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src/blog/2026-03-02/index.md

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* Bots now use smokes as concealment when retreating from threats without thermal vision
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* Bots now actively investigate gunfire sounds during search behaviors
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* Bot can now always see the ghost carrier, regardless of cloak state
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* Bots now follow the NAV_MESH_CROUCH attribute in map nav meshes
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* Bots now follow the `NAV_MESH_CROUCH` attribute in map nav meshes
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* Fixed bot CTG navigation stuttering that occurred during breakaway runs
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* Server skips automatically adding bots if a map has no navmesh
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* Updates to bot pathing to discourage moving through deadly hazard areas
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* Known issue: Bot followers can sometimes crowded too close for this behavior, so place a waypoint ping to move followers to an optimal throwing distance.
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## Map fixes/changes/additions
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* Fixed navmesh paths in Oilstain and Dawn/Dusk
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* Reduced the generation step size of `nav_generate` to create more precise nav area connections
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* Fixed navmesh paths in Oilstain and Dawn/Dusk
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* Reduced the generation step size of `nav_generate` to create more precise nav area connections
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## HUD fixes/changes/additions
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* Added a medium verbosity option to the extended killfeed (displays kills and objective captures) - enabled by default
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* Inspected the elevator shaft and the out of order elevator on Rise
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