Docker container recipes for game servers, runtimes, and applications. Works with Pterodactyl panels, custom game server managers, and standard Docker.
NodeByte Recipes provides Alpine-based Docker images for:
- Game Servers: FiveM, RedM, Minecraft, and more
- Runtimes: Go, Node.js, Python, Bun, Java
- Multi-platform: linux/amd64 and linux/arm64
All images are automatically built and published to GitHub Container Registry.
game-recipes/
games/ - Game server recipes
oses/ - OS base images (Alpine, Debian, Ubuntu)
installers/ - Temporary installer images
golang/ - Go runtime (1.14+)
nodejs/ - Node.js runtime (20, 22 LTS only)
bun/ - Bun runtime (1.0, 1.1, latest, canary)
python/ - Python runtime (3.7-3.11)
java/ - Java runtime (8, 11, 16, 17, 19, 21, 22, 25, 26)
| Game | Image | Status |
|---|---|---|
| FiveM (GTA V) | ghcr.io/nodebytehosting/games:fivem |
Production |
| RedM (RDR 2) | ghcr.io/nodebytehosting/games:redm |
Coming soon |
| Minecraft | ghcr.io/nodebytehosting/games:minecraft |
Beta |
| Rust | ghcr.io/nodebytehosting/games:rust |
Production |
| Hytale | ghcr.io/nodebytehosting/games:hytale |
Production |
| Runtime | Versions | Image Format |
|---|---|---|
| Go | 1.14+ | ghcr.io/nodebytehosting/golang:golang_{version} |
| Node.js | 20, 22 (LTS only) | ghcr.io/nodebytehosting/nodejs:nodejs_{version} |
| Bun | 1.0, 1.1, latest, canary | ghcr.io/nodebytehosting/bun:bun_{version} |
| Python | 3.7, 3.8, 3.9, 3.10, 3.11 | ghcr.io/nodebytehosting/python:python_{version} |
| Java | 8, 8j9, 11, 11j9, 16, 16j9, 17, 19, 21, 22, 25, 26 | ghcr.io/nodebytehosting/java:java_{version} |
| Type | Variants | Image Format | Use Case |
|---|---|---|---|
| OS Images | Alpine 3.20, Debian Bookworm, Ubuntu 22.04-26.04 | ghcr.io/nodebytehosting/oses:{name} |
Base container images |
| Installers | Alpine, Debian, Ubuntu, Java (8, 11, 17, 21, 25, 26) | ghcr.io/nodebytehosting/installers:{name} |
Temporary deployment images |
- Multi-platform builds: amd64 and arm64
- Minimal: Alpine 3.20 (~3.6MB)
- Health checks and proper signal handling
- Automated builds on push, schedule, and releases
- Pterodactyl egg definitions included
- Configured via environment variables
- Non-root containers with security in mind
- Go to Admin > Nests in your panel
- Import the recipe JSON:
https://raw.githubusercontent.com/NodeByteHosting/game-recipes/main/games/rockstar/fivem/recipe.json - Create a server using the new egg
- Set environment variables and start
docker pull ghcr.io/nodebytehosting/games:fivem
docker run \
-e FIVEM_LICENSE=your_license_key \
-p 30120:30120/udp \
ghcr.io/nodebytehosting/games:fivemversion: '3.8'
services:
fivem-server:
image: ghcr.io/nodebytehosting/games:fivem
ports:
- "30120:30120/udp"
- "40120:40120"
environment:
FIVEM_LICENSE: your_license_key
MAX_PLAYERS: 128
TXADMIN_ENABLE: 1
restart: unless-stopped
healthcheck:
test: ["CMD", "test", "-f", "/proc/1/cmdline"]
interval: 30s
timeout: 5s
retries: 3Images are tagged automatically based on branch/release:
ghcr.io/nodebytehosting/games:fivem- Latest productionghcr.io/nodebytehosting/games:latest- Latest across all games
ghcr.io/nodebytehosting/games:fivem-dev- Development version
ghcr.io/nodebytehosting/games:fivem-v1.0.0- Semantic versioning
# Clone repository
git clone https://github.com/NodeByteHosting/game-recipes.git
cd game-recipes
# Build a specific recipe
docker build -f games/rockstar/fivem/Dockerfile -t my-fivem:latest games/rockstar/fivem
# Push to registry
docker tag my-fivem:latest ghcr.io/nodebytehosting/games:fivem
docker push ghcr.io/nodebytehosting/games:fivemRecipes build automatically via GitHub Actions:
games.yml- Game server recipesgo.yml- Go runtimesnodejs.yml- Node.js runtimesbun.yml- Bun runtimespython.yml- Python runtimejava.yml- Java runtimeoses.yml- Base OS imagesinstallers.yml- Installer utilities
Builds trigger on:
- Manual dispatch
- Schedule (1st of month)
- Push to main/develop
- GitHub releases
See CONTRIBUTING.md for:
- Adding new game recipes
- Adding new runtime versions
- Code standards and best practices
- Testing guidelines
Please review our CODE_OF_CONDUCT.md - we welcome all contributors and maintain an inclusive community.
See SECURITY.md for:
- Reporting security vulnerabilities
- Security best practices
- Dependency scanning
MIT - See LICENSE for details. Free for personal and commercial use.
- Documentation: Each recipe has a README with options
- Issues: GitHub Issues
- Discussions: GitHub Discussions
- Discord: Join our server
Built and maintained by NodeByte LTD
| Branch | Tags | Purpose |
|---|---|---|
| main | game + latest | Production |
| develop | game-dev | Testing |
| releases | game-vX.Y.Z | Versioned |
| commits | game-sha | Debugging |
Build not working? Check the Actions tab for error logs. Make sure the Dockerfile exists and is valid.
Recipe not loading in Pterodactyl? Verify the image name matches in recipe.json. Check the image exists on ghcr.io.
Variables not set? Check start.sh exports the variable. Make sure recipe.json defines it. Verify Pterodactyl passes it to the container.