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using Core;
using HarmonyLib;
using Mono.Cecil;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.InteropServices;
using System.Threading;
[assembly: AssemblyTitle("TerrariaInjector")]
[assembly: AssemblyProduct("TerrariaInjector")]
[assembly: AssemblyCopyright("Copyright (c) 2023 / Confuzzedcat, #d1 & Co.")]
[assembly: ComVisible(false)]
[assembly: AssemblyVersion("1.2.0")]
[assembly: AssemblyFileVersion("1.2.0")]
[assembly: NeutralResourcesLanguage("en")]
[assembly: CLSCompliant(false)]
//[assembly: Guid("7A8659F1-61B8-4A3E-9201-000020230303")]
namespace TerrariaInjector
{
public static class Program
{
[STAThread]
public static void Main(string[] args)
{
Console.Title = "TerrariaInjector";
AppDomain.CurrentDomain.AssemblyResolve += GM.DependencyResolveEventHandler;
try
{
Logger.LogToConsole = true;
// Load config early to determine log directory
var config = InjectorConfig.Load(GM.AssemblyFolder);
string logDir = null;
if (!string.IsNullOrEmpty(config.LogsFolder))
{
logDir = Path.Combine(GM.AssemblyFolder, config.RootFolder, config.LogsFolder);
if (!Directory.Exists(logDir))
{
Directory.CreateDirectory(logDir);
}
}
Logger.Start(logDirectory: logDir);
GM.Inject(args);
}
catch (Exception ex)
{
GM.Logger.Error("Fatal error!", ex);
}
finally
{
Logger.Shutdown();
if (Logger.HasErrors)
{
Console.WriteLine("\nAttention! Errors found, look into the logs ...");
try
{
GM.Wait();
}
catch
{
}
}
}
}
}
public class InjectorConfig
{
public string RootFolder { get; set; } = "Mods";
public string CoreFolder { get; set; } = "";
public string DepsFolder { get; set; } = "Libs";
public string ModsFolder { get; set; } = "";
public string LogsFolder { get; set; } = "";
public static InjectorConfig Load(string baseDir)
{
string path1 = Path.Combine(baseDir, "TerrariaModder", "core", "config.ini");
string path2 = Path.Combine(baseDir, "Mods", "config.ini");
foreach (var path in new[] { path1, path2 })
{
if (!File.Exists(path))
{
continue;
}
try
{
return ParseIni(File.ReadAllLines(path));
}
catch
{
// Fall through to defaults if parse fails
}
}
return new InjectorConfig();
}
private static InjectorConfig ParseIni(string[] lines)
{
var config = new InjectorConfig();
foreach (var rawLine in lines)
{
var line = rawLine.Trim();
// Skip empty lines, comments, and section headers
if (string.IsNullOrEmpty(line) || line.StartsWith(";") || line.StartsWith("#") || line.StartsWith("["))
{
continue;
}
var eqIndex = line.IndexOf('=');
if (eqIndex <= 0)
{
continue;
}
var key = line.Substring(0, eqIndex).Trim().ToLowerInvariant();
var value = line.Substring(eqIndex + 1).Trim();
switch (key)
{
case "rootfolder":
config.RootFolder = value;
break;
case "corefolder":
config.CoreFolder = value;
break;
case "depsfolder":
config.DepsFolder = value;
break;
case "modsfolder":
config.ModsFolder = value;
break;
case "logsfolder":
config.LogsFolder = value;
break;
}
}
return config;
}
}
public static class GM
{
public static readonly string AssemblyFile = Assembly.GetExecutingAssembly().Location;
public static readonly string AssemblyFolder = Path.GetFullPath(Path.GetDirectoryName(AssemblyFile) + Path.DirectorySeparatorChar);
public static readonly Core.Logger Logger = new Core.Logger("GM");
public static void Wait() => Console.ReadKey(true);
public static readonly string[] Targets = { "Stardew Valley.exe", "Terraria.exe", "TerrariaServer.exe" };
public static int ModCount = 0;
public static InjectorConfig Config;
public static string RootDir;
public static string CoreDir;
public static string DepsDir;
public static string ModsDir;
public static void Inject(string[] args)
{
Config = InjectorConfig.Load(AssemblyFolder);
RootDir = Path.Combine(AssemblyFolder, Config.RootFolder);
CoreDir = string.IsNullOrEmpty(Config.CoreFolder)
? RootDir
