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| 1 | +title: Alpha v28.1 Release Notes |
| 2 | +summary: Release notes for NEOTOKYO;REBUILD v28.1 |
| 3 | +author(s): kinoko |
| 4 | + |
| 5 | + |
| 6 | +# Alpha v28.1 Release Notes |
| 7 | +2026-03-11 kinoko |
| 8 | + |
| 9 | +* [Download v28.1-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v28.1-alpha) |
| 10 | +* [Install NT;RE (client)](/guide/install/) |
| 11 | +* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) |
| 12 | + |
| 13 | +## Gameplay fixes/changes/additions |
| 14 | +* Changes to cloak to bring it closer to parity |
| 15 | +* Fixed sometimes being able to see ghost beacons during death animation |
| 16 | +* Fixed the player being able to stay scoped while the SRS bolt racking animation was playing |
| 17 | +* Rounds now tie when all players die on the last tick |
| 18 | +* Rework to BALC3: |
| 19 | + * Added ADS to the gun |
| 20 | + * Added impact grenade alt fire mode, which can bounce off walls |
| 21 | + * Buffed base damage from 25 to 36 |
| 22 | + * Buffed penetration |
| 23 | + * Increased clip size from 40 to 50 |
| 24 | + * Tweaked the accuracy |
| 25 | + * Weapon now cools faster underwater |
| 26 | + * Replaced sounds |
| 27 | + * Fixed prediction for the gun |
| 28 | + |
| 29 | + |
| 30 | +## Bot related fixes/changes/additions |
| 31 | +* Bots no longer use smoke for concealment if they are not a Support |
| 32 | + |
| 33 | +## Map fixes/changes/additions |
| 34 | +* Changed various physics props to static/debris on Rise, Rogue, Saitama, Shrine and Threadplate |
| 35 | +* Added a ghost clip to the deep water at beach/boat cap on Rogue to prevent the ghost from getting stuck |
| 36 | +* Added parallax corrected cubemaps to some areas on Threadplate and Saitama |
| 37 | +* Lighting adjustments and visibility optimizations on Saitama |
| 38 | +* Clipped off the bridge sides on Shrine for navmesh convenience |
| 39 | + |
| 40 | +## HUD fixes/changes/additions |
| 41 | +* Replaced the steam avatars with class icons on the new HUD |
| 42 | +* Match points are now displayed on the HUD as "Do or die" when a tie would be enough for the leading team to win |
| 43 | +* Fix player's team not drawing when in Alpha squad |
| 44 | +* NSF players whos class is unknown now use the correct team icon in the new squad HUD |
| 45 | + |
| 46 | +## UI fixes/changes/additions |
| 47 | +* Improved readability of killer info and damage report |
| 48 | +* Refactored crosshair serialization |
| 49 | +* Names longer than max name length defined in IFF marker are now defined in the IFF marker settings now display again |
| 50 | + |
| 51 | +## General fixes/changes/additions |
| 52 | +* Raised the particle limit, more smokes can be active concurrently |
| 53 | +* Added customizable rate limit for cloak and vision when bound to mouse wheel |
| 54 | +* Reverted r_drawviewmodel back to a cheat protected command |
| 55 | +* Added various spectating related commands |
| 56 | +* Fixed JGR bleeding |
| 57 | +* Added a new sound effect when pressing +use, replacing the default HL2 sound effect |
| 58 | +* Fixed vision modes not displaying properly when spectating a match through SourceTV |
| 59 | +* Gave the TGRs a good brushing |
| 60 | + |
| 61 | + |
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