you want them to go ?"
//itemuse_dye_fail "The dye just drips off this."
//itemuse_dye_reach "You must have the item in your backpack or on your person."
//itemuse_dye_targ "Select the object to use this on."
//itemuse_dye_vat "Which dye vat will you use this on?"
//itemuse_fish_fail "Use a knife to cut this up"
//itemuse_fish_unable "You can't move this."
//itemuse_gameboard_fail "Can't open game board in a container"
//itemuse_guildstone_new "What is the new name?"
//itemuse_junk_reach "You can't reach this."
//itemuse_key_fail "The key must be on your person"
//itemuse_key_nokey "You don't have a key for this."
//itemuse_key_nolock "That does not have a lock."
//itemuse_key_promt "Select item to use the key on."
//itemuse_kindling_cont "You can't light the kindling in a container"
//itemuse_kindling_fail "You fail to ignite the fire."
//itemuse_locked "This item is locked."
//itemuse_log_unable "You can't move this."
//itemuse_log_use "Use a dagger on wood to create bows or shafts."
//itemuse_loom "Use thread or yarn on looms"
//itemuse_loom_remove "You remove the previously uncompleted weave."
//itemuse_macepick_targ "Where do you want to use the %s?"
//itemuse_multi_blocked "The structure is blocked."
//itemuse_multi_bump "Terrain is too bumpy to place structure here."
//itemuse_multi_collapse "The structure collapses."
//itemuse_multi_fail "No building is allowed here."
//itemuse_multi_intway "%s is in your way."
//itemuse_multi_shipw "The ship would not be completely in the water."
//itemuse_ore "Select the forge on which to smelt the ore, or another pile of ore with which to combine it."
//itemuse_ore_combine "You cannot combine ores of different metals."
//itemuse_ore_toofar "The ore is too far away."
//itemuse_ore_toomuch "There is too much ore to combine."
//itemuse_pickpocket_fail "You carelessly bump the dip and start it swinging."
//itemuse_pickpocket_mount "You can't practice on this while on a mount."
//itemuse_pickpocket_skill "Your ability to steal cannot improve any further by simply practicing on a dummy."
//itemuse_pickpocket_success "You successfully avoid disturbing the dip while searching it."
//itemuse_pickpocket_toofar "You are too far away to do that."
//itemuse_pitcher_fill "Fill pitcher with some liquid."
//itemuse_pitcher_reach "You can't reach this."
//itemuse_pitcher_targ "Where do you want to use the %s?"
//itemuse_port_locked "You can't move the gate."
//itemuse_potion_fail "You can't move the item."
//itemuse_scissors_use "Use scissors on hair or cloth to cut"
//itemuse_sewkit_promt "What do you want to use the %s on?"
//itemuse_sextant "I am in %s, %s"
//itemuse_sextant_t2a "I cannot tell where I'm at."
//itemuse_shipside "That is locked."
//itemuse_shrine "You have a feeling of holiness"
//itemuse_skit_unable "You can't use a sewing kit on that."
//itemuse_spawn_neg "You negate the spawn."
//itemuse_spawn_reset "You negate the spawn and activate it."
//itemuse_spinwheel "Use wool or cotton on spinning wheels"
//itemuse_spyglass_fe "Felucca is in the %s phase."
//itemuse_spyglass_m1 "new moon"
//itemuse_spyglass_m2 "waxing crescent"
//itemuse_spyglass_m3 "first quarter"
//itemuse_spyglass_m4 "waxing gibbous"
//itemuse_spyglass_m5 "full moon"
//itemuse_spyglass_m6 "waning gibbous"
//itemuse_spyglass_m7 "third quarter"
//itemuse_spyglass_m8 "waning crescent"
//itemuse_spyglass_tr "Trammel is in the %s phase."
//itemuse_steal "You must steal this first."
//itemuse_sweb_stuck "You are stuck on the %s"
//itemuse_trainingdummy_mount "You can't practice on this while on a mount."
//itemuse_trainingdummy_ranged "You can't practice ranged weapons on this."
//itemuse_trainingdummy_skill "Your skill cannot improve any further by simply practicing with a dummy."
//itemuse_trainingdummy_toofar "You are too far away to do that."
//itemuse_tillerman "Arrg stop that."
//itemuse_toofar "Target is too far away"
//itemuse_tracker_attune "Who do you want to attune to ?"
//itemuse_trashcan "You trash the item. It will decay in 15 seconds."
//itemuse_unable "You can't think of a way to use that item."
//itemuse_weapon_immune "It appears immune to your blow"
//itemuse_weapon_promt "What do you want to use this on?"
//itemuse_weapon_wwait "You must wait for the wool to grow back"
//itemuse_wool_create "You create some yarn."
//lockpicking_nopick "You need a lock pick."
//lockpicking_preach "Your pick must be on your person."
//lockpicking_reach "You can't reach that."
//lockpicking_witem "Use the lock pick on a lockable item."
