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Credits and read me (#238)
* Initial README changes * Finished README music, added music to credits Later we need to move this giant credits string over to the credits cs file and out of the credit's scene. * forgot to include this song in credits scene * Ok, now my crashout is complete * Finalize Credits Scene Not actually gonna do the art crawl rn * Add Credit to End Screen Also add credits music --------- Co-authored-by: Connor Lowe <connorlowe21@gmail.com>
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Globals/Translations/Translations.csv

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@@ -194,4 +194,16 @@ CUSTOM_ENEMY_HP,Enemy HP Remaining: ,敌人剩余HP:
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CUSTOM_NOTES_PLACED,Notes Placed: ,已放置音符:
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CUSTOM_PERFECTS,Perfect Hits: ,Perfect 命中:
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CUSTOM_MISSES,Missed Notes: ,失误音符:
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CUSTOM_LOOPS_TAKEN,Loops Taken: ,循环次数:
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CUSTOM_LOOPS_TAKEN,Loops Taken: ,循环次数:
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CREDITS,Credits,制作人员
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CREDITS_LEAD,Producer and Lead Programmer,制作人与主程序员
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CREDITS_DESIGN,Scenario Designer and Assistant Programmer,剧情设计师与助理程序员
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CREDITS_TOOLS,Tools Lead,工具主管
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CREDITS_ART,Lead Artist,主美术
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CREDITS_PROGRAMMING,Assistant Programmer,助理程序员
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CREDITS_MUSIC,Music,音乐
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CREDITS_ADDITIONAL_ART,Art,额外美术
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CREDITS_ADDITIONAL_HELP,Additional Help,额外协助
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CREDITS_OTHER_PLAYTESTERS,All our other playtesters,以及所有其他测试玩家
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CREDITS_SPECIAL_THANKS,Special Thanks,特别鸣谢
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CREDITS_THANKS_PLAYERS,And to you the player!,以及屏幕前的你!

