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DX12Shader.cpp
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476 lines (436 loc) · 11.4 KB
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#include "DX12PCH.h"
bsize ShaderCounter = 0;
DX12Shader::DX12Shader(BearShaderType type):m_Type(type)
{
#ifndef DX11
Shader = 0;
#endif
ShaderCounter++;
}
DX12Shader::~DX12Shader()
{
#ifndef DX11
if (Shader)Shader->Release();
#endif
ShaderCounter--;
}
#ifdef DX11
class D3DIncluder : public ID3DInclude
{
public:
D3DIncluder(BearIncluder* includer) :m_Includer(includer)
{
}
HRESULT __stdcall Open(D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID* ppData, UINT* pBytes)
{
if (m_Includer == nullptr)return -1;
#ifdef UNICODE
auto Steam = m_Includer->OpenAsStream(*BearEncoding::FastToUnicode(pFileName));
#else
auto Steam = m_Includer->OpenAsStream(pFileName);
#endif
if (*Steam == nullptr)return -1;
*pBytes = static_cast<UINT>(Steam->Size());
m_Data = Steam->Read();
*ppData = *m_Data;
return S_OK;
}
HRESULT __stdcall Close(LPCVOID pData)
{
return S_OK;
}
private:
BearRef<uint8> m_Data;
BearIncluder* m_Includer;
};
#ifdef DEVELOPER_VERSION
extern bool GDebugRender;
#endif
bool DX12Shader::LoadAsText(const bchar* text, const bchar* entry_point, const BearMap<BearStringConteniar, BearStringConteniar>& defines, BearString& out_error, BearIncluder* includer, const bchar* file_name, const bchar* out_pdb)
{
UINT CompileFlags = D3DCOMPILE_OPTIMIZATION_LEVEL3;
#ifdef DEVELOPER_VERSION
if (GDebugRender)
{
CompileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
}
#endif
const char* Type2Text = "";
switch (m_Type)
{
case BearShaderType::Vertex:
Type2Text = "vs_5_0";
break;
case BearShaderType::Hull:
Type2Text = "hs_5_0";
break;
case BearShaderType::Domain:
Type2Text = "ds_5_0";
break;
case BearShaderType::Geometry:
Type2Text = "gs_5_0";
break;
case BearShaderType::Pixel:
Type2Text = "ps_5_0";
break;
case BearShaderType::Compute:
Type2Text = "cs_5_0";
break;
default:
BEAR_ASSERT(0);
break;
}
ID3D10Blob* ErrorMessage;
bool Result = true;
D3D_SHADER_MACRO* Marcos = nullptr;
if (defines.size())
{
Marcos = bear_alloc< D3D_SHADER_MACRO>(defines.size() + 1);
bsize id = 0;
for (auto b = defines.begin(), e = defines.end(); b != e; b++)
{
#ifdef UNICODE
Marcos[id].Name = BearString::Duplicate(*BearEncoding::FastToAnsi(*b->first));
Marcos[id++].Definition = BearString::Duplicate(*BearEncoding::FastToAnsi(*b->second));
#else
Marcos[id].Name = BearString::Duplicate(*b->first);
Marcos[id++].Definition = BearString::Duplicate(*b->second);
#endif
}
Marcos[id].Name = 0;
Marcos[id].Definition = 0;
}
BearStringAnsi FileName = !file_name ? "noname" :
#ifdef UNICODE
(BearEncoding::ToAnsi(file_name));
#else
(file_name);
#endif
D3DIncluder Includer(includer);
#ifdef UNICODE
if (FAILED(D3DCompile(*BearEncoding::FastToAnsi(text), BearString::GetSize(text), *FileName, Marcos, &Includer, *BearEncoding::FastToAnsi(entry_point), Type2Text, CompileFlags, 0, &Shader, &ErrorMessage)))
{
Result = false;
}
#else
if (FAILED(D3DCompile(text, BearString::GetSize(text), *FileName, Marcos, &Includer, entry_point, Type2Text, CompileFlags, 0, &Shader, &ErrorMessage)))
{
Result = false;
}
#endif
if (Marcos != nullptr)
{
for (bsize i = 0; Marcos[i].Name; i++)
{
bear_free(Marcos[i].Name);
bear_free(Marcos[i].Definition);
}
bear_free(Marcos);
}
if (ErrorMessage)
{
#ifdef UNICODE
out_error.append(*BearEncoding::FastToUnicode((char*)ErrorMessage->GetBufferPointer(), (char*)ErrorMessage->GetBufferPointer() + ErrorMessage->GetBufferSize()));
#else
out_error.append((char*)ErrorMessage->GetBufferPointer(), ErrorMessage->GetBufferSize());
#endif
ErrorMessage->Release();
return false;
}
return Result;
}
#else
struct DXCInluder :public IDxcIncludeHandler