//login_lastlogged "Last logged: %s"
//lumberjacking_close "You cannot chop so close to yourself."
//lumberjacking_kindling_success "You put some kindling into your backpack."
//lumberjacking_kindling_axe "An axe would probably get you more wood."
//lumberjacking_los "You cannot see that location."
//lumberjacking_noresource "There's not enough wood here to harvest."
//lumberjacking_reach "That is too far away."
//lumberjacking_success "You chop some %s and put them into your backpack."
//magery_1 "You cannot target an item with this spell."
//magery_2 "You cannot target a character with this spell."
//magery_3 "You cannot target yourself with this spell."
//magery_4 "You must target the ground with this spell."
//magery_5 "You are already casting a spell."
//magery_6 "An anti-magic field disturbs the spell."
//magery_7 "You cannot target a player with this spell."
//magery_8 "You cannot target an NPC with this spell."
//makesuccess_1 "Due to your poor skill, the item is of shoddy quality"
//makesuccess_2 "You were barely able to make this item. It is of poor quality"
//makesuccess_3 "You make the item, but it is of below average quality"
//makesuccess_4 "The item is of above average quality"
//makesuccess_5 "The item is of excellent quality"
//makesuccess_6 "Due to your exceptional skill, the item is of superior quality"
//macro_opendoor "Opening door..."
//meditation_peace_1 "You are at peace."
//meditation_peace_2 "You are at peace."
//meditation_try "You attempt a meditative trance."
//mining_close "You cannot mine so close to yourself."
//mining_los "You cannot see that location."
//mining_noresource "There is no metal here to mine."
//mining_reach "That is too far away."
//mining_success "You dig some %s and put it in your backpack."
//msg_acc_age "This account is %d months old."
//msg_acc_block "Account '%s' blocked"
//msg_acc_blocked "Account blocked. Send email to admin %s."
//msg_acc_denied "Sorry, but your access has been denied."
//msg_acc_kick "A'%s' was %sed by '%s'"
//msg_acc_priv "You are not privileged to do that"
//msg_acc_acceptpass "Password has been set."
//msg_acc_invalidpass "Invalid password."
//msg_alreadyonline "Already online"
//msg_bounce_pack "in your pack"
//msg_cantpush "You are not strong enough to push %s out of the way."
//msg_corpse_npc "%s corpse"
//msg_corpse_player "corpse of %s"
//msg_coward_1 "You have retreated from the battle with %s"
//msg_coward_2 "%s has retreated from the battle."
//msg_eatsome "eat some %s"
//msg_emote_1 "*You see %ss %s %s*"
//msg_emote_2 "*Your %s %s*"
//msg_emote_5 "*You see %s %s*"
//msg_emote_6 "*You %s*"
//msg_emote_7 "*You see %s %s*"
//msg_err_invset "Invalid Set"
//msg_err_noblankring "You can't put blank keys on a keyring."
//msg_err_not4sale "That's not a saleable item."
//msg_err_notgamepiece "That is not a game piece"
//msg_err_notkey "This is not a key."
//msg_exp_change_0 "You have %s %s experience."
//msg_exp_change_1 "a bit of"
//msg_exp_change_2 "a small amount of"
//msg_exp_change_3 "a little"
//msg_exp_change_4 "some"
//msg_exp_change_5 "a moderate amount of"
//msg_exp_change_6 "alot of"
//msg_exp_change_7 "large amounts of"
//msg_exp_change_8 "huge amounts of"
//msg_exp_change_gain "gained"
//msg_exp_change_lost "lost"
//msg_exp_lvlchange_0 "You have %s a level"
//msg_exp_lvlchange_1 "You have %s some levels"
//msg_exp_lvlchange_gain "gained"
//msg_exp_lvlchange_lost "lost"
//msg_fatigue "You are too fatigued to move."
//msg_fatigue_weight "You are too fatigued to move, because you are carrying too much weight!"
//msg_feet "at your feet. It is too heavy."
//msg_figurine_notyours "This figurine is not yours"
//msg_follow_arrow "Follow the Arrow"
//msg_food_lvl_1 "starving"
//msg_food_lvl_2 "very hungry"
//msg_food_lvl_3 "hungry"
//msg_food_lvl_4 "fairly content"
//msg_food_lvl_5 "content"
//msg_food_lvl_6 "fed"
//msg_food_lvl_7 "well fed"
//msg_food_lvl_8 "stuffed"
//msg_food_lvl_looks "looks %s"
//msg_food_lvl_other "%s looks %s"
//msg_food_lvl_self "You are %s"
//msg_forgiven "You have been forgiven"
//msg_frozen "You are frozen and cannot move."
//msg_guards "Guards can now be called on you!"
//msg_guards_nolonger "Guards can no longer be called on you."
//msg_hunger "You are %s"
//msg_itemplace "You put the %s %s."
//msg_jailed "You have been jailed"
//msg_key_blanks "Both keys are blank."
//msg_key_cantreach "You can't reach it."
//msg_key_doorlocked "This door is locked."
