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| 1 | +title: Alpha v25.0 Release Notes |
| 2 | +summary: Release notes for NEOTOKYO;REBUILD v25.0 |
| 3 | +author(s): kinoko |
| 4 | + |
| 5 | + |
| 6 | +# Alpha v25.0 Release Notes |
| 7 | +2026-02-16 kinoko |
| 8 | + |
| 9 | +* [Download v25.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v25.0-alpha) |
| 10 | +* [Install NT;RE (client)](/guide/install/) |
| 11 | +* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) |
| 12 | + |
| 13 | + |
| 14 | +## Gameplay fixes/changes/additions |
| 15 | + |
| 16 | +* Fixed gun inaccuracy not properly decaying when a gun was holstered |
| 17 | +* Fixed being unable to jump after recrouching during the uncrouching animation |
| 18 | +* Fixed not being able to immediately fire the SUPA-7 after loading a shell |
| 19 | +* Fixed not being able to detonate the detpack as fast as in OGNT after planting it |
| 20 | +* Fixed being able to see the hipfire crosshair when spectating a player in third person |
| 21 | +* Fixed SRS quickswitching |
| 22 | +* Added tracers for BALC3, MX, PZ |
| 23 | +* Various ADS related fixes |
| 24 | +* Restored explosion sounds |
| 25 | +* `sv_suppress_viewpunch` is no longer locked behind developer builds |
| 26 | +* Migrated old toggle_aim binds |
| 27 | + |
| 28 | +## Gamemode fixes/changes/additions |
| 29 | + |
| 30 | +* Ghost no longer spawns at the same position over multiple rounds when using `sv_neo_ghost_spawn_bias` |
| 31 | +* God mode is now applied to players during pauses when playing on a server that has `sv_neo_comp` enabled |
| 32 | +* Countdown volume in comp is no longer tied to volume of the Jinrai/NSF victory themes |
| 33 | +* Loadout menu no longer disappears when demo recording has started |
| 34 | +* Removed the anti-cap suicide deny message |
| 35 | +* Fixed competitive idle map rotation |
| 36 | + |
| 37 | +## Bot related fixes/changes/additions |
| 38 | +* Added server cvars for customizing bot cloak detection rates |
| 39 | +* Bots no longer crouch unnecessarily when reloading |
| 40 | + |
| 41 | +## HUD fixes/changes/additions |
| 42 | +* "Effective HP" option is now hidden from the health display options |
| 43 | +* Compass is now locked to the player's view when ragdolling |
| 44 | + |
| 45 | +## UI fixes/changes/additions |
| 46 | +* General refactoring and QoL improvements to the UI |
| 47 | + |
| 48 | +## Mapping related fixes/changes |
| 49 | +* Added a `parallax_obb` visgroup |
| 50 | + |
| 51 | +## General fixes/changes/additions |
| 52 | +* Added coin flip (write .coin in chat to flip a coin) |
| 53 | +* Fixed loading packed files on Linux |
| 54 | +* Prevented dereferencing NULL m_pWorldRenderList |
| 55 | +* Entities are no longer culled for roaming spectators |
| 56 | +* Fed the koi fish at Shrine |
| 57 | + |
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