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src/blog/2026-03-11/index.md

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title: Alpha v28.1 Release Notes
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summary: Release notes for NEOTOKYO;REBUILD v28.1
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author(s): kinoko
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# Alpha v28.1 Release Notes
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2026-03-11 kinoko
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* [Download v28.1-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v28.1-alpha)
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* [Install NT;RE (client)](/guide/install/)
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* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)
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## Gameplay fixes/changes/additions
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* Changes to cloak to bring it closer to parity
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* Fixed sometimes being able to see ghost beacons during death animation
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* Fixed the player being able to stay scoped while the SRS bolt racking animation was playing
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* Rounds now tie when all players die on the last tick
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* Rework to BALC3:
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* Added ADS to the gun
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* Added impact grenade alt fire mode, which can bounce off walls
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* Buffed base damage from 25 to 36
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* Buffed penetration
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* Increased clip size from 40 to 50
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* Tweaked the accuracy
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* Weapon now cools faster underwater
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* Replaced sounds
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* Fixed prediction for the gun
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## Bot related fixes/changes/additions
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* Bots no longer use smoke for concealment if they are not a Support
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## Map fixes/changes/additions
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* Changed various physics props to static/debris on Rise, Rogue, Saitama, Shrine and Threadplate
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* Added a ghost clip to the deep water at beach/boat cap on Rogue to prevent the ghost from getting stuck
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* Added parallax corrected cubemaps to some areas on Threadplate and Saitama
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* Lighting adjustments and visibility optimizations on Saitama
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* Clipped off the bridge sides on Shrine for navmesh convenience
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## HUD fixes/changes/additions
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* Replaced the steam avatars with class icons on the new HUD
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* Match points are now displayed on the HUD as "Do or die" when a tie would be enough for the leading team to win
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* Fix player's team not drawing when in Alpha squad
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* NSF players whos class is unknown now use the correct team icon in the new squad HUD
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## UI fixes/changes/additions
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* Improved readability of killer info and damage report
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* Refactored crosshair serialization
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* Names longer than max name length defined in IFF marker are now defined in the IFF marker settings now display again
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## General fixes/changes/additions
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* Raised the particle limit, more smokes can be active concurrently
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* Added customizable rate limit for cloak and vision when bound to mouse wheel
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* Reverted r_drawviewmodel back to a cheat protected command
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* Added various spectating related commands
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* Fixed JGR bleeding
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* Added a new sound effect when pressing +use, replacing the default HL2 sound effect
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* Fixed vision modes not displaying properly when spectating a match through SourceTV
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* Gave the TGRs a good brushing
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