{
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void** ppvObject) override {
return E_FAIL;
}
virtual ULONG STDMETHODCALLTYPE AddRef(void)
{
return 1;
}
virtual ULONG STDMETHODCALLTYPE Release(void)
{
return 0;
}
wchar_t GPath[1024];
wchar_t LPath[1024];
BearVector<BearRef<BearBufferedReader>> Readers;
BearIncluder* m_Includer;
BearVector<IDxcBlobEncoding*> BlobEncodings;
DXCInluder(BearIncluder* Includer) :m_Includer(Includer) {}
~DXCInluder()
{
}
virtual HRESULT STDMETHODCALLTYPE LoadSource(LPCWSTR pFilename, IDxcBlob** ppIncludeSource)
{
if (m_Includer == nullptr)return E_FAIL;
BearStringPath Name;
if (BearString::ExistPossition(pFilename, 0, L".---"))
{
pFilename += 4;
}
if (BearString::ExistPossition(pFilename, 0, L".-"))
{
pFilename += 2;
}
BearString::Copy(Name,
#ifndef UNICODE
*BearEncoding::FastToAnsi(pFilename)
#else
pFilename
#endif
);
auto Steam = m_Includer->OpenAsBuffer(Name);
if (!*Steam)return E_FAIL;
IDxcBlobEncoding* PointerTextBlob;
bool bIsUTF8 = false;
if (Steam->Size() > 2)
{
char utf8_bom[3];
Steam->ReadBuffer(utf8_bom, 3);
bIsUTF8 = utf8_bom[0] == 0xEF;
bIsUTF8 = bIsUTF8 && utf8_bom[1] == 0xBB;
bIsUTF8 = bIsUTF8 && utf8_bom[2] == 0xBF;
Steam->Seek(0);
}
R_CHK(Factory->DxcLibrary->CreateBlobWithEncodingFromPinned(Steam->Begin(), static_cast<UINT32>(Steam->Size()), bIsUTF8? DXC_CP_UTF8: DXC_CP_ACP, &PointerTextBlob));
*ppIncludeSource =static_cast<IDxcBlob*>( PointerTextBlob);
Readers.push_back(Steam);
BlobEncodings.push_back(PointerTextBlob);
return S_OK;
}
};
#ifdef DEVELOPER_VERSION
extern bool GDebugRender;
#endif
bool DX12Shader::LoadAsText(const bchar* text, const bchar* entry_point, const BearMap<BearStringConteniar, BearStringConteniar>& defines, BearString& out_error, BearIncluder* includer, const bchar* file_name, const bchar* out_pdb)
{
if (Shader)Shader->Release();
bool bIsUTF8 = false;
if (BearString::GetSize(text) > 2)
{
bIsUTF8 = text[0] == 0xEF;
bIsUTF8 = bIsUTF8 && text[1] == 0xBB;
bIsUTF8 = bIsUTF8 && text[2] == 0xBF;
}
CComPtr<IDxcResult> Result;
DXCInluder LIncluder(includer);
BearVector<const wchar_t*> Arguments;
BearVector<wchar_t*> StringForDelete;
Arguments.push_back(L"-Gec");
#ifdef DEVELOPER_VERSION
if (GDebugRender)
{
Arguments.push_back(L"-Zi");
Arguments.push_back(L"-Od");
}
#endif
switch (m_Type)
{
case BearShaderType::Pixel:
#ifdef DX12
Arguments.push_back(L"-Tps_6_0");
#elif DX12_1
Arguments.push_back(L"-Tps_6_3");
#endif
Arguments.push_back(L"-E");
#ifdef UNICODE
Arguments.push_back(entry_point);
#else
StringForDelete.push_back(BearString::Duplicate(*BearEncoding::FastToUnicode(entry_point)));
Arguments.push_back(StringForDelete.back());
#endif
break;
case BearShaderType::Hull:
#ifdef DX12
Arguments.push_back(L"-Ths_6_0");
#elif DX12_1
Arguments.push_back(L"-Ths_6_3");
#endif
#ifdef UNICODE
Arguments.push_back(entry_point);
#else
StringForDelete.push_back(BearString::Duplicate(*BearEncoding::FastToUnicode(entry_point)));
Arguments.push_back(StringForDelete.back());
#endif
break;
case BearShaderType::Domain:
#ifdef DX12
Arguments.push_back(L"-Tds_6_0");
#elif DX12_1
Arguments.push_back(L"-Tds_6_3");
#endif
#ifdef UNICODE
Arguments.push_back(entry_point);
#else
StringForDelete.push_back(BearString::Duplicate(*BearEncoding::FastToUnicode(entry_point)));
Arguments.push_back(StringForDelete.back());
#endif
break;
case BearShaderType::Geometry:
#ifdef DX12
Arguments.push_back(L"-Tgs_6_0");
#elif DX12_1
Arguments.push_back(L"-Tgs_6_3");
#endif
#ifdef UNICODE
Arguments.push_back(entry_point);
#else
StringForDelete.push_back(BearString::Duplicate(*BearEncoding::FastToUnicode(entry_point)));
Arguments.push_back(StringForDelete.back());
#endif
break;
case BearShaderType::Vertex:
#ifdef DX12
Arguments.push_back(L"-Tvs_6_0");
#elif DX12_1