: Path.Combine(RootDir, Config.CoreFolder);
DepsDir = Path.Combine(RootDir, Config.DepsFolder);
ModsDir = string.IsNullOrEmpty(Config.ModsFolder)
? RootDir
: Path.Combine(RootDir, Config.ModsFolder);
if (!Directory.Exists(RootDir))
{
Directory.CreateDirectory(RootDir);
}
if (!Directory.Exists(DepsDir))
{
Directory.CreateDirectory(DepsDir);
}
if (!string.IsNullOrEmpty(Config.ModsFolder) && !Directory.Exists(ModsDir))
{
Directory.CreateDirectory(ModsDir);
}
string targetPath = null;
var targets = new List<string>(Targets);
string targetFile = Path.Combine(RootDir, "target");
if (File.Exists(targetFile))
{
targets.Insert(0, File.ReadAllText(targetFile).Trim());
}
foreach (var entry in targets.Where(entry => !string.IsNullOrEmpty(entry)))
{
targetPath = Path.Combine(AssemblyFolder, entry);
if (File.Exists(targetPath))
{
break;
}
}
if (string.IsNullOrEmpty(targetPath) || !File.Exists(targetPath))
{
throw new Exception($"Target assembly not found! {targetPath}");
}
bool isServer = targetPath.ToLower().EndsWith("terrariaserver.exe");
Logger.Info($"Target: {targetPath} (Server mode: {isServer})");
Logger.Info("Loading dependencies from: " + DepsDir);
if (Directory.Exists(DepsDir))
{
foreach (var file in Directory.GetFiles(DepsDir, "*.dll", SearchOption.AllDirectories))
{
Logger.Info("Loading dependency: " + file);
Assembly asm = Assembly.UnsafeLoadFrom(file);
Logger.Debug("Found assembly: " + asm.ToString());
AppDomain.CurrentDomain.Load(asm.GetName());
}
}
AssemblyDefinition gameAssemblyDef = null;
var modsAssemblies = new List<Assembly>();
var modPaths = new List<string>();
if (Directory.Exists(CoreDir))
{
modPaths.AddRange(Directory.GetFiles(CoreDir, "*.dll", SearchOption.TopDirectoryOnly));
}
if (ModsDir != CoreDir && Directory.Exists(ModsDir))
{
modPaths.AddRange(Directory.GetFiles(ModsDir, "*.dll", SearchOption.AllDirectories));
}
Logger.Info("Loading mods:");
foreach (var file in modPaths)
{
Logger.Info("Loading: " + file);
Assembly mod = Assembly.UnsafeLoadFrom(file);
modsAssemblies.Add(mod);
ModCount++;
foreach (var type in mod.GetTypes())
{
try
{
type.GetMethod("Init")?.Invoke(new object(), new object[] { });
type.GetMethod("Initialize")?.Invoke(new object(), new object[] { });
}
catch
{
// Expected for mods that don't use Init/Initialize pattern
}
if (type.GetMethod("PrePatch") != null && gameAssemblyDef == null)
{
Logger.Info($"Loading game assembly definition: {targetPath}");
gameAssemblyDef = AssemblyDefinition.ReadAssembly(targetPath, new ReaderParameters() { ReadWrite = true, InMemory = true });
}
try
{
type.GetMethod("PrePatch")?.Invoke(new object(), new object[] { gameAssemblyDef });
}
catch
{
// Expected for mods that don't use PrePatch pattern
}
}
}
Assembly game;
Logger.Info($"Loading game assembly: {targetPath}");
if (gameAssemblyDef == null)
{
game = Assembly.UnsafeLoadFrom(targetPath);
}
else
{
using (MemoryStream memoryStream = new MemoryStream())
{
gameAssemblyDef.Write(memoryStream); //gameAssemblyDef.Write(targetPath);
game = Assembly.Load(memoryStream.GetBuffer());
}
}
bool isTerrariaTarget = false;
string targetLower = targetPath.ToLower();
if (targetLower.EndsWith("terraria.exe") || targetLower.EndsWith("terrariaserver.exe") || File.Exists(Path.Combine(AssemblyFolder, "ReLogic.Native.dll")))
{
string savePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "My Games", "Terraria");
var savePathField = game.GetType("Terraria.Program")?.GetField("SavePath");
if (savePathField != null)
{
savePathField.SetValue(null, savePath);
}
isTerrariaTarget = true;
}
Logger.Info("Loading game dependencies ...");
foreach (var file in game.GetManifestResourceNames())
{
if (file.Contains(".dll"))
{
Logger.Info("Loading: " + file);
Stream input = game.GetManifestResourceStream(file);
Assembly.Load(ReadStreamAssembly(input));
}
}