//msg_key_dupebank "The duplicate key is in your bank account."
//msg_key_failc "You fail to copy the key."
//msg_key_isblank "The key is a blank."
//msg_key_nolock "That does not have a lock."
//msg_key_notblanks "To copy keys get a blank key"
//msg_key_setname "What would you like to name the key?"
//msg_key_targ "Use a key on a locked item or another key to copy."
//msg_key_targ_cont_lock "You lock the container."
//msg_key_targ_cont_ulock "You unlock the container."
//msg_key_targ_door_lock "You lock the door."
//msg_key_targ_door_ulock "You unlock the door."
//msg_key_targ_hold_lock "You lock the hold."
//msg_key_targ_hold_ulock "You unlock the hold."
//msg_key_targ_nolock "That does not have a lock."
//msg_key_targ_reach "You can't reach it."
//msg_key_targ_ship_lock "You lock the ship."
//msg_key_targ_ship_ulock "You unlock the ship."
//msg_key_targ_sign "What should the sign say?"
//msg_key_wronglock "The key does not fit into that lock."
//msg_killed_by "%c'%s' was killed by "
//msg_mailbag_drop_1 "Drop mail on other players"
//msg_mailbag_drop_2 "'%s' has dropped mail on you."
//msg_summon_ceiling "The ceiling is too low for the summoned creature!"
//msg_summon_invalidtarg "The creature cannot be summoned at this location."
//msg_mount_ceiling "The ceiling is too low for you!"
//msg_mount_dist "You can't reach the creature."
//msg_mount_dontown "You dont own that horse."
//msg_mount_unable "You are not physically capable of riding a horse."
//msg_bonded_dead_cantmount "The creature is dead and cannot be mounted."
//msg_murderer "You are now known as a murderer!"
//msg_noto_change_0 "You have %s %s %s."
//msg_noto_change_1 "a bit of"
//msg_noto_change_2 "a small amount of"
//msg_noto_change_3 "a little"
//msg_noto_change_4 "some"
//msg_noto_change_5 "a moderate amount of"
//msg_noto_change_6 "alot of"
//msg_noto_change_7 "large amounts of"
//msg_noto_change_8 "huge amounts of"
//msg_noto_change_gain "gained"
//msg_noto_change_lost "lost"
//msg_noto_gettitle "You are now %s"
//msg_push "You shove %s out of the way."
//msg_region_enter "You have entered %s"
//msg_region_guard_art "the town"
//msg_region_guards_1 "You are now under the protection of %s guards."
//msg_region_guards_2 "You have left the protection of %s guards."
//msg_region_pvpnot "You lose your safety from other players."
//msg_region_pvpsafe "You are safe from other players here."
//msg_region_safetyget "You have a feeling of complete safety"
//msg_region_safetylose "You lose your feeling of safety"
//msg_region_water_1 "You are stranded in the water !"
//msg_region_water_2 "You have drifted to the nearest shore."
//msg_region_reddef "You have %s the red region."
//msg_region_redenter "entered"
//msg_region_redleft "left"
//msg_rename_cancel "Request cancelled."
//msg_rename_obscene "That name isn't very polite."
//msg_seed_atree "Already a tree here"
//msg_seed_nogood "These seeds are no good"
//msg_seed_reach "You can't reach this"
//msg_seed_targsoil "Try planting in soil"
//msg_serv_ao "Server is in admin only mode."
//msg_serv_full "Sorry the server is full. Try again later."
//msg_serv_ld "Server is in local debug mode."
//msg_serv_shutdown "Server going down in %lld minute(s)."
//msg_serv_shutdown_cancel "Shutdown has been interrupted."
//msg_serv_shutdown_soon "WARNING: The system is scheduled to shutdown soon"
//msg_shipname_promt "What dost thou wish to name thy ship?"
//msg_targ_link "First object must be a dynamic item, try again."
//msg_targ_link_same "That's the same object. Link cancelled."
//msg_targ_link2 "What do you want to link it to ?"
//msg_targ_links "These items are now linked."
//msg_targ_pc "Pick other corner:"
//msg_targ_unexpected "Unexpected target info"
//msg_targ_dynamic "Must select a dynamic object."
//msg_targ_moved "Targetted item moved?"
//msg_targ_gone "Targetted item is gone?"
//msg_trade_cantmove "You cannot move items that are in trade windows."
//msg_trade_sent_gold "You traded %lu gold to %s."
//msg_trade_sent_plat "You traded %lu platinum to %s."
//msg_trade_sent_plat_gold "You traded %lu platinum and %lu gold to %s."
//msg_trade_received_gold "You received %lu gold from %s."
//msg_trade_received_plat "You received %lu platinum from %s."
//msg_trade_received_plat_gold "You received %lu platinum and %lu gold from %s."
//msg_trade_refuse "%s is refusing all trades."
//msg_trade_toofar "You are too far away to trade items"
//msg_trade_wait "You should wait %d seconds more before accepting."
