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VKTexture2D.cpp
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385 lines (342 loc) · 17.2 KB
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#include "VKPCH.h"
size_t Texture2DCounter = 0;
VKTexture2D::VKTexture2D(size_t width, size_t height, size_t mips, size_t count, BearTexturePixelFormat pixel_format, BearTextureUsage type_usage, void* data)
{
Texture2DCounter++;
m_Format = pixel_format;
m_TextureUsage = type_usage;
m_TextureType = BearTextureType::Default;
switch (m_TextureUsage)
{
case BearTextureUsage::Static:
case BearTextureUsage::Dynamic:
case BearTextureUsage::Stating:
ImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
break;
case BearTextureUsage::Storage:
ImageLayout = VK_IMAGE_LAYOUT_GENERAL;
break;
default:
break;
}
bAllowUAV = m_TextureUsage == BearTextureUsage::Storage;
{
bear_fill(ImageCreateInfo);
ImageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
ImageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
ImageCreateInfo.extent.width =static_cast<uint32_t>( width);
ImageCreateInfo.extent.height = static_cast<uint32_t>(height);
ImageCreateInfo.arrayLayers = static_cast<uint32_t>(count);;
ImageCreateInfo.mipLevels = static_cast<uint32_t>(mips);
ImageCreateInfo.extent.depth = 1;
ImageCreateInfo.format = VKFactory::Translation(pixel_format);
ImageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
ImageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
switch (m_TextureUsage)
{
case BearTextureUsage::Stating:
ImageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
break;
case BearTextureUsage::Storage:
ImageCreateInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
break;
default:
ImageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
break;
}
ImageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
ImageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
V_CHK(vkCreateImage(Factory->Device, &ImageCreateInfo, nullptr, &Image));
VkMemoryRequirements MemoryRequirement;
vkGetImageMemoryRequirements(Factory->Device, Image, &MemoryRequirement);
VkMemoryAllocateInfo MemoryAllocateInfo = {};
MemoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
MemoryAllocateInfo.allocationSize = MemoryRequirement.size;
MemoryAllocateInfo.memoryTypeIndex = FindMemoryType(Factory->PhysicalDevice,MemoryRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
V_CHK(vkAllocateMemory(Factory->Device, &MemoryAllocateInfo, nullptr, &ImageMemory));
vkBindImageMemory(Factory->Device, Image, ImageMemory, 0);
}
{
VkImageViewCreateInfo ViewCreateInfo = {};
ViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ViewCreateInfo.image = Image;
ViewCreateInfo.viewType = count>1? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
ViewCreateInfo.format = VKFactory::Translation(pixel_format);
ViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ViewCreateInfo.subresourceRange.baseMipLevel = 0;
ViewCreateInfo.subresourceRange.levelCount = static_cast<uint32_t>(mips);
ViewCreateInfo.subresourceRange.baseArrayLayer = 0;
ViewCreateInfo.subresourceRange.layerCount = static_cast<uint32_t>(count);
V_CHK(vkCreateImageView(Factory->Device, &ViewCreateInfo, nullptr, &SRVImageView));
if (bAllowUAV)
{
UAVImageViews.resize(mips);
ViewCreateInfo.subresourceRange.levelCount = 1;
for (size_t i = 0; i < mips; i++)
{
ViewCreateInfo.subresourceRange.baseMipLevel =static_cast<uint32_t>( i);
V_CHK(vkCreateImageView(Factory->Device, &ViewCreateInfo, nullptr, &UAVImageViews[i]));
}
}
}
TransitionImageLayout(0, Image, ImageCreateInfo.format, VK_IMAGE_LAYOUT_UNDEFINED, ImageLayout, ImageCreateInfo.mipLevels, ImageCreateInfo.arrayLayers,0);
m_Buffer = 0;
switch (m_TextureUsage)
{
case BearTextureUsage::Dynamic:
case BearTextureUsage::Stating:
AllocBuffer();
break;
}
if (data)
{
BEAR_CHECK(!bAllowUAV);
auto ptr = reinterpret_cast<uint8*>(data);
