You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
const wxString quantity_tooltip = "How many copies of the selected parts should be included in the stacking";
83
+
const wxString min_hole_tooltip =
84
+
"This setting defines the minimum hole in the selected parts through which another part can pass. "
85
+
"This typically applies when you have hollow or loop-shaped parts. "
86
+
"It may not be possible to remove a part from inside another part without a big enough hole.\n\n"
87
+
"The application starts with a solid cube the size of your part and then uses a cube the"
88
+
"size of the minimum hole to *carve* away from the other cube until it cannot go any further.\n\n"
89
+
"(Not yet implemented) Click the \"Preview voxelization\" button to see how changing minimum hole affects the voxelization.";
90
+
const wxString minimize_tooltip =
91
+
"This setting chooses whether the parts are first rotated to a more optimal orientation before performing any other steps. "
92
+
"The application will attempt to minimizes their axis-aligned bounding boxes.\n\n"
93
+
"Do not select this option for cosmetic parts where you care about surface finish, as this setting could apply any arbitrary rotation.";
94
+
const wxString rotation_tooltip =
95
+
"This setting chooses the set of rotations the stacking algorithm will try on the selected parts.\n\n"
96
+
"None = The parts will always be oriented exactly as they are imported.\n\n"
97
+
"Cubic = The parts will be rotated by some multiple of 90 degrees from their starting orientations.\n\n"
98
+
"Arbitrary = The parts will be oriented in one of 32 random possible rotations. The rotations are constant for the duration of the application, and will be re-randomized next time the application is launched.";
99
+
const wxString preview_voxelization_tooltip = "*NOT YET IMPLEMENTED*\nShows a preview of the voxelization. Used to check if there are any open holes into the internal volume of the part.";
100
+
const wxString preview_bounding_box_tooltip = "*NOT YET IMPLEMENTED*\nShows a preview of the bounding box. Used to check the part's orientation.";
0 commit comments