if (gameAssemblyDef != null)
{
File.Move(targetPath, targetPath + ".bak");
}
Harmony harmony = new Harmony("com.github.confuzzedcat.terraria.terrariainjector");
foreach (var mod in modsAssemblies)
{
Logger.Info("Harmony.PatchAll() mod: " + mod.GetName().Name);
try
{
harmony.PatchAll(mod);
}
catch (Exception ex)
{
Logger.Error($"Harmony.PatchAll() failed on {mod.GetName().Name}!", ex);
}
}
if (gameAssemblyDef != null)
{
File.Move(targetPath + ".bak", targetPath);
}
Logger.Debug("Assemblies:");
Array.ForEach(AppDomain.CurrentDomain.GetAssemblies(), entry =>
{
Logger.Debug($"Loaded: {entry.FullName}");
if (entry.FullName.IndexOf("terraria", StringComparison.CurrentCultureIgnoreCase) >= 0)
Logger.Debug($" {entry.CodeBase}");
});
foreach (var method in harmony.GetPatchedMethods())
Logger.Info($"Patched method: \"{method.Name}\"");
if (isTerrariaTarget && !isServer)
{
try
{
ModCountLabel.Patch(game, harmony);
}
catch (Exception ex)
{
Logger.Error("ModcountLabel failed to patch!", ex);
}
}
// Register lifecycle hooks (Terraria client only)
if (isTerrariaTarget && !isServer)
{
LifecycleHooks.Register(game, harmony, modsAssemblies);
}
Logger.Info("Invoke game entry point ...");
Thread.Sleep(1000);
game.EntryPoint.Invoke(null, new object[] { args });
}
public static byte[] DumpAssembly(Assembly assembly)
{
try
{
MethodInfo asmGetRawBytes = assembly.GetType().GetMethod("GetRawBytes", BindingFlags.Instance | BindingFlags.NonPublic);
object bytesObject = asmGetRawBytes.Invoke(assembly, null);
return (byte[])bytesObject;
}
catch (Exception ex)
{
Logger.Error($"DumpAssembly() failed on {assembly.GetName().Name}!", ex);
return null;
}
}
public static void DumpCodeInstructions(string fileName, IEnumerable<CodeInstruction> instructions)
{
var text = new List<string>();
int index = 0;
foreach (var entry in instructions)
{
var line = index.ToString("0000") + ": " + entry.ToString();
if (line.EndsWith(" NULL"))
line = line.Substring(0, line.LastIndexOf(" NULL"));
text.Add(line.Trim());
index++;
}
File.WriteAllLines(fileName, text);
}
private static byte[] ReadStreamAssembly(Stream assemblyStream)
{
byte[] array = new byte[assemblyStream.Length];
using (Stream a = assemblyStream)
{
a.Read(array, 0, array.Length);
}
return array;
}
internal static Assembly DependencyResolveEventHandler(object sender, ResolveEventArgs args)
{
// check for assemblies already loaded
Assembly assembly = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault(a => a.FullName == args.Name);
if (assembly != null)
{
return assembly;
}
// Try to load by filename - split out the filename of the full assembly name
// and append the base path of the original assembly (ie. look in the same dir)
string filename = args.Name.Split(',')[0] + ".dll".ToLower();
var searchPaths = new List<string> { AssemblyFolder };
// Load config on-demand if not yet loaded
if (Config == null)
{
try
{
Config = InjectorConfig.Load(AssemblyFolder);
}
catch
{
}
}
if (Config != null)
{
string rootDir = Path.Combine(AssemblyFolder, Config.RootFolder);
string depsDir = Path.Combine(rootDir, Config.DepsFolder);
string modsDir = string.IsNullOrEmpty(Config.ModsFolder) ? rootDir : Path.Combine(rootDir, Config.ModsFolder);
searchPaths.Add(rootDir);
searchPaths.Add(depsDir);
if (modsDir != rootDir)
{
searchPaths.Add(modsDir);
}
}
// Always include original paths as fallback
searchPaths.Add(Path.Combine(AssemblyFolder, "Mods"));
searchPaths.Add(Path.Combine(AssemblyFolder, "Mods", "Libs"));
string asmFile = null;
foreach (var searchPath in searchPaths)
{
if (!Directory.Exists(searchPath))
{
continue;
}
var candidate = Path.Combine(searchPath, filename);
if (File.Exists(candidate))
{
asmFile = candidate;
break;
}
}
if (asmFile == null)
{
return null;
}
try
{
return Assembly.UnsafeLoadFrom(asmFile);
}
catch
{
return null;
}
}
}
}