//msg_where_area "I am in %s (%s)"
//msg_where_room "I am in %s in %s (%s)"
//msg_where "I am at %s."
//msg_younotice_1 "You notice %s %s %s."
//msg_younotice_2 "You notice %s %s %s%s %s"
//msg_younotice_s "'s"
//msg_younotice_your "your"
//multi_lockdown "The item has been locked down."
//multi_lockup "The item has been un-locked from the structure."
//musicanship_notool "You have no musical instrument available"
//musicanship_poor "You play poorly."
//npc_banker_deposit "I shall deposit %d gold in your account"
//npc_generic_crim "Help! Guards a Criminal!"
//npc_generic_dontwant "They don't appear to want the item"
//npc_generic_gone_1 "Well it was nice speaking to you %s but I must go about my business"
//npc_generic_gone_2 "Nice speaking to you %s"
//npc_generic_interrupt "Excuse me %s, but %s wants to speak to me"
//npc_generic_seecrim "Help! Guards a Criminal!"
//npc_generic_seemons "Help! Guards a Monster!"
//npc_generic_snooped_1 "Get thee hence, busybody!"
//npc_generic_snooped_2 "What do you think your doing ?"
//npc_generic_snooped_3 "Ack, away with you!"
//npc_generic_snooped_4 "Beware or I'll call the guards!"
//npc_guard_strike_1 "Thou shalt regret thine actions, swine!"
//npc_guard_strike_2 "Death to all evil!"
//npc_guard_strike_3 "Take this vile criminal!"
//npc_guard_strike_4 "Evildoers shay pay!"
//npc_guard_strike_5 "Take this swine!"
//npc_healer_fail_1 "I'm sorry but I cannot resurrect you"
//npc_healer_fail_2 "Ah! My magic is failing!"
//npc_healer_manifest "I can't see you clearly ghost. Manifest for me to heal thee."
//npc_healer_range "You are too far away ghost. Come closer."
//npc_healer_ref_crim_1 "Thou art a criminal, I shall not resurrect you."
//npc_healer_ref_crim_2 "Because of your lawless ways, I shall not help you."
//npc_healer_ref_crim_3 "It wouldn't be right to help someone like you."
//npc_healer_ref_evil_1 "Thou hast committed too many unholy acts to be resurrected"
//npc_healer_ref_evil_2 "Thou hast strayed from the virtues and I shall not resurrect you."
//npc_healer_ref_evil_3 "Thy soul is too dark for me to resurrect."
//npc_healer_ref_good_1 "You are good, why would I help you."
//npc_healer_ref_good_2 "Change thy virtuous ways, and I may consider resurrecting you."
//npc_healer_ref_good_3 "Muhaaahaa, You have got to be kidding, I shall not resurrect such as thee."
//npc_healer_res_1 "Thou art dead, but 'tis within my power to resurrect thee. Live!"
//npc_healer_res_2 "Allow me to resurrect thee ghost. Thy time of true death has not yet come."
//npc_healer_res_3 "Perhaps thou shouldst be more careful. Here, I shall resurrect thee."
//npc_healer_res_4 "Live again, ghost! Thy time in this world is not yet done."
//npc_healer_res_5 "I shall attempt to resurrect thee."
//npc_pet_cantsell "I can't sell this"
//npc_pet_carrynothing "I'm carrying nothing."
//npc_pet_confused "*looks confused*"
//npc_pet_days_left "I have been paid to work for %d more days."
//npc_pet_decide_master "%s appears to have decided that it is better off without a master!"
//npc_pet_employed "Sorry I am already employed."
//npc_pet_failure "Sorry"
//npc_pet_food_no "No thank you."
//npc_pet_food_ty "Mmm. Thank you."
//npc_pet_getgold_1 "Here is %d gold. I will keep 1 days wage on hand. To get any items say 'Inventory'"
//npc_pet_getgold_2 "I only have %d gold. That is less that a days wage. Tell me 'release' if you want me to leave."
//npc_pet_hire_amnt "I can be hired for %d gold per day."
//npc_pet_hire_rate "I require %d gold per day for hire."
//npc_pet_hire_time "I will work for you for %d days"
//npc_pet_hire_timeup "I'm sorry but my hire time is up."
//npc_pet_inv_only "You can only price things in my inventory."
//npc_pet_items_buy "This contains the items I have bought."
//npc_pet_items_sample "Put sample items like you want me to purchase in here"
//npc_pet_items_sell "Put items you want me to sell in here."
//npc_pet_money "I will keep this money in account."
//npc_pet_not_enough "Sorry thats not enough for a days wage."
//npc_pet_not_for_hire "Sorry I am not available for hire."
//npc_pet_not_work "I will not work for you."
//npc_pet_rename_prompt "Enter a new name for your pet."
//npc_pet_rename_success1 "Pet name changed."
//npc_pet_rename_success2 "Pet %s renamed to %s."
//npc_pet_sell "I will attempt to sell this item for you."
