Describe the feature requested
Allows users to specify custom serialization for any kind of UObject. This is specially usefull when there's no direct access to the class, for example CharacterMovementComponent.
How does it help the user (you)?
Adds flexibility and expands on what data can be saved. Can be used from C++ or Blueprints, but its an advanced feature.
Is it related to a problem?
One problem is the impossibility to save data that ue4 doesn't support as SaveGame. For example, BehaviorTrees.
Describe the feature requested
Allows users to specify custom serialization for any kind of UObject. This is specially usefull when there's no direct access to the class, for example CharacterMovementComponent.
How does it help the user (you)?
Adds flexibility and expands on what data can be saved. Can be used from C++ or Blueprints, but its an advanced feature.
Is it related to a problem?
One problem is the impossibility to save data that ue4 doesn't support as SaveGame. For example, BehaviorTrees.