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| 1 | +title: Alpha v16.0, v17.0 Release Notes |
| 2 | +summary: Release notes for Neotokyo; Rebuild Alpha v16 and v17 |
| 3 | +author(s): Rain |
| 4 | + |
| 5 | + |
| 6 | +# Alpha v17.0 Release Note |
| 7 | +2025-08-11 Rain |
| 8 | + |
| 9 | +* [Download v17.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v17.0-alpha) |
| 10 | +* [Install NT;RE (client)](/guide/install/) |
| 11 | +* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) |
| 12 | + |
| 13 | +## Gameplay changes/fixes |
| 14 | +* Viewmodel doesn't react to players, moves a bit less on collision |
| 15 | +* Fix bug with recon sprint costing AUX |
| 16 | +* Fixes and enhancements for SUPA7 actions |
| 17 | +* Allow Tachi to change firemode underwater |
| 18 | +* Weapons vphysics when created with commands |
| 19 | +* Tutorial hint tweaks |
| 20 | + |
| 21 | +## Graphics |
| 22 | +* Configurable Xray spectate mode |
| 23 | +* Knife impact slash decal |
| 24 | +* Don't render glow effect twice, move until after HDR pass so glow colours remain consistent |
| 25 | +* More contrast for thermal vision in: dark places, hot things |
| 26 | + |
| 27 | +## UI changes |
| 28 | +* Parent the IFF marker from player origin instead of upper body |
| 29 | + * Stops friendly player marker moving left and right when players are leaning |
| 30 | +* Use spectate target vision mode in first person only |
| 31 | +* NeoUI Main menu - Fix engine tools launch having no mouse reaction |
| 32 | +* Set circle crosshair colour always |
| 33 | +* Crosshair - Change to single string convar + serialization |
| 34 | +* Health as hitpoints option |
| 35 | +* Fix round win/tie center HUD element not resizing after resolution change |
| 36 | +* Console Fixes |
| 37 | +* Add MP3 Player for listening to the game soundtrack while playing |
| 38 | + |
| 39 | +## General fixes/changes |
| 40 | +* Improve weapon pickup logic to be more reliable when a weapon spawns at the same location as a player |
| 41 | +* Add soundscapes for background maps |
| 42 | +* `func_clip_vphysics` crash fix |
| 43 | + |
| 44 | +## Mapping |
| 45 | +* Make `trigger_serverragdoll` compatible with human players in addition to NPCs |
| 46 | +* Add motion vision detection support for `neo_npc_targetsystem` |
| 47 | +* Include TF2 SDK entity additions |
| 48 | + |
| 49 | +## Documentation & Automation |
| 50 | +* Remove obsolete CMake options, speed up dedicated server build on Linux |
| 51 | +* Add documentation for getting the engine tools working |
| 52 | +* Improve VS Studio 2022 instructions |
| 53 | + |
| 54 | +--- |
| 55 | + |
| 56 | +# Alpha v16.0 Release Note |
| 57 | +2025-08-11 Rain |
| 58 | + |
| 59 | +* [Download v16.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v16.0-alpha) |
| 60 | +* [Install NT;RE (client)](/guide/install/) |
| 61 | +* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues) |
| 62 | + |
| 63 | +## Gameplay changes/fixes |
| 64 | +* Enable console and fastswitch by default |
| 65 | +* Ghost Spawn Bias |
| 66 | + * Spawn the ghost on odd-indexed rounds at the same place as the previous round in competitive mode |
| 67 | +* Viewmodel reacting to obstacles |
| 68 | +* Fix players spawning inside eachother |
| 69 | +* More lenient lean around corners, harsher unlean when running into a wall |
| 70 | +* Report environmental deaths as suicide in killfeed |
| 71 | +* Rogue CTG gamemode support |
| 72 | + |
| 73 | +## Graphics |
| 74 | +* Add shader detail very high option |
| 75 | +* Fix leaned camera clipping at high fov |
| 76 | +* Fix black viewmodel bug |
| 77 | +* Fix spectate viewmodel missing in some situations |
| 78 | + |
| 79 | +## UI changes |
| 80 | +* Option to disable extended killfeed |
| 81 | +* Hide all squad star images on disconnect |
| 82 | +* `mp_forcecamera` disables glow effect for players |
| 83 | +* Archive extended killfeed setting |
| 84 | +* Fix broken unicode text in player squad list |
| 85 | + |
| 86 | +## General fixes/changes |
| 87 | +* Change default map to one that's available, change default hostname for listen servers |
| 88 | +* Fix crash on player disconnect when just killed |
| 89 | +* Client/server speed mismatch when carrying ghost fix |
| 90 | +* Add Propdata file |
| 91 | + |
| 92 | +## Mapping |
| 93 | +* Make spawnpoints toggleable |
| 94 | + |
| 95 | +## Documentation & Automation |
| 96 | +* CMake: Show FetchContent output by default |
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