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<h2><ahref="index.html">Home</a></h2><h2><ahref="https://procstack.github.io/Outlet.htm" target="_blank" class="menu-item" id="pxlNav_Example" >pxlNav Example : The Outlet</a></h2><h3>Modules</h3><ul><li><ahref="module-pxlNav.html">pxlNav</a></li><li><ahref="pxlNav.module_pxlEffects.html">pxlNav.pxlEffects</a></li><li><ahref="pxlNav.module_pxlEnv.html">pxlEnv</a></li><li><ahref="pxlNav.pxlEffects.module_pxlParticles.html">pxlNav.pxlEffects.pxlParticles</a></li><li><ahref="pxlNav.pxlEnv.module_pxlRoom.html">pxlRoom</a></li></ul><h3>Classes</h3><ul><li><ahref="BillowSmoke_BillowSmoke.html">BillowSmoke</a></li><li><ahref="EmberWisps_EmberWisps.html">EmberWisps</a></li><li><ahref="FloatingDust_FloatingDust.html">FloatingDust</a></li><li><ahref="HeightMap_HeightMap.html">HeightMap</a></li><li><ahref="pxlEffects.pxlParticles.html">pxlParticles</a></li><li></li><li></li><li></li><li><ahref="pxlEffects.pxlParticles.ParticleBase.html">ParticleBase</a></li><li><ahref="pxlNav.pxlHUD.html">pxlHUD</a></li><li><ahref="pxlRoom_RoomEnvironment.html">pxlRoom/RoomEnvironment</a><ulclass='methods'><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#addColliderHelper">addColliderHelper</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#animPostLoad">animPostLoad</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#applyRoomPass">applyRoomPass</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#build">build</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#castRay">castRay</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#cleanupPortalRender">cleanupPortalRender</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#fbxPostLoad">fbxPostLoad</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#getArtistInfo">getArtistInfo</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#getColliders">getColliders</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#getCurrentShader">getCurrentShader</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#getLerpAvgRate">getLerpAvgRate</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#getLerpRate">getLerpRate</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#getName">getName</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#getShaderList">getShaderList</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#hasColliderType">hasColliderType</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#hasColliders">hasColliders</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#hitColliders">hitColliders</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#init">init</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#onMessage">onMessage</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#prepPortalRender">prepPortalRender</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#readShader">readShader</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#resetCamera">resetCamera</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#resize">resize</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#setDependencies">setDependencies</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#setFog">setFog</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#setPortalTexture">setPortalTexture</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#setShader">setShader</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#setUserHeight">setUserHeight</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#start">start</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#step">step</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#stepColliderHelper">stepColliderHelper</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#stop">stop</a></li><lidata-type='method'><ahref="pxlRoom_RoomEnvironment.html#toCameraPos">toCameraPos</a></li></ul></li></ul><h3>Namespaces</h3><ul><li><ahref="pxlNav.module_pxlEffects-pxlEffects.html">pxlEffects</a></li><li><ahref="pxlNav.pxlAnim.html">pxlAnim</a></li><li><ahref="pxlNav.pxlAudio.html">pxlAudio</a></li><li><ahref="pxlNav.pxlAutoCam.html">pxlAutoCam</a></li><li><ahref="pxlNav.pxlCamera.html">pxlCamera</a></li><li><ahref="pxlNav.pxlColliders.html">pxlColliders</a></li><li><ahref="pxlNav.pxlCookie.html">pxlCookie</a></li><li><ahref="pxlNav.pxlDevice.html">pxlDevice</a></li><li><ahref="pxlNav.pxlFile.html">pxlFile</a></li><li><ahref="pxlNav.pxlGuiDraws.html">pxlGuiDraws</a></li><li><ahref="pxlNav.pxlQuality.html">pxlQuality</a></li><li><ahref="pxlNav.pxlTimer.html">pxlTimer</a></li><li><ahref="pxlNav.pxlUser.html">pxlUser</a></li><li><ahref="pxlNav.pxlUtils.html">pxlUtils</a></li></ul>undefined
<tdclass="description last">The room object where the particles will be added.</td>
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</tr>
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<tr>
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<tdclass="name"><code>systemName</code></td>
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<tdclass="type">
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<spanclass="param-type">string</span>
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</td>
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<tdclass="attributes">
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<optional><br>
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</td>
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<tdclass="default">
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<code>'billowSmoke'</code>
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<tdclass="description last">The name of the particle system.</td>
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</tbody>
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</table>
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</div>
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</article>
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</section>
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</div>
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<brclass="clear">
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<footer>
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Documentation generated by <ahref="https://github.com/jsdoc3/jsdoc">JSDoc 4.0.4</a> on Mon Mar 03 2025 08:05:19 GMT-0500 (Eastern Standard Time) using the <ahref="https://github.com/clenemt/docdash">docdash</a> theme.
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