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.gitignore

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dev
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Source/js/pxlRooms/CabinEnvironment
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Source/js/pxlRooms/VoidEnvironment
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pxlNav-*
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# Maya likes being Maya
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.mayaSwatches
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docs/pxlNav-docs/BillowSmoke.html

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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>BillowSmoke - Documentation</title>
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<script src="scripts/prettify/prettify.js"></script>
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<script src="scripts/prettify/lang-css.js"></script>
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<!--[if lt IE 9]>
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<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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<![endif]-->
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<link type="text/css" rel="stylesheet" href="styles/prettify.css">
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<link type="text/css" rel="stylesheet" href="styles/jsdoc.css">
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<script src="scripts/nav.js" defer></script>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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</head>
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<body>
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<input type="checkbox" id="nav-trigger" class="nav-trigger" />
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<label for="nav-trigger" class="navicon-button x">
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<div class="navicon"></div>
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</label>
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<label for="nav-trigger" class="overlay"></label>
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<nav >
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<input type="text" id="nav-search" placeholder="Search" />
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<h2><a href="index.html">Home</a></h2><h2><a href="https://procstack.github.io/Outlet.htm" target="_blank" class="menu-item" id="pxlNav_Example" >pxlNav Example : The Outlet</a></h2><h3>Modules</h3><ul><li><a href="module-pxlNav.html">pxlNav</a></li><li><a href="pxlNav.module_pxlEffects.html">pxlNav.pxlEffects</a></li><li><a href="pxlNav.module_pxlEnv.html">pxlEnv</a></li><li><a href="pxlNav.pxlEffects.module_pxlParticles.html">pxlNav.pxlEffects.pxlParticles</a></li><li><a href="pxlNav.pxlEnv.module_pxlRoom.html">pxlRoom</a></li></ul><h3>Classes</h3><ul><li><a href="BillowSmoke_BillowSmoke.html">BillowSmoke</a></li><li><a href="EmberWisps_EmberWisps.html">EmberWisps</a></li><li><a href="FloatingDust_FloatingDust.html">FloatingDust</a></li><li><a href="HeightMap_HeightMap.html">HeightMap</a></li><li><a href="pxlEffects.pxlParticles.html">pxlParticles</a></li><li></li><li></li><li></li><li><a href="pxlEffects.pxlParticles.ParticleBase.html">ParticleBase</a></li><li><a href="pxlNav.pxlHUD.html">pxlHUD</a></li><li><a href="pxlRoom_RoomEnvironment.html">pxlRoom/RoomEnvironment</a><ul class='methods'><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#addColliderHelper">addColliderHelper</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#animPostLoad">animPostLoad</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#applyRoomPass">applyRoomPass</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#build">build</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#castRay">castRay</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#cleanupPortalRender">cleanupPortalRender</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#fbxPostLoad">fbxPostLoad</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#getArtistInfo">getArtistInfo</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#getColliders">getColliders</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#getCurrentShader">getCurrentShader</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#getLerpAvgRate">getLerpAvgRate</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#getLerpRate">getLerpRate</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#getName">getName</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#getShaderList">getShaderList</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#hasColliderType">hasColliderType</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#hasColliders">hasColliders</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#hitColliders">hitColliders</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#init">init</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#onMessage">onMessage</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#prepPortalRender">prepPortalRender</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#readShader">readShader</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#resetCamera">resetCamera</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#resize">resize</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#setDependencies">setDependencies</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#setFog">setFog</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#setPortalTexture">setPortalTexture</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#setShader">setShader</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#setUserHeight">setUserHeight</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#start">start</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#step">step</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#stepColliderHelper">stepColliderHelper</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#stop">stop</a></li><li data-type='method'><a href="pxlRoom_RoomEnvironment.html#toCameraPos">toCameraPos</a></li></ul></li></ul><h3>Namespaces</h3><ul><li><a href="pxlNav.module_pxlEffects-pxlEffects.html">pxlEffects</a></li><li><a href="pxlNav.pxlAnim.html">pxlAnim</a></li><li><a href="pxlNav.pxlAudio.html">pxlAudio</a></li><li><a href="pxlNav.pxlAutoCam.html">pxlAutoCam</a></li><li><a href="pxlNav.pxlCamera.html">pxlCamera</a></li><li><a href="pxlNav.pxlColliders.html">pxlColliders</a></li><li><a href="pxlNav.pxlCookie.html">pxlCookie</a></li><li><a href="pxlNav.pxlDevice.html">pxlDevice</a></li><li><a href="pxlNav.pxlFile.html">pxlFile</a></li><li><a href="pxlNav.pxlGuiDraws.html">pxlGuiDraws</a></li><li><a href="pxlNav.pxlQuality.html">pxlQuality</a></li><li><a href="pxlNav.pxlTimer.html">pxlTimer</a></li><li><a href="pxlNav.pxlUser.html">pxlUser</a></li><li><a href="pxlNav.pxlUtils.html">pxlUtils</a></li></ul>undefined
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</nav>
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<div id="main">
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<h1 class="page-title">BillowSmoke</h1>
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<section>
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<header>
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<h2>
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BillowSmoke
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</h2>
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</header>
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<article>
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<div class="container-overview">
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<h4 class="name" id="BillowSmoke"><span class="type-signature"></span>new BillowSmoke<span class="signature">(room, systemName<span class="signature-attributes">opt</span>)</span><span class="type-signature"></span></h4>
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<dl class="details">
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<dt class="tag-description">Description:</dt>
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<dd class="tag-description"><ul class="dummy"><li>Create a BillowSmoke instance.</li></ul></dd>
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="pxlNav_effects_particles_BillowSmoke.js.html">pxlNav/effects/particles/BillowSmoke.js</a>, <a href="pxlNav_effects_particles_BillowSmoke.js.html#line32">line 32</a>
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</li></ul></dd>
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</dl>
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<h5 class="h5-parameters">Parameters:</h5>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Attributes</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<td class="name"><code>room</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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<code>null</code>
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</td>
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<td class="description last">The room object where the particles will be added.</td>
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</tr>
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<td class="name"><code>systemName</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="attributes">
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&lt;optional><br>
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</td>
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<td class="default">
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<code>'billowSmoke'</code>
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</td>
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<td class="description last">The name of the particle system.</td>
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</tr>
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</tbody>
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</table>
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</div>
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</article>
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<br class="clear">
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<footer>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 4.0.4</a> on Mon Mar 03 2025 08:05:19 GMT-0500 (Eastern Standard Time) using the <a href="https://github.com/clenemt/docdash">docdash</a> theme.
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</footer>
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<script>prettyPrint();</script>
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<script src="scripts/polyfill.js"></script>
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<script src="scripts/linenumber.js"></script>
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<script src="scripts/search.js" defer></script>
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<script src="https://unpkg.com/mermaid/dist/mermaid.js"></script>
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<script src="docs-init.js"></script>
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</body>
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</html>

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