When using a SpatialPlayer the engine sound makes weird noises when the player speed is changed.
This issue does not occur on any playbackspeed when using a normal player/sink.
fn main() {
let stream_handle = rodio::DeviceSinkBuilder::open_default_sink().unwrap();
let player = rodio::SpatialPlayer::connect_new(
stream_handle.mixer(),
[0.0; 3],
[0.0, -1.0, 0.0],
[0.0, 1.0, 0.0]
);
// let player = rodio::Player::connect_new(stream_handle.mixer());
let file = std::fs::File::open("assets/engine.mp3").unwrap();
let source = rodio::Decoder::new_looped(file).unwrap();
player.append(source);
player.set_speed(1.5);
player.sleep_until_end();
}
I tried let source = rodio::Decoder::try_from(file).unwrap().repeat_infinite(); instead but it made the sound even worse.
What can i do to fix this, or is this an Issue of the crate itself.
Thank you for your help.
Rodio: 22.2, Windows 11
engine.mp3
When using a SpatialPlayer the engine sound makes weird noises when the player speed is changed.
This issue does not occur on any playbackspeed when using a normal player/sink.
I tried
let source = rodio::Decoder::try_from(file).unwrap().repeat_infinite();instead but it made the sound even worse.What can i do to fix this, or is this an Issue of the crate itself.
Thank you for your help.
Rodio: 22.2, Windows 11
engine.mp3