README.md

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**Midnight Riff** is a rhythm-rougelike game currently in development as a senior capstone project at the University of California, Santa Cruz.
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We now have a Steam page!
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[**Check us out here**](https://store.steampowered.com/app/3647600/Midnight_Riff/)
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[**Steam Page**](https://store.steampowered.com/app/3647600/Midnight_Riff/)
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[**Discord**](https://discord.gg/JS3vRU89JZ)
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[**Youtube**](https://www.youtube.com/@ProjectFunkEngine)
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[**Bluesky**](https://bsky.app/profile/projectfunkengine.bsky.social)
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---
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@@ -14,43 +16,46 @@ We now have a Steam page!
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- Connor Lowe - Combat Designer
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- Thomas Wessel - Tools / Engine Lead
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- Raul Mojarro - Programming Support
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- Michael Quinn - Design Support
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### Artists
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- **Evelyn Fu** - Art Lead
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- Ares Atlas
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- Emily Wen
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## Composer
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- Sam Meyer
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---
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## Attributions
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### Music
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- **Title Screen**: [Crystal Cave – Cynicmusic](https://opengameart.org/content/crystal-cave-song18)
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- **Tutorial Song**: [Mute bass 002 – josefpres](https://freesound.org/people/josefpres/sounds/792389/)
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- **Chest Background**: [Spooky Forest - Sam Meyer](https://soundcloud.com/lionsatemysanity)
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- **Event Background**: [Paint the Town Neon Red - Sam Meyer](https://soundcloud.com/lionsatemysanity)
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- **Boss Blood Song**: [gameMusic – Magntron](https://freesound.org/people/Magntron/sounds/335571/)
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- **Parasifly Song**: [Piano loops 181 – josefpres](https://freesound.org/people/josefpres/sounds/789998/)
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- **Squirkel Song:** [Bass Stories](https://pixabay.com/music/happy-childrens-tunes-bass-stories-15656/)
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- **Weaver Song:** [Jungle-ish beat for video games](https://pixabay.com/music/video-games-jungle-ish-beat-for-video-games-314073/)
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- **GWS Song**: [Dark loops 220 – josefpres](https://freesound.org/people/josefpres/sounds/620230/)
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- **Elite Mushroom Song:** [Mysterious Ambience](https://opengameart.org/content/mysterious-ambience-song21)
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- **Boss Blood Song**: [gameMusic – Magntron](https://freesound.org/people/Magntron/sounds/335571/)
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- **Shape Dudes Song:** [Data - Karl Casey](https://karlcasey.bandcamp.com/track/data)
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- **Gobbler Song:** [Punk - Mere Notilde](https://notilde.bandcamp.com/track/punk)
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- **BoomFox Song:** [We're Finally Landing - HOME](https://soundcloud.com/home-2001/home-before-the-night-01-were)
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- **Tutorial Song**: [Mute bass 002 – josefpres](https://freesound.org/people/josefpres/sounds/792389/)
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- **Effigy Song**: [District Four - Kevin MacLeod](https://incompetech.com/)
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&emsp;Licensed under Creative Commons: By Attribution 4.0 License
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&emsp;[http://creativecommons.org/licenses/by/4.0/](http://creativecommons.org/licenses/by/4.0/)
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- **Mafioso Turtle Song**: [Echolane](https://echoln.bandcamp.com/)
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- **BoomFox Song:** [We're Finally Landing - HOME](https://soundcloud.com/home-2001/home-before-the-night-01-were)
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- **Gobbler Song:** [Punk - Mere Notilde](https://notilde.bandcamp.com/track/punk)
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- **Holograeme Song**: [There It Is - Kevin MacLeod](https://incompetech.com/)
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&emsp;Licensed under Creative Commons: By Attribution 4.0 License
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&emsp;[http://creativecommons.org/licenses/by/4.0/](http://creativecommons.org/licenses/by/4.0/)
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- **Shape Dudes Song:** [Data - Karl Casey](https://karlcasey.bandcamp.com/track/data)
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- **Weaver Song:** [Jungle-ish beat for video games - IHateTuesdays](https://pixabay.com/music/video-games-jungle-ish-beat-for-video-games-314073/)
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- **Squirkel Song:** [Bass Stories - Pixabay](https://pixabay.com/music/happy-childrens-tunes-bass-stories-15656/)
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- **Elite Mushroom Song:** [Mysterious Ambience - Cynicmusic](https://opengameart.org/content/mysterious-ambience-song21)
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- **Keythulu Song:** [Resonance - HOME](https://open.spotify.com/track/1TuopWDIuDi1553081zvuU)
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- **LWS Song**: "Frost Waltz" Kevin MacLeod ([incompetech.com](https://incompetech.com/))
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Licensed under Creative Commons: By Attribution 4.0 License
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[http://creativecommons.org/licenses/by/4.0/](http://creativecommons.org/licenses/by/4.0/)
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- **Holograeme Song**: "There It Is" Kevin MacLeod ([incompetech.com](https://incompetech.com/))
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Licensed under Creative Commons: By Attribution 4.0 License
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[http://creativecommons.org/licenses/by/4.0/](http://creativecommons.org/licenses/by/4.0/)
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- **Effigy Song**: "District Four" Kevin MacLeod ([incompetech.com](https://incompetech.com/))
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Licensed under Creative Commons: By Attribution 4.0 License
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[http://creativecommons.org/licenses/by/4.0/](http://creativecommons.org/licenses/by/4.0/)
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- **LWS Song**: [Frost Waltz - Kevin Macleod](https://incompetech.com/)
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&emsp;Licensed under Creative Commons: By Attribution 4.0 License
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&emsp;[http://creativecommons.org/licenses/by/4.0/](http://creativecommons.org/licenses/by/4.0/)
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- **Astrorat Song** [Ether Disco - Kevin MacLeod](https://incompetech.com/)
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&emsp;Licensed under Creative Commons: By Attribution 4.0 License
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&emsp;[http://creativecommons.org/licenses/by/4.0/](http://creativecommons.org/licenses/by/4.0/)
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- **Catgirl Song** [Jammin' Forest - Sam Meyer](https://soundcloud.com/lionsatemysanity)
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### Images
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- **Input Buttons**: [inputKeys – Nicolae (Xelu) Berbece](https://thoseawesomeguys.com/prompts/)

Scenes/BattleDirector/BattleScene.tscn

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[ext_resource type="PackedScene" uid="uid://dyd2nc2sgt0qw" path="res://Scenes/3DWizard/3DWizard.tscn" id="5_e25q1"]
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[ext_resource type="PackedScene" uid="uid://dfevfib11kou1" path="res://Scenes/ChartViewport/ChartViewport.tscn" id="5_gbbxr"]
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[ext_resource type="Texture2D" uid="uid://qhwve7fik4do" path="res://SharedAssets/BackGround_Full.png" id="6_0jtpx"]
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[ext_resource type="PackedScene" uid="uid://dfevfib11kou1" path="res://Scenes/ChartViewport/ChartViewport.tscn" id="6_e25q1"]
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[ext_resource type="Script" uid="uid://cp6t6haqyef7o" path="res://Scenes/AreaBasedBackground.cs" id="7_6k2qj"]
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[ext_resource type="Texture2D" uid="uid://dbjotl0v1ymia" path="res://SharedAssets/BattleFrame1.png" id="7_klvil"]
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[ext_resource type="Theme" uid="uid://d37e3tpsbxwak" path="res://Scenes/UI/Assets/GeneralTheme.tres" id="8_62qim"]
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PuppetMarkers = [NodePath("PlayerMarker"), NodePath("Enemy1Marker"), NodePath("Enemy2Marker"), NodePath("Enemy3Marker")]
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_countdownLabel = NodePath("CountInControl/Countdown")
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CD = NodePath("Conductor")
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CM = NodePath("VPContainer")
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CM = NodePath("VPContainer2")
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DW = NodePath("3D/SubViewport/3DWizard")
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NPB = NodePath("NotePlacementBar")
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Audio = NodePath("AudioStreamPlayer")

