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fix bullet points
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src/blog/2026-02-04/index.md

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@@ -44,16 +44,20 @@ We have been so busy working on the game that we have forgotten to post update n
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* Replaced `neo_aim_hold` with proper keybinds
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## Gamemode fixes/changes/additions
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Various changes to the JGR gamemode:
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* Points are now scored by getting kills as the JGR instead of surviving as the JGR
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* JGR is locked for all players for 20 seconds after the round has started
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* Instead of spawning the instant the JGR dies, the dead team will spawn after an 8 second cooldown
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* Enabled use of comp settings in JGR
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* Default round timelimit reduced to match the timelimit in CTG
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* Unmanned JGR is now solid, with soft-collide post-death transitions
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* Player XP is now reduced only down to 10 XP instead of 0
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Added new server side commands for controlling XP rewards in the CTG gamemode:
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* `sv_neo_cap_reward` - How much XP to reward for capturing the ghost. 0 = Rank up. (Default: 0)
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* `sv_neo_cap_reward_dead` - Whether dead players should receive the ghost capture reward. (Default: 0)
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* `sv_neo_survivor_bonus` - Whether surviving players on the winning team should receive extra XP. (Default: 1)

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