I'm not sure if the Signature code is doing this right now, but the real game samples GPS location every second, and stores it in a buffer to be sent the next time GetMapObjects is called. We need to do the same thing, either at the ApiClient or GameService level.
I'm not sure if the Signature code is doing this right now, but the real game samples GPS location every second, and stores it in a buffer to be sent the next time GetMapObjects is called. We need to do the same thing, either at the ApiClient or GameService level.