for (size_t x = 0; x < count; x++)
for (size_t y = 0; y < mips; y++)
{
size_t size = BearTextureUtils::GetSizeDepth(BearTextureUtils::GetMip(width, y), BearTextureUtils::GetMip(height, y), m_Format);
memcpy(Lock(y, x), ptr, size);
Unlock();
ptr += size;
}
}
}
VKTexture2D::VKTexture2D(size_t width, size_t height, BearRenderTargetFormat format)
{
Texture2DCounter++;
m_RTVFormat = format;
m_Buffer = 0;
m_TextureUsage = BearTextureUsage::Static;
m_TextureType = BearTextureType::RenderTarget;
ZeroMemory(&ImageCreateInfo,sizeof(VkImageCreateInfo));
ImageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
ImageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
ImageCreateInfo.extent.width = static_cast<uint32_t>(width);
ImageCreateInfo.extent.height = static_cast<uint32_t>(height);
ImageCreateInfo.extent.depth = static_cast<uint32_t>(1);;
ImageCreateInfo.mipLevels = static_cast<uint32_t>(1);
ImageCreateInfo.arrayLayers = 1;
ImageCreateInfo.format = VKFactory::Translation(m_RTVFormat);
ImageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
ImageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ImageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT| VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
ImageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
ImageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
V_CHK(vkCreateImage(Factory->Device, &ImageCreateInfo, nullptr, &Image));
VkMemoryRequirements MemoryRequirement;
vkGetImageMemoryRequirements(Factory->Device, Image, &MemoryRequirement);
VkMemoryAllocateInfo MemoryAllocateInfo = {};
MemoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
MemoryAllocateInfo.allocationSize = MemoryRequirement.size;
MemoryAllocateInfo.memoryTypeIndex = FindMemoryType(Factory->PhysicalDevice, MemoryRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
V_CHK(vkAllocateMemory(Factory->Device, &MemoryAllocateInfo, nullptr, &ImageMemory));
vkBindImageMemory(Factory->Device, Image, ImageMemory, 0);
{
VkImageViewCreateInfo ViewCreateInfo = {};
ViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ViewCreateInfo.image = Image;
ViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D ;
ViewCreateInfo.format = VKFactory::Translation(m_RTVFormat);
ViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ViewCreateInfo.subresourceRange.baseMipLevel = 0;
ViewCreateInfo.subresourceRange.levelCount = static_cast<uint32_t>(1);
ViewCreateInfo.subresourceRange.baseArrayLayer = 0;
ViewCreateInfo.subresourceRange.layerCount = static_cast<uint32_t>(1);
V_CHK(vkCreateImageView(Factory->Device, &ViewCreateInfo, nullptr, &SRVImageView));
}
TransitionImageLayout(0, Image, ImageCreateInfo.format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, ImageCreateInfo.mipLevels, ImageCreateInfo.arrayLayers,0);
}
VKTexture2D::VKTexture2D(size_t width, size_t height, BearDepthStencilFormat format)
{
Texture2DCounter++;
m_DSVFormat = format;
m_Buffer = 0;
m_TextureUsage = BearTextureUsage::Static;
m_TextureType = BearTextureType::DepthStencil;
ZeroMemory(&ImageCreateInfo, sizeof(VkImageCreateInfo));
ImageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
ImageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
ImageCreateInfo.extent.width = static_cast<uint32_t>(width);
ImageCreateInfo.extent.height = static_cast<uint32_t>(height);
ImageCreateInfo.extent.depth = static_cast<uint32_t>(1);;
ImageCreateInfo.mipLevels = static_cast<uint32_t>(1);
ImageCreateInfo.arrayLayers = 1;
ImageCreateInfo.format = VKFactory::Translation(m_DSVFormat);
ImageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
ImageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ImageCreateInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
ImageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
ImageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