//npc_pet_setprice "What item would you like to set the price of?"
//npc_pet_success "Yes Master"
//npc_pet_targ_att "Who do you want to attack?"
//npc_pet_targ_follow "Who should they follow?"
//npc_pet_targ_friend "Click on the player whom you wish to make a co-owner."
//npc_pet_targ_friend_already "That person is already a friend."
//npc_pet_targ_friend_success1 "%s will now accept movement commands from %s."
//npc_pet_targ_friend_success2 "%s has granted you the ability to give orders to their pet %s. This creature will now consider you as a friend."
//npc_pet_targ_friend_summoned "Summoned creatures are loyal only to their summoners."
//npc_pet_targ_unfriend "Click on the player whom you wish to remove as a co-owner."
//npc_pet_targ_unfriend_notfriend "That person is not a friend."
//npc_pet_targ_unfriend_success1 "%s will no longer accept movement commands from %s."
//npc_pet_targ_unfriend_success2 "%s has no longer granted you the ability to give orders to their pet %s. This creature will no longer consider you as a friend."
//npc_pet_targ_go "Where should they go?"
//npc_pet_targ_guard "What should they guard?"
//npc_pet_targ_guard_success "%s is now guarding you."
//npc_pet_targ_transfer "Click on the person to transfer ownership to."
//npc_pet_targ_transfer_summoned "You cannot transfer ownership of a summoned creature."
//npc_pet_wage_cost "I will work for %d gold"
//npc_pet_weak "I'm too weak to carry that. "
//npc_stablemaster_full "I'm sorry the stables are full"
//npc_stablemaster_toomany "You have too many pets in the stables!"
//npc_stablemaster_targ "Which animal wouldst thou like to stable here?"
//npc_stablemaster_targ_success "Your pet has been stabled."
//npc_stablemaster_targ_fail "You can't stable that!"
//npc_stablemaster_targ_los "That is too far away."
//npc_stablemaster_targ_owner "You do not own that pet!"
//npc_stablemaster_targ_summon "I can not stable summoned creatures."
//npc_stablemaster_targ_unload "You need to unload your pet."
//npc_stablemaster_claim "Here you go... and good day to you!"
//npc_stablemaster_claim_nopets "But I have no animals stabled with me at the moment!"
//npc_stablemaster_claim_follower "%s remained in the stables because you have too many followers."
//npc_trainer_alreadyknow "I cannot teach thee, for thou knowest all I can teach!"
//npc_trainer_cantteach "'Tis not something I can teach thee of."
//npc_trainer_enemy "I wouldn't presume to teach thee anything!"
//npc_trainer_nothing "Alas, I cannot teach thee anything."
//npc_trainer_price_full "I will teach thee all I know, if paid the amount in full. The price is: %d"
//npc_trainer_price_less "For less I shall teach thee less."
//npc_trainer_skillcap "@021 If you are near the skill cap (%d points) you may need to lose some points in another skill first."
//npc_trainer_skillraise "@021 Make sure this skill is marked to raise."
//npc_trainer_success "Let me show you something of how this is done."
//npc_trainer_teach "I can train the following: %s"
//npc_vendor_setprice_1 "Setting price of %s to %d"
//npc_vendor_setprice_2 "What do you want the price to be?"
//npc_vendor_stat_gold_1 "I have %d gold on hand. "
//npc_vendor_stat_gold_2 "for which I will work for %d more days. "
//npc_vendor_stat_gold_3 "I have %d items to sell."
//npc_vendor_stat_gold_4 "I restock to %d gold in %d minutes."
//npc_vendor_buy "The total of your purchase is %d gold. My thanks for the patronage."
//npc_vendor_buy_bank "The total of your purchase is %d gold, which has been drawn from your bank account. My thanks for the patronage."
//npc_vendor_buy_cantafford "Begging thy pardon, but thou canst not afford that."
//npc_vendor_buy_cantafford_bank "Begging thy pardon, but thy bank account lacks these funds."
//npc_vendor_buy_charge "I would not presume to charge thee anything. Here are the goods you requested."
//npc_vendor_order_cantfulfill "Your order cannot be fulfilled, please try again."
//npc_vendor_order_wait "You'll have to wait a few seconds while I inspect the last order."
//npc_vendor_sell "Here you are, %d gold. My thanks for the patronage."
//npc_vendor_sell_cantafford "I cannot afford any more at the moment"
//npc_vendor_sell_limit "You can only sell %d items at a time!"
//npc_vendor_sell_nothing "You have nothing I would be interested in."
//npc_vendor_toofar "That is too far away."
//number_0 "zero"
//number_10 "ten"
//number_20 "twenty"
//number_30 "thirty"
//number_40 "forty"
//number_50 "fifty"
//number_60 "sixty"
//number_70 "seventy"
//number_80 "eighty"
//number_90 "ninety"
//number_100 "one-hundred"
//party_added "You have been added to the party."
//party_already_other "This person is already in a party!"
//party_already_your "This person is already in your party!"
