Skip to content

Meta Quest URP ASW Fork 2022.3.33f1. Render Textures show strange blue / red colors… probably depth #34

@baggyg

Description

@baggyg

I have a feature in my game where the user can take a photograph. This works fine on PCVR / PSVR 2. However on Meta using the Meta SDK and the ASW fork of URP and the Vulkan graphics backend I just get what looks like a depth representation. I set up a test scene using different color and depth formats and they all look the same. I also tried various settings in the Renderer but nothing appears to change it.

image

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions