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V16, 17 alpha release notes (#18)
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src/blog/2025-08-11/index.md

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title: Alpha v16.0, v17.0 Release Notes
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summary: Release notes for Neotokyo; Rebuild Alpha v16 and v17
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author(s): Rain
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# Alpha v17.0 Release Note
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2025-08-11 Rain
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* [Download v17.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v17.0-alpha)
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* [Install NT;RE (client)](/guide/install/)
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* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)
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## Gameplay changes/fixes
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* Viewmodel doesn't react to players, moves a bit less on collision
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* Fix bug with recon sprint costing AUX
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* Fixes and enhancements for SUPA7 actions
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* Allow Tachi to change firemode underwater
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* Weapons vphysics when created with commands
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* Tutorial hint tweaks
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## Graphics
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* Configurable Xray spectate mode
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* Knife impact slash decal
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* Don't render glow effect twice, move until after HDR pass so glow colours remain consistent
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* More contrast for thermal vision in: dark places, hot things
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## UI changes
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* Parent the IFF marker from player origin instead of upper body
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* Stops friendly player marker moving left and right when players are leaning
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* Use spectate target vision mode in first person only
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* NeoUI Main menu - Fix engine tools launch having no mouse reaction
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* Set circle crosshair colour always
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* Crosshair - Change to single string convar + serialization
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* Health as hitpoints option
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* Fix round win/tie center HUD element not resizing after resolution change
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* Console Fixes
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* Add MP3 Player for listening to the game soundtrack while playing
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## General fixes/changes
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* Improve weapon pickup logic to be more reliable when a weapon spawns at the same location as a player
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* Add soundscapes for background maps
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* `func_clip_vphysics` crash fix
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## Mapping
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* Make `trigger_serverragdoll` compatible with human players in addition to NPCs
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* Add motion vision detection support for `neo_npc_targetsystem`
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* Include TF2 SDK entity additions
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## Documentation & Automation
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* Remove obsolete CMake options, speed up dedicated server build on Linux
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* Add documentation for getting the engine tools working
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* Improve VS Studio 2022 instructions
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---
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# Alpha v16.0 Release Note
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2025-08-11 Rain
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* [Download v16.0-alpha build](https://github.com/NeotokyoRebuild/neo/releases/tag/v16.0-alpha)
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* [Install NT;RE (client)](/guide/install/)
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* [GitHub Issues (Bug reports and feature requests)](https://github.com/NeotokyoRebuild/neo/issues)
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## Gameplay changes/fixes
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* Enable console and fastswitch by default
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* Ghost Spawn Bias
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* Spawn the ghost on odd-indexed rounds at the same place as the previous round in competitive mode
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* Viewmodel reacting to obstacles
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* Fix players spawning inside eachother
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* More lenient lean around corners, harsher unlean when running into a wall
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* Report environmental deaths as suicide in killfeed
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* Rogue CTG gamemode support
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## Graphics
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* Add shader detail very high option
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* Fix leaned camera clipping at high fov
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* Fix black viewmodel bug
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* Fix spectate viewmodel missing in some situations
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## UI changes
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* Option to disable extended killfeed
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* Hide all squad star images on disconnect
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* `mp_forcecamera` disables glow effect for players
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* Archive extended killfeed setting
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* Fix broken unicode text in player squad list
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## General fixes/changes
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* Change default map to one that's available, change default hostname for listen servers
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* Fix crash on player disconnect when just killed
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* Client/server speed mismatch when carrying ghost fix
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* Add Propdata file
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## Mapping
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* Make spawnpoints toggleable
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## Documentation & Automation
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* CMake: Show FetchContent output by default

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