Scenes/Maps/Scripts/Cartographer.cs

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}
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EndScreen es = GD.Load<PackedScene>(EndScreen.LoadPath).Instantiate<EndScreen>();
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es.HasWon = true;
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AddChild(es);
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es.TopLabel.Text = Tr("BATTLE_ROOM_WIN");
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ProcessMode = ProcessModeEnum.Disabled;

Scenes/UI/EndScreen.tscn

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[ext_resource type="Texture2D" uid="uid://djd6iw2g84bba" path="res://Scenes/UI/Assets/UI_CenterFrame.png" id="3_aiuvw"]
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[ext_resource type="Theme" uid="uid://d37e3tpsbxwak" path="res://Scenes/UI/Assets/GeneralTheme.tres" id="4_1vt77"]
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[node name="CanvasLayer" type="CanvasLayer" node_paths=PackedStringArray("_buttons", "TopLabel")]
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[node name="CanvasLayer" type="CanvasLayer" node_paths=PackedStringArray("_buttons", "_creditsCont", "TopLabel")]
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process_mode = 3
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script = ExtResource("1_37m3y")
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_buttons = [NodePath("MarginContainer2/MarginContainer/VBoxContainer/MarginContainer/Restart"), NodePath("MarginContainer2/MarginContainer/VBoxContainer/MarginContainer2/Title"), NodePath("MarginContainer2/MarginContainer/VBoxContainer/MarginContainer3/Quit")]
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_buttons = [NodePath("MarginContainer2/MarginContainer/VBoxContainer/MarginContainer/Restart"), NodePath("MarginContainer2/MarginContainer/VBoxContainer/MarginContainer2/Title"), NodePath("MarginContainer2/MarginContainer/VBoxContainer/MarginContainer3/Quit"), NodePath("MarginContainer2/MarginContainer/VBoxContainer/MarginContainer5/Credits")]
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_creditsCont = NodePath("MarginContainer2/MarginContainer/VBoxContainer/MarginContainer5")
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TopLabel = NodePath("MarginContainer2/MarginContainer/VBoxContainer/TopLabel")
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[node name="Background" type="NinePatchRect" parent="."]
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer2/MarginContainer"]
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layout_mode = 2
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theme_override_constants/separation = 4
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[node name="TopLabel" type="Label" parent="MarginContainer2/MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_constants/margin_left = 20
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theme_override_constants/margin_top = 20
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theme_override_constants/margin_top = 10
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theme_override_constants/margin_right = 20
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theme_override_constants/margin_bottom = 20
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theme_override_constants/margin_bottom = 10
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[node name="Restart" type="Button" parent="MarginContainer2/MarginContainer/VBoxContainer/MarginContainer"]
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layout_mode = 2
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focus_neighbor_top = NodePath("../../MarginContainer3/Quit")
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focus_neighbor_bottom = NodePath("../../MarginContainer2/Title")
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theme = ExtResource("4_1vt77")
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text = "END_SCREEN_RESTART"
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[node name="MarginContainer5" type="MarginContainer" parent="MarginContainer2/MarginContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_constants/margin_left = 20
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theme_override_constants/margin_top = 10
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theme_override_constants/margin_right = 20
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theme_override_constants/margin_bottom = 10
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[node name="Credits" type="Button" parent="MarginContainer2/MarginContainer/VBoxContainer/MarginContainer5"]
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layout_mode = 2
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theme = ExtResource("4_1vt77")
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text = "CREDITS"
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[node name="MarginContainer2" type="MarginContainer" parent="MarginContainer2/MarginContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_constants/margin_left = 20
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theme_override_constants/margin_top = 20
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theme_override_constants/margin_top = 10
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theme_override_constants/margin_right = 20
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theme_override_constants/margin_bottom = 20
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theme_override_constants/margin_bottom = 10
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[node name="Title" type="Button" parent="MarginContainer2/MarginContainer/VBoxContainer/MarginContainer2"]
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layout_mode = 2
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focus_neighbor_top = NodePath("../../MarginContainer/Restart")
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focus_neighbor_bottom = NodePath("../../MarginContainer3/Quit")
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theme = ExtResource("4_1vt77")
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text = "ESCAPE_MENU_TITLE"
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[node name="MarginContainer3" type="MarginContainer" parent="MarginContainer2/MarginContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_constants/margin_left = 20
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theme_override_constants/margin_top = 20
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theme_override_constants/margin_top = 10
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theme_override_constants/margin_right = 20
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theme_override_constants/margin_bottom = 20
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theme_override_constants/margin_bottom = 10
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[node name="Quit" type="Button" parent="MarginContainer2/MarginContainer/VBoxContainer/MarginContainer3"]
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layout_mode = 2
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focus_neighbor_top = NodePath("../../MarginContainer2/Title")
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focus_neighbor_bottom = NodePath("../../MarginContainer/Restart")
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theme = ExtResource("4_1vt77")
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text = "TITLE_QUIT"

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