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Description
First of all, this is an amazing mod, and I honestly appreciate the effort involved. I like it and would love to use it and enjoy it.
My (strong) issue with the mod, making it unplayable for me, is the stopping/jumping sound on some specific stone blocks. It's the sharp sound of an abrasive scraping of a pebble of some sorts, and it is VERY similar with the start of the creeper's fuse sound, that "TSSSST!" before it explodes. While your sound is short, a fraction of a second long, and not that long like the fuse sound, it's enough to annoy and keep me stressed, especially in dark caves with nearby mobs, when I make one step at a time or when I suddenly stop or turn. The shoes sounds are fine, but the scraping sharp thingie is terrible. I don't doubt the realism of the sound, it does indeed sound like walking on rough stony surfaces, but in the context of having creepers exactly in those stony areas, the sound is traumatic and keeping me, as a player, on the edge.
hola.mp4
I know it's a lot of work, and perhaps I'm the only one raising this nuance. But if you understand the issue and are willing to alter that scraping sound to be significantly different of a creeper's "TSSST!", your mod would be flawless.
Lowering the volume of player footsteps doesn't help, because mobs make the same noises on those surfaces. Also, I would like to enjoy your mod at full volume, not partially.
I'll list the blocks in question, basically all the stone blocks that use those particulary samples.
Stone+cobblestone, deepslate+cobbled+polished, tuff , diorite+polished, andesite, calcite, dripstone, granite, prismarine, dark prismarine, obsidian+crying, netherrack, blackstone, basalt+smooth, end stone, block of raw copper+iron+gold, bedrock, and even dead coral blocks.
Perhaps there's a solution. I know I'm picky, but it is genuinely stressful for me and I'd hate to give up your mod and go back to the (or lack thereof) vanilla sounds.
Thanks for understanding and keep up the good work!