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queue.c
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175 lines (144 loc) · 3.65 KB
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#include "queue.h"
#include <stdlib.h>
#include <string.h>
typedef struct _queue_node
{
void* data;
struct _queue_node* next;
} queue_node;
typedef struct _queue_descriptor
{
struct _queue_node* head;
struct _queue_node* tail;
uint32_t size;
} queue_descriptor;
Queue queue_create()
{
Queue new_queue = (Queue)malloc(sizeof(queue_descriptor));
memset(new_queue, 0, sizeof(queue_descriptor));
return new_queue;
}
void queue_destroy(Queue queue)
{
while(!queue_is_empty(queue))
{
queue_pop_front(queue);
}
free(queue);
}
bool queue_push_front(Queue queue, void* data)
{
if(queue == NULL)
return false;
queue_descriptor* queue_info = (queue_descriptor*)queue;
queue_node* new_node = (queue_node*)malloc(sizeof(queue_node));
if(new_node != NULL)
{
new_node->data = data;
new_node->next = queue_info->head;
queue_info->head = new_node;
queue_info->size++;
// handle adding the first node
if(queue_info->tail == NULL)
queue_info->tail = new_node;
return true;
}
return false;
}
bool queue_push_back(Queue queue, void* data)
{
if(queue == NULL)
return false;
queue_descriptor* queue_info = (queue_descriptor*)queue;
queue_node* new_node = (queue_node*)malloc(sizeof(queue_node));
if(new_node != NULL)
{
new_node->data = data;
new_node->next = NULL;
// handle first node
if(queue_info->head == NULL)
{
queue_info->head = new_node;
}
else
{
queue_info->tail->next = new_node;
}
queue_info->tail = new_node;
queue_info->size++;
return true;
}
return false;
}
void* queue_pop_front(Queue queue)
{
// invalid or empty Queue
if(queue_is_empty(queue))
return NULL;
queue_descriptor* queue_info = (queue_descriptor*)queue;
queue_node* head_node = queue_info->head;
void* return_data = head_node->data;
queue_info->head = head_node->next;
queue_info->size--;
// if we were the last node, clear
if(queue_info->tail == head_node)
queue_info->tail = NULL;
// free and reset
free(head_node);
return return_data;
}
void* queue_pop_back(Queue queue)
{
// invalid or empty Queue
if(queue_is_empty(queue))
return NULL;
queue_descriptor* queue_info = (queue_descriptor*)queue;
queue_node* tail_node = queue_info->tail;
// handle if we are the last node
if(queue_info->head == tail_node)
{
memset(queue_info, 0, sizeof(queue_descriptor));
}
else
{
// find the next tail
queue_node* new_tail = queue_info->head;
while(new_tail->next != tail_node)
{
new_tail = new_tail->next;
}
// set the next tail
queue_info->tail = new_tail;
new_tail->next = NULL;
queue_info->size--;
}
// free and reset
void* return_data = tail_node->data;
free(tail_node);
return return_data;
}
void* queue_peek_front(const Queue queue)
{
if(queue_is_empty(queue))
return NULL;
queue_descriptor* queue_info = (queue_descriptor*)queue;
return queue_info->head->data;
}
void* queue_peek_back(const Queue queue)
{
if(queue_is_empty(queue))
return NULL;
queue_descriptor* queue_info = (queue_descriptor*)queue;
return queue_info->tail->data;
}
bool queue_is_empty(Queue queue)
{
return queue_size(queue) == 0;
}
uint32_t queue_size(Queue queue)
{
if(queue == NULL)
return 0;
queue_descriptor* queue_info = (queue_descriptor*)queue;
return queue_info->size;
}