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OrientWithTarget.cs
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60 lines (55 loc) · 2.22 KB
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using UnityEngine;
/* Copyright (c) 2025 Petar Petrov (PeterSvP)
* https://pi-dev.com * https://store.steampowered.com/pub/pidev
*
* The MIT License (MIT)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ============= Description =============
* Orients this GameObject to match a target transform’s rotation.
* Automatically applies Rigidbody-based rotation if available.
* Ideal for syncing orientation of child objects, indicators, or effects.
*
* ============= Usage =============
* Assign a target transform to 'target' and optionally use Rigidbody for physical alignment.
*/
namespace PiDev.Utilities
{
[ExecuteInEditMode]
public class OrientWithTarget : MonoBehaviour
{
public Transform target;
public bool DestroyIfTargetMissing;
Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void Update()
{
if (Application.isPlaying)
{
if (rb) rb.MoveRotation(target.rotation);
else transform.rotation = target.rotation;
}
else transform.rotation = target.rotation;
}
}
}