Arguments.push_back(L"-Tvs_6_3");
#endif
#ifdef UNICODE
Arguments.push_back(entry_point);
#else
StringForDelete.push_back(BearString::Duplicate(*BearEncoding::FastToUnicode(entry_point)));
Arguments.push_back(StringForDelete.back());
#endif
break;
case BearShaderType::Compute:
#ifdef DX12
Arguments.push_back(L"-Tcs_6_0");
#elif DX12_1
Arguments.push_back(L"-Tcs_6_3");
#endif
#ifdef UNICODE
Arguments.push_back(entry_point);
#else
StringForDelete.push_back(BearString::Duplicate(*BearEncoding::FastToUnicode(entry_point)));
Arguments.push_back(StringForDelete.back());
#endif
break;
case BearShaderType::Mesh:
#ifdef MESH_SHADING
Arguments.push_back(L"-Tms_6_5");
#else
BEAR_ASSERT(false);
#endif
#ifdef UNICODE
Arguments.push_back(entry_point);
#else
StringForDelete.push_back(BearString::Duplicate(*BearEncoding::FastToUnicode(entry_point)));
Arguments.push_back(StringForDelete.back());
#endif
break;
case BearShaderType::Amplification:
#ifdef MESH_SHADING
Arguments.push_back(L"-Tas_6_5");
#else
BEAR_ASSERT(false);
#endif
#ifdef UNICODE
Arguments.push_back(entry_point);
#else
StringForDelete.push_back(BearString::Duplicate(*BearEncoding::FastToUnicode(entry_point)));
Arguments.push_back(StringForDelete.back());
#endif
break;
case BearShaderType::RayTracing:
#ifdef RTX
Arguments.push_back(L"-Tlib_6_3");
#else
BEAR_ASSERT(false);
#endif
break;
default:
break;
}
Arguments.push_back(L"-D");
Arguments.push_back(L"DX12=1");
{
for (auto b = defines.begin(), e = defines.end(); b != e; b++)
{
BearString Temp;
Temp.append(*b->first);
Temp.append(TEXT("="));
Temp.append(*b->second);
#ifdef UNICODE
StringForDelete.push_back(BearString::Duplicate (*Temp));
#else
StringForDelete.push_back( BearString::Duplicate(*BearEncoding::FastToUnicode(*Temp)));
#endif
Arguments.push_back(L"-D");
Arguments.push_back(StringForDelete.back());
}
}
if (out_pdb)
{
Arguments.push_back(L"-Fd");
BearStringUnicode NameFile;
#ifdef UNICODE
NameFile = file_name;
#else
NameFile = *BearEncoding::FastToUnicode(out_pdb);
#endif
StringForDelete.push_back(BearString::Duplicate(*NameFile));
Arguments.push_back(StringForDelete.back());
}
DxcBuffer Buffer;
Buffer.Ptr = text;
Buffer.Size = BearString::GetSize(text);
Buffer.Encoding = bIsUTF8 ? DXC_CP_UTF8 : DXC_CP_ACP;
R_CHK(Factory->DxcCompiler->Compile(&Buffer, (LPCWSTR*)Arguments.data(),static_cast<UINT32>( Arguments.size()), &LIncluder, IID_PPV_ARGS(&Result)));
for (bsize i = 0; i < StringForDelete.size(); i++)
{
bear_free(StringForDelete[i]);
}
HRESULT ResultCode;
R_CHK(Result->GetStatus(&ResultCode));
if (FAILED(ResultCode))
{
IDxcBlobEncoding* PError;
R_CHK(Result->GetErrorBuffer(&PError));
BearVector<char> InfoLog(PError->GetBufferSize() + 1);
memcpy(InfoLog.data(), PError->GetBufferPointer(), PError->GetBufferSize());
InfoLog[PError->GetBufferSize()] = 0;
BearStringAnsi ErrorMsg = "Shader Compiler Error:\n";
ErrorMsg.append(InfoLog.data());
PError->Release();
#ifdef UNICODE
out_error.assign(*BearEncoding::FastToUnicode( *ErrorMsg));
#else
out_error.assign(*ErrorMsg);
#endif
return false;
}
CComPtr<IDxcBlobUtf16> pShaderName = nullptr;
R_CHK(Result->GetOutput(DXC_OUT_OBJECT, IID_PPV_ARGS(&Shader), &pShaderName));
return true;
}
#endif
void* DX12Shader::GetPointer()
{
#ifdef DX11
if (Shader.Get()) return Shader.Get()->GetBufferPointer();
#else
if (Shader) return Shader->GetBufferPointer();
#endif
return ShaderOnMemory.Begin();
}
bsize DX12Shader::GetSize()
{
#ifdef DX11
if (Shader.Get()) return Shader.Get()->GetBufferSize();
#else
if (Shader) return Shader->GetBufferSize();
#endif
return ShaderOnMemory.Size();
}
void DX12Shader::LoadAsBinary(void* data, bsize size)
{
#ifdef DX11
Shader.Detach();
#else
if (Shader)Shader->Release();
#endif
ShaderOnMemory.Clear();
ShaderOnMemory.WriteBuffer(data, size);
}