V_CHK(vkCreateImage(Factory->Device, &ImageCreateInfo, nullptr, &Image));
VkMemoryRequirements MemoryRequirement;
vkGetImageMemoryRequirements(Factory->Device, Image, &MemoryRequirement);
VkMemoryAllocateInfo MemoryAllocateInfo = {};
MemoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
MemoryAllocateInfo.allocationSize = MemoryRequirement.size;
MemoryAllocateInfo.memoryTypeIndex = FindMemoryType(Factory->PhysicalDevice, MemoryRequirement.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
V_CHK(vkAllocateMemory(Factory->Device, &MemoryAllocateInfo, nullptr, &ImageMemory));
vkBindImageMemory(Factory->Device, Image, ImageMemory, 0);
SRVImageView = 0;
{
VkImageViewCreateInfo ViewCreateInfo = {};
ViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ViewCreateInfo.image = Image;
ViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
ViewCreateInfo.format = VKFactory::Translation(m_DSVFormat);
ViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R;
ViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_G;
ViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_B;
ViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_A;
switch (m_DSVFormat)
{
case BearDepthStencilFormat::Depth16:
case BearDepthStencilFormat::Depth32F:
ViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT ;
break;
default:
ViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
break;
}
ViewCreateInfo.subresourceRange.baseMipLevel = 0;
ViewCreateInfo.subresourceRange.levelCount = static_cast<uint32_t>(1);
ViewCreateInfo.subresourceRange.baseArrayLayer = 0;
ViewCreateInfo.subresourceRange.layerCount = static_cast<uint32_t>(1);
V_CHK(vkCreateImageView(Factory->Device, &ViewCreateInfo, nullptr, &SRVImageView));
}
TransitionImageLayout(0, Image, ImageCreateInfo.format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, ImageCreateInfo.mipLevels, ImageCreateInfo.arrayLayers, 0);
}
void VKTexture2D::SetAsSRV(VkWriteDescriptorSet* heap, size_t offset)
{
BEAR_CHECK(SRVImageView);
DescriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
DescriptorImageInfo.imageView = SRVImageView;
DescriptorImageInfo.sampler = Factory->DefaultSampler;
heap->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
heap->pImageInfo = &DescriptorImageInfo;
}
void VKTexture2D::SetAsUAV(VkWriteDescriptorSet* heap, size_t offset)
{
BEAR_CHECK(UAVImageViews[offset]);
BEAR_CHECK(bAllowUAV);
DescriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
DescriptorImageInfo.imageView = UAVImageViews[offset];
DescriptorImageInfo.sampler = Factory->DefaultSampler;
heap->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
heap->pImageInfo = &DescriptorImageInfo;
}
void VKTexture2D::LockUAV(VkCommandBuffer command_line)
{
BEAR_CHECK(bAllowUAV);
TransitionImageLayout(command_line, Image, ImageCreateInfo.format, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, ImageCreateInfo.mipLevels, ImageCreateInfo.arrayLayers, 0);
}
void VKTexture2D::UnlockUAV(VkCommandBuffer command_line)
{
BEAR_CHECK(bAllowUAV);
TransitionImageLayout(command_line, Image, ImageCreateInfo.format, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, ImageCreateInfo.mipLevels, ImageCreateInfo.arrayLayers, 0);
}
void* VKTexture2D::QueryInterface(int type)
{
switch (type)
{
case VKQ_ShaderResource:
return reinterpret_cast<void*>(static_cast<VKShaderResource*>(this));
case VKQ_UnorderedAccess:
return reinterpret_cast<void*>(static_cast<VKUnorderedAccess*>(this));
default:
return nullptr;
}
}
VKTexture2D::~VKTexture2D()
{
Texture2DCounter--;
if (SRVImageView)
{
vkDestroyImageView(Factory->Device, SRVImageView, nullptr);
}
for (auto& i : UAVImageViews)
{
vkDestroyImageView(Factory->Device, i, nullptr);
}
vkDestroyImage(Factory->Device, Image, nullptr);
vkFreeMemory(Factory->Device, ImageMemory, nullptr);
switch (m_TextureUsage)
{
case BearTextureUsage::Dynamic:
case BearTextureUsage::Stating:
FreeBuffer();
break;
}
}