//party_decline "%s: Does not wish to join the party."
//party_decline_notify "You notify them that you do not wish to join the party."
//party_disbanded "Your party has disbanded."
//party_invited_prompt "%s: You are invited to join the party. Type /accept to join or /decline to decline the offer."
//party_joined "%s: joined the party."
//party_last_person_left "The last person has left the party..."
//party_loot_allow "You have chosen to allow your party to loot your corpse."
//party_loot_prevent "You have chosen to prevent your party from looting your corpse."
//party_notinparty "You are not in a party."
//party_removed "You have been removed from the party."
//party_targ_add "Who would you like to add to your party?"
//party_targ_add_full "You may only have 10 in your party."
//party_targ_add_item "You may only add living things to your party!"
//party_targ_add_npc "The creature ignores your offer."
//party_targ_add_permission "You do not have permission to invite members to the party."
//party_targ_add_self "You cannot add yourself to a party."
//party_targ_add_success "You have invited them to join the party."
//party_targ_add_wait "You must wait a bit before inviting someone else!"
//party_targ_remove "Who would you like to remove from your party?"
//party_targ_remove_success "%s has been removed from your party."
//poisoning_select_1 "What poison do you want to use?"
//poisoning_success "You apply the poison."
//poisoning_witem "You can only poison food or piercing weapons."
//provocation_emote_1 "looks peaceful"
//provocation_emote_2 "looks furious"
//provocation_player "You can not provoke players!"
//provocation_upset "You are really upset about this"
//provoke_select "Who do you want to provoke them against?"
//provoke_unable "You can only provoke living creatures."
//reach_fail "You can't reach that."
//reach_ghost "Your ghostly hand passes through the object."
//reach_unable "You can't use this where it is."
//removetraps_reach "You can't reach it."
//removetraps_witem "You should use this skill to disable traps"
//repair_anvil "You must be near an anvil"
//repair_backpack "The item must be in your backpack to repair it."
//repair_break "That item has been repaired many times, and will break if repairs are attempted again."
//repair_fail "You fail to repair the item."
//repair_full "That item is in full repair"
//repair_lack_1 "You lack %s to repair this."
//repair_lack_2 "components"
//repair_not "That item cannot be repaired."
//repair_success "You repair the item."
//resistmagic "You feel yourself resisting magical energy."
//server_resync_failed "Resync FAILED!"
//server_resync_start "Server is being PAUSED for Resync"
//server_resync_success "Resync complete!"
//server_resync_restart "Resync restart"
//server_worldsave_notify "World save in 10 seconds"
//server_worldsave "World save has been initiated."
//server_worldstaticsave "World statics save has been initiated."
//skill_noskill "Skill not implemented!"
//skillwait_1 "You can't do much in your current state."
//skillwait_2 "You are preoccupied with thoughts of battle."
//skillwait_3 "You must wait to perform another action."
//smelt_fail "You burn away the impurities but are left with less useable metal."
//smelt_cant "You can't melt that down into ingots."
//smelt_item_success "You melt the item down into ingots."
//smelt_noanvil "You must be near an anvil."
//smelt_noforge "You must be near a forge."
//smelt_noskill "You have no idea how to smelt this strange ore!"
//smelt_success "You smelt the ore removing the impurities and put the metal in your backpack."
//smithing_fail "You need ingots for smithing."
//smithing_forge "You must be near a forge to smith ingots"
//smithing_hammer "You must weild a smith hammer of some sort."
//smithing_reach "The ingots must be on your person"
//snooping_attempting "attempting to peek into"
//snooping_cant "You can not peek into the container."
//snooping_failed "You failed to peek into the container."
//snooping_reach "That is too far away."
//spell_alcohol_hic "*Hic*"
//spell_animdead_fail "The corpse stirs for a moment then falls!"
//spell_animdead_nc "That is not a corpse!"
//spell_create_food "You magically create food in your backpack: %s"
//spell_dispellf_wt "That is not a field!"
//spell_enchant_activate "Magic items must be on your person to activate."
//spell_enchant_lack "This item lacks any enchantment."
//spell_gate_alreadythere "There is already a gate there."
//spell_gate_am "An anti-magic field blocks the gate."
//spell_gate_open "You open a magical gate to another location."
//spell_gate_somethingblocking "Something is blocking the location."
//spell_gen_fizzles "The spell fizzles"
//spell_looks "looks %s"
//spell_poison_1 "sickly"
//spell_poison_2 "very ill"
//spell_poison_3 "extremely sick"
//spell_poison_4 "deathly sick"
//spell_osipoison_lesser "feel a bit nauseous"
//spell_osipoison_standard "feel disorientated and nauseous!"
//spell_osipoison_greater "begin to feel pain throughout your body!"
//spell_osipoison_deadly "feel extremely weak and are in severe pain!"
//spell_osipoison_lethal "are in extreme pain, and require immediate aid!"
//spell_osipoison_lesser1 "looks ill."
