Commit d79fcfa
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Collider HashGrid Ray Casting fully implemented
A couple issues compounded the problem.
Implemented a generic `castRay()` to allow for full Moller-Trumbore ray intersection.
_To update collider type specific rays at a later date
As of right now, `castRay()` is still gaining a lot of performance on three's Raycaster for data pre-calculations and hash grid implementation
_It doesn't work on animated collision objects however1 parent 44fb7d0 commit d79fcfa
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