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Grown Food Doesn't Save Nutrients After Reload #417
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🪲 bugSomething isn't workingSomething isn't working🍆 Botany/PlantsAnything related to botany and plants.Anything related to botany and plants.💾 serializationA bug or feature linked to serialization/deserializationA bug or feature linked to serialization/deserialization
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🪲 bugSomething isn't workingSomething isn't working🍆 Botany/PlantsAnything related to botany and plants.Anything related to botany and plants.💾 serializationA bug or feature linked to serialization/deserializationA bug or feature linked to serialization/deserialization
Type
Projects
Status
High priority
Status
High priority
Description of issue
Grown food doesn't save nutrients after loading a save. This will make it immediately delete and send the 'nothing left in the tomato, oh no!' message when someone tries to eat it after it's loaded.
Difference between expected and actual behavior
Generally, food is expected not to lose all nutrition after loading a save.
Steps to reproduce
Specific information for locating
/obj/item/chems/food/grown
Length of time in which bug has been known to occur
This has been happening since the very first test two years go. I don't know why it hasn't been looked at yet.
Client version, Server revision & Game ID
Issue bingo