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Make the left window pane collapsible, it takes up overmuch space on vertical monitor setups #1671

@dsnvwlmnt

Description

@dsnvwlmnt

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  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

What platform are you running Path of Building on?

Windows

Is your feature request related to a problem?

Currently the left-side panel is static and takes up 1/3 of screen space on a typical 1080x1920 vertical monitor setup.

It's completely wasted space a lot of the time (you don't always care about the overall stats):

  • When viewing the Tree, usually you don't need to view that pane.
  • When viewing Skills, that pane prevents gem quality from being visible. You must scrollbar or maximise.
  • When viewing Items, you can never fully see the import area unless you scroll. It would always fit, if the left pane were collapsible.
  • When viewing Notes, you're forced to make relatively short text lines to avoid having to scrollbar. Doesn't help that there is no text wrapping.
  • Config and Calcs are the only panes that work well on a vertical monitor.

Describe the solution you'd like

Modern paned UIs usually either let you collapse a pane like that, by simply clicking on the vertical separating line; or even let you drag the pane left and right to resize the panes.

I'm not requesting the latter, sounds needlessly much work for a simple feature. What I imagine is:

  • When you hover the vertical separator line, the mouse cursor changes (to a double arrow or such like other programs do);
  • When you then left-click the line, it collapses to the left edge of PoB;
  • When you then click the collapsed line on the left, the pane is expanded back.
Image

Describe alternatives you've considered

No response

Additional context

[Ironically when playing around with maximizing/minimizing/scrolling on a vertical monitor, and pasting items, it feels like PoB was originally designed with 1024x width in mind and no left pane, and that said pane was added later while using a larger monitor. Maybe Openarl upgraded from a 1024x768 to a 1920x1080 monitor in the interim, so they thought it didn't matter anymore? :P]

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