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v25.0 notes (#29)
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src/blog/2026-02-16/index.md

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title: Alpha v25.0 Release Notes
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summary: Release notes for NEOTOKYO;REBUILD v25.0
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author(s): kinoko
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# Alpha v25.0 Release Notes
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2026-02-16 kinoko
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* [Download v25.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v25.0-alpha)
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* [Install NT;RE (client)](/guide/install/)
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* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)
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## Gameplay fixes/changes/additions
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* Fixed gun inaccuracy not properly decaying when a gun was holstered
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* Fixed being unable to jump after recrouching during the uncrouching animation
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* Fixed not being able to immediately fire the SUPA-7 after loading a shell
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* Fixed not being able to detonate the detpack as fast as in OGNT after planting it
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* Fixed being able to see the hipfire crosshair when spectating a player in third person
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* Fixed SRS quickswitching
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* Added tracers for BALC3, MX, PZ
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* Various ADS related fixes
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* Restored explosion sounds
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* `sv_suppress_viewpunch` is no longer locked behind developer builds
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* Migrated old toggle_aim binds
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## Gamemode fixes/changes/additions
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* Ghost no longer spawns at the same position over multiple rounds when using `sv_neo_ghost_spawn_bias`
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* God mode is now applied to players during pauses when playing on a server that has `sv_neo_comp` enabled
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* Countdown volume in comp is no longer tied to volume of the Jinrai/NSF victory themes
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* Loadout menu no longer disappears when demo recording has started
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* Removed the anti-cap suicide deny message
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* Fixed competitive idle map rotation
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## Bot related fixes/changes/additions
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* Added server cvars for customizing bot cloak detection rates
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* Bots no longer crouch unnecessarily when reloading
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## HUD fixes/changes/additions
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* "Effective HP" option is now hidden from the health display options
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* Compass is now locked to the player's view when ragdolling
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## UI fixes/changes/additions
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* General refactoring and QoL improvements to the UI
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## Mapping related fixes/changes
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* Added a `parallax_obb` visgroup
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## General fixes/changes/additions
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* Added coin flip (write .coin in chat to flip a coin)
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* Fixed loading packed files on Linux
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* Prevented dereferencing NULL m_pWorldRenderList
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* Entities are no longer culled for roaming spectators
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* Fed the koi fish at Shrine
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