Improved option to import INI files to the BAM converter #226
Replies: 2 comments
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I can't reproduce this issue. The file list is part of the NI preferences and shouldn't be affected by a Java update. However, file entries that don't exist are automatically removed.
I'll look into it. Maybe there is something I can do. |
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So, I can't reproduce this either in the future, but at least reporting it may help; so if another user experiences this too, you have the chance to assume that this may not be a glitch.
Many thanks to you 😄 ! |
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Since I am testing animation type 7000 monster split_bams=1 with weapon overlays and color replacement, the number of INI files for this has increased significantly(see screenshot).

As far as I know, the import function allows you to load INI files via folder navigation. Once loaded, they can then be quickly imported using "Load Recent Sessions". The disadvantage is that the INI file must be imported at least once.
Furthermore, all information is lost after a Java update. For mod developers who want to create character models for Infinity Engine games, this represents a significant bottleneck in the development process.
I suggest loading the files into the frame area via drag and drop (see screenshot) or using an alternative, optimized solution.

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