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Description
There is currently a bug with importing the models from Poker Night at the Inventory's remastered version which is apparently caused by my sloppy coding (again, been meaning to rewrite that script for a while but it's very intimidating). I'm writing this "issue" post both to remind myself to fix it properly later, and to inform others how to fix it themselves.
Go to line 11217 of the script:
RTB-3DSMax-Scripts/Scripts/TelltaleGames_D3DMesh.ms
Line 11217 in 1da9a7f
| case VertFlags of ( |
...where there is a code block of "case VertFlags of", and either comment out or delete that entire section. This will fix models such as Strong Bad (his face specifically), the titular poker card (obj_cardPoker) and the banner I'd noticed being broken earlier (obj_bannerBirthday) so they won't look like they went through a paper shredder.