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Protos/basics.proto

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syntax = "proto3";
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package ScriptsOfTributeGRPC;
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import "enums.proto";
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message PatronStates {
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map<int32, PlayerEnum> all = 1;
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}
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message Effect {
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EffectType Type = 1;
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int32 Amount = 2;
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int32 Combo = 3;
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Card ParentCard = 4;
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}
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message EffectOr {
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Effect Left = 1;
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Effect Right = 2;
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Card ParentCard = 3;
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}
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message EffectAnd {
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Effect Left = 1;
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Effect Right = 2;
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Card ParentCard = 3;
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}
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message ComplexEffect
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{
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optional Effect SingleEffect = 1;
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optional EffectOr AlternativeEffect = 2;
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optional EffectAnd CompositeEffect = 3;
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}
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message ComboState {
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repeated Effect All = 1;
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int32 CurrentCombo = 2;
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}
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message ComboStates {
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map<int32, ComboState> All = 1;
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}
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message Card {
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int32 UniqueId = 1;
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string Name = 2;
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PatronId Deck = 3;
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CardId CommonId = 4;
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int32 Cost = 5;
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CardType Type = 6;
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optional int32 HP = 7;
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repeated ComplexEffect Effects = 8;
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int32 Hash = 9;
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CardId Family = 10;
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bool Taunt = 11;
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int32 Copies = 12;
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}
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message Agent {
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int32 CurrentHp = 1;
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Card RepresentingCard = 2;
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bool Activated = 3;
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}
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message EndGameState {
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PlayerEnum Winner = 1;
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string Reason = 2;
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string AdditionalContext = 3;
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}
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message Player {
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PlayerEnum PlayerId = 1;
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repeated Card Hand = 2;
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repeated Card CooldownPile = 3;
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repeated Card Played = 4;
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repeated Card KnownUpcomingDraws = 5;
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repeated Agent Agents = 6;
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int32 Power = 7;
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int32 PatronCalls = 8;
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int32 Coins = 9;
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int32 Prestige = 10;
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repeated Card DrawPile = 11;
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}
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message EnemyPlayer
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{
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PlayerEnum PlayerId = 1;
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repeated Agent Agents = 2;
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int32 Power = 3;
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int32 Coins = 4;
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int32 Prestige = 5;
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repeated Card HandAndDraw = 6;
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repeated Card Played = 7;
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repeated Card CooldownPile = 8;
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}
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message CompletedAction {
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PlayerEnum PlayerId = 1;
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CompletedActionType Type = 2;
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Card SourceCard = 3;
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Card TargetCard = 4;
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PatronId SourcePatron = 5;
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int32 Combo = 6;
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int32 Amount = 7;
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}
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message ChoiceContext
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{
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optional PatronId PatronSource = 1;
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optional Card CardSource = 2;
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optional ChoiceType ChoiceType = 3;
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int32 Combo = 4;
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}
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message Choice
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{
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int32 MaxChoices = 1;
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int32 MinChoices = 2;
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ChoiceContext Context = 3;
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ChoiceFollowUp ChoiceFollowUp = 4;
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ChoiceDataType Type = 5;
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repeated Card PossibleCards = 6;
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repeated Effect PossibleEffects = 7;
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}
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message Move {
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oneof moveType {
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BasicMove Basic = 1;
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SimpleCardMove CardMove = 2;
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SimplePatronMove PatronMove = 3;
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MakeChoiceMoveUniqueCard CardChoiceMove = 4;
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MakeChoiceMoveUniqueEffect EffectChoiceMove = 5;
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}
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}
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message BasicMove {
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MoveEnum command = 1;
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}
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message SimpleCardMove {
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MoveEnum command = 1;
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Card card = 2;
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}
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message SimplePatronMove {
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MoveEnum command = 1;
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PatronId patronId = 2;
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}
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message MakeChoiceMoveUniqueCard {
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MoveEnum command = 1;
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repeated Card cards = 2;
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}
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message MakeChoiceMoveUniqueEffect {
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MoveEnum command = 1;
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repeated Effect effects = 2;
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}

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