//spell_osipoison_standard1 "looks extremely ill."
//spell_osipoison_greater1 "stumbles around in confusion and pain."
//spell_osipoison_deadly1 "is wracked with extreme pain."
//spell_osipoison_lethal1 "begins to spasm uncontrollably."
//spell_recall_cantrecallobj "I can not recall from that object."
//spell_recall_nocharges "There are no charges left on that item."
//spell_recall_runenotmarked "That rune is not yet marked."
//spell_mark_cantmarkobj "I cannot mark that object."
//spell_mark_cont "You must have this rune in your backpack in order to mark it."
//spell_res_am "Anti-Magic blocks the Resurrection!"
//spell_res_rejoin "Your spirit rejoins your body."
//spell_res_robename "Resurrection Robe"
//spell_targ_cont "Can't cast a spell on this where it is"
//spell_targ_fieldc "Can't target fields directly on a character."
//spell_targ_los "Target is not in line of sight"
//spell_targ_obj "This spell needs a target object"
//spell_tele_am "An anti-magic field blocks you"
//spell_tele_cant "You can't teleport to that spot."
//spell_tele_jailed_1 "You feel the world is punishing you."
//spell_tele_jailed_2 "You feel you should be ashamed of your actions."
//spell_try_am "An anti-magic field disturbs the spell."
//spell_try_dead "This is beyond your ability."
//spell_try_frozenhands "You cannot cast spells while your hands are frozen."
//spell_try_nobook "You don't have a spellbook handy."
//spell_try_nomana "You lack sufficient mana for this spell"
//spell_try_notithing "You must have at least %s Tithing Points to use this ability" //1060173
//spell_try_noregs "You lack %s for this spell"
//spell_try_notyourbook "The spell is not in your spellbook."
//spell_try_thereg "reagents"
//spell_wand_nocharge "It seems to be out of charges"
//spell_youfeel "You feel %s"
//spiritspeak_success "You establish a connection to the netherworld."
//stealing_corpse "You can't steal from corpses"
//stealing_empty "They have nothing to steal"
//stealing_gameboard "You can't steal from game boards"
//stealing_heavy "That is too heavy."
//stealing_mark "Your mark is too far away."
//stealing_noneed "No need to steal this"
//stealing_nothing "Nothing to steal here."
//stealing_pickpocket "Just dclick this to practice stealing"
//stealing_reach "You can't reach it."
//stealing_safe "Can't harm other players here."
//stealing_someone "stealing"
//stealing_stop "No stealing is possible here."
//stealing_trade "You can't steal from trade windows"
//stealing_your "attempting to steal"
//taming_1 "I won't hurt you."
//taming_2 "I always wanted a %s like you"
//taming_3 "Good %s"
//taming_4 "Here %s"
//taming_cant "You can't tame them."
//taming_los "You can not see the creature."
//taming_reach "You are too far away."
//taming_remember "The %s remembers you and accepts you once more as it's master."
//taming_success "It seems to accept you as master"
//taming_tame "%s is already tame."
//taming_tamed "%s cannot be tamed."
//taming_ymaster "You are your own master."
//target_promt "What do you want to use this on?"
//target_command "Select object to set/command '%s'."
//menu_unexpected "Unexpected menu info."
//tasteid_nothing "You detect nothing unusual about this substance."
//tasteid_poison "It appears to have poison smeared on it."
//tasteid_targ_nofood "That's not something you can taste."
//tasteid_toofar "You are too far away to taste that."
//tracking_skillmenu_title "Tracking"
//tracking_skillmenu_animals "Animals"
//tracking_skillmenu_monsters "Monsters"
//tracking_skillmenu_npcs "NPCs"
//tracking_skillmenu_players "Players"
//tracking_fail_animal "You see no evidence of animals in the area."
//tracking_fail_monster "You see no evidence of creatures in the area."
//tracking_fail_people "You see no evidence of people in the area."
//tracking_result_0 "%s is %s"
//tracking_result_1 "%s is near to the %s"
//tracking_result_2 "%s is to the %s"
//tracking_result_3 "%s is far to the %s"
//tracking_result_4 "%s is very far to the %s"
//tracking_result_disc " disconnected"
//tracking_unable "You cannot locate your target"
//tracking_end "You have lost your quarry."
//rune_name_marked "a recall rune for "
//rune_name_unmarked "unmarked "
//rune_rename_prompt "Please enter a description for this marked object:"
//rune_rename_success "The etching on the rune has been changed."
//key_to "Key to: "
//stone_for "Stone for the "
//hl_no_client "Currently there are no clients online"
//hl_many_clients "The number of clients online is"
//skilltitle_neophyte "Neophyte"
//skilltitle_novice "Novice"
//skilltitle_apprentice "Apprentice"
//skilltitle_journeyman "Journeyman"
//skilltitle_expert "Expert"
//skilltitle_adept "Adept"
//skilltitle_master "Master"
//skilltitle_grandmaster "Grandmaster"
//skilltitle_elder "Elder"
//skilltitle_elder_bushido "Tatsujin"
//skilltitle_elder_ninjitsu "Shinobi"
//skilltitle_legendary "Legendary"
//skilltitle_legendary_bushido "Kengo"
//skilltitle_legendary_ninjitsu "Ka-ge"
//target_cancel_1 "Targeting cancelled."