BearTextureType VKTexture2D::GetType()
{
return m_TextureType;
}
void* VKTexture2D::Lock(size_t mip, size_t depth)
{
BEAR_CHECK(!bAllowUAV);
m_Mip = mip;
m_Depth = depth;
if (bAllowUAV)return 0;
if (m_TextureType != BearTextureType::Default)return 0;
if (m_Buffer)Unlock();
switch (m_TextureUsage)
{
case BearTextureUsage::Static:
AllocBuffer();
break;
case BearTextureUsage::Dynamic:
break;
case BearTextureUsage::Stating:
Factory->LockCommandBuffer();
TransitionImageLayout(Factory->CommandBuffer, Image, VKFactory::Translation(m_Format), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, ImageCreateInfo.mipLevels, ImageCreateInfo.arrayLayers, static_cast<uint32_t>(m_Depth));
CopyImageToBuffer(Factory->CommandBuffer, m_StagingBuffer, Image, ImageCreateInfo.extent.width, ImageCreateInfo.extent.height, static_cast<uint32_t>(m_Mip), static_cast<uint32_t>(m_Depth));
TransitionImageLayout(Factory->CommandBuffer, Image, VKFactory::Translation(m_Format), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, ImageCreateInfo.mipLevels, ImageCreateInfo.arrayLayers, static_cast<uint32_t>(m_Depth));
Factory->UnlockCommandBuffer();
break;
default:
break;
}
vkMapMemory(Factory->Device, m_StagingBufferMemory, 0, BearTextureUtils::GetSizeInMemory(BearTextureUtils::GetMip( ImageCreateInfo.extent.width,mip), BearTextureUtils::GetMip(ImageCreateInfo.extent.height, mip), ImageCreateInfo.mipLevels, m_Format), 0, &m_Buffer);
return m_Buffer;
}
void VKTexture2D::Unlock()
{
BEAR_CHECK(m_Buffer);
BEAR_CHECK(!bAllowUAV);
if (m_TextureType != BearTextureType::Default)return;
vkUnmapMemory(Factory->Device, m_StagingBufferMemory);
switch (m_TextureUsage)
{
case BearTextureUsage::Static:
Factory->LockCommandBuffer();
TransitionImageLayout(Factory->CommandBuffer, Image, VKFactory::Translation(m_Format), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, ImageCreateInfo.mipLevels, ImageCreateInfo.arrayLayers, static_cast<uint32_t>(m_Depth));
CopyBufferToImage(Factory->CommandBuffer, m_StagingBuffer, Image, ImageCreateInfo.extent.width, ImageCreateInfo.extent.height, static_cast<uint32_t>(m_Mip), static_cast<uint32_t>(m_Depth));
TransitionImageLayout(Factory->CommandBuffer, Image, VKFactory::Translation(m_Format), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, ImageCreateInfo.mipLevels, ImageCreateInfo.arrayLayers, static_cast<uint32_t>(m_Depth));
Factory->UnlockCommandBuffer();
FreeBuffer();
break;
case BearTextureUsage::Dynamic:
Factory->LockCommandBuffer();
TransitionImageLayout(Factory->CommandBuffer, Image, VKFactory::Translation(m_Format), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, ImageCreateInfo.mipLevels, ImageCreateInfo.arrayLayers, static_cast<uint32_t>(m_Depth));
CopyBufferToImage(Factory->CommandBuffer, m_StagingBuffer, Image, ImageCreateInfo.extent.width, ImageCreateInfo.extent.height, static_cast<uint32_t>(m_Mip), static_cast<uint32_t>(m_Depth));
TransitionImageLayout(Factory->CommandBuffer, Image, VKFactory::Translation(m_Format), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, ImageCreateInfo.mipLevels, ImageCreateInfo.arrayLayers, static_cast<uint32_t>(m_Depth));
Factory->UnlockCommandBuffer();
break;
case BearTextureUsage::Stating:
break;
default:
break;
}
m_Buffer = 0;
}
void VKTexture2D::AllocBuffer()
{
VkDeviceSize ImageSize = BearTextureUtils::GetSizeInMemory(ImageCreateInfo.extent.width, ImageCreateInfo.extent.height, ImageCreateInfo.mipLevels, m_Format) * ImageCreateInfo.arrayLayers;
CreateBuffer(Factory->PhysicalDevice, Factory->Device, ImageSize, m_TextureUsage == BearTextureUsage::Stating ? VK_BUFFER_USAGE_TRANSFER_DST_BIT : VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, m_StagingBuffer, m_StagingBufferMemory);
}
void VKTexture2D::FreeBuffer()
{
vkDestroyBuffer(Factory->Device, m_StagingBuffer, nullptr);
vkFreeMemory(Factory->Device, m_StagingBufferMemory, nullptr);
}