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[Suggestion] Group Rewards and Advancement-based Rewards  #36

@iyloMC

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@iyloMC
  • A config option to allow every player who did damage to a mob to earn the reward when it dies, not just the player who landed the final blow.

  • The ability to grant Lives or Life Parts based on the player earning an advancement from a specific list (configurable).

  • The ability to immediately wipe the banlist upon the completion of certain events (such as the Dragon being defeated).

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