//target_cancel_2 "Previous targeting cancelled."
//where_to_summon "Where would you like to summon the"
//where_to_place "Where would you like to place the"
//console_welcome_2 "Welcome to the Remote Admin Console"
//map_is_blank "This map is blank."
//gainradius_not_met "This action was so easy that it will not improve your skill."
//drink_full "You are way too stuffed to drink this now."
//title_owner "Owner "
//title_admin "Admin "
//title_dev "Dev "
//title_gm "GM "
//title_seer "Seer "
//title_counsel "Counselor "
//title_lady "Lady "
//title_lord "Lord "
//title_criminal "Criminal"
//title_murderer "Murderer"
//title_article_male "The "
//title_article_female "The "
//noto_karma "karma"
//noto_fame "fame"
//map_dir_0 "North"
//map_dir_1 "North East"
//map_dir_2 "East"
//map_dir_3 "South East"
//map_dir_4 "South"
//map_dir_5 "South West"
//map_dir_6 "West"
//map_dir_7 "North West"
//map_dir_8 "Here"
//peacemaking_ignore "is unaffected by your music"
//peacemaking_disobey "disobeys your music"
//enticement_player "You cannot entice players this way."
//enticement_battle "is preoccupired with thoughts of the battle"
//herding_player "seems being somehow annoyed by your action"
//healing_yourself "yourself"
//pronoun_he "He"
//pronoun_she "She"
//pronoun_it "It"
//possesspronoun_his "his"
//possesspronoun_her "her"
//possesspronoun_its "it's"
//equip_not_strong_enough "Not strong enough to equip"
//equip_cannot "You can't equip this."
//tradetitle_article_female "the"
//tradetitle_article_male "the"
//cantmove_dead "You can't reach anything in your state."
//cantmove_multi "It appears to be locked to the structure."
//cantmove_cursed "appears to be cursed."
//crops_not_ripe "None of the crops are ripe enough."
//crops_no_fruit "The plant yields nothing useful."
//unlock_fail_door "You failed to unlock the door."
//unlock_fail_cont "You failed to unlock the container."
//lock_pick_crime "picking the locked"
//unlock_cant_general "You cannot unlock that!"
//unlock_cant_there "You cannot unlock that where it is!"
//lock_has_key "You have the key for this."
//unlock_door_needs_key "This door can only be unlocked with a key."
//lock_already_is "It is already locked."
//lock_unlockeable "It is not really a lockable type object."
//lock_may_not "You may not lock this item"
//lock_cont_ok "You lock the container."
//lock_cont_no_key "You don't have the key to this container."
//lock_door_ok "You lock the door."
//lock_door_no_key "You don't have the key to this door."
//lock_hold_ok "You lock the hold."
//lock_hold_no_key "You don't have the key to this hold."
//lock_ship_ok "You lock the ship."
//lock_can_not "You cannot lock that!"
//ship_pilot_cantaboard "You cannot pilot a ship unless you are aboard it!"
//ship_pilot_cantanchor "You must raise the anchor to pilot the ship."
//ship_pilot_cantflying "You cannot pilot a ship while flying!"
//ship_pilot_on "You are now piloting this vessel."
//ship_pilot_off "You are no longer piloting this vessel."
//lightsrc_burn_out "burn out"
//cont_full_weight "This container can't hold more weight."
//select_link_item "Select the item to link."
//select_nudge_area "Select area to nudge."
//select_nuke_area "Select area to Nuke"
//select_nuke_char_area "Select area to Nuke Chars"
//select_item_repair "What item do you want to repair?"
//select_item_info "What would you like info on?"
//select_multi_pos "Where to place the extracted multi?"
//unextract_usage "Usage: UNEXTRACT filename.ext code"
//extract_usage "Usage: EXTRACT filename.ext code"
//select_extract_area "Select area to Extract"
//no_bad_spawns "There are no found bad spawn points left."
//select_magic_target "Select target..."
//cant_add_spellbook "Can't add this to the spellbook"
//just_been_poisoned "You have been poisoned!"
//loot_criminal_act "Looting this corpse will be a criminal act!"
//loot_rummage "*rummages through a corpse and takes an item*"
//select_potion_target "Where do you want to throw the potion?"
//item_in_use "The item is in use"
//itemtitle_cursed "Cursed "
//itemtitle_blessed "Blessed "
//itemtitle_magic "Magic "
//itemtitle_guildstone_for "Guildstone for "
//itemtitle_town_of "Town of "
//itemtitle_memory_of "Memory of "
//itemtitle_spawn "Spawn "
//itemtitle_blank "Blank "
//itemtitle_faded "Faded "