-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPlugin.cs
More file actions
204 lines (174 loc) · 5.57 KB
/
Plugin.cs
File metadata and controls
204 lines (174 loc) · 5.57 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
using BepInEx;
using BepInEx.Configuration;
using Comfort.Common;
using Diz.Jobs;
using EFT;
using JetBrains.Annotations;
using Mugnum.TarkovMods.ExpandedFpsLimit.Extensions;
using Mugnum.TarkovMods.ExpandedFpsLimit.Patches;
using System;
using UnityEngine;
using static GClass1706;
namespace Mugnum.TarkovMods.ExpandedFpsLimit
{
/// <summary>
/// Expanded FPS limit mod plugin.
/// </summary>
[BepInPlugin("com.mugnum.expandedfpslimit", "Mugnum-ExpandedFpsLimit", "1.2.0")]
public class Plugin : BaseUnityPlugin
{
#region Constants
/// <summary>
/// Default max FPS limit.
/// </summary>
internal const int DefaultMaxFps = 360;
/// <summary>
/// Default min FPS limit.
/// </summary>
internal const int DefaultMinFps = 30;
/// <summary>
/// Default background FPS limit.
/// </summary>
internal const int DefaultBackgroundFps = 30;
/// <summary>
/// Minimum possible FPS value (protection against manual editing).
/// </summary>
internal const int MinimumPossibleFps = 1;
/// <summary>
/// Maximum possible FPS value (for config sliders).
/// </summary>
internal const int MaximumPossibleFps = 1000;
#endregion Constants
#region Fields: Internal
/// <summary>
/// Max framerate limit.
/// </summary>
internal static ConfigEntry<int> MaxFpsLimit;
/// <summary>
/// Min framerate limit.
/// </summary>
internal static ConfigEntry<int> MinFpsLimit;
/// <summary>
/// Use background framerate limit.
/// </summary>
internal static ConfigEntry<bool> IsUsingBackgroundLimit;
/// <summary>
/// Background framerate limit.
/// </summary>
internal static ConfigEntry<int> BackgroundFpsLimit;
#endregion Fields: Internal
#region Methods
/// <summary>
/// Initializes the plugin.
/// </summary>
[UsedImplicitly]
internal void Awake()
{
InitializeConfig();
new SetFramerateLimitsPatch().Enable();
Application.focusChanged += OnFocusChanged;
}
/// <summary>
/// Initializes configuration.
/// </summary>
private void InitializeConfig()
{
const string GeneralSectionName = "1. General";
const string BackgroundSectionName = "2. Background limit";
var acceptableRange = new AcceptableValueRange<int>(MinimumPossibleFps, MaximumPossibleFps);
MaxFpsLimit = Config.Bind(GeneralSectionName,
"Maximum FPS limit",
DefaultMaxFps,
new ConfigDescription("Sets max framerate limit in Graphics settings.",
new AcceptableValueRange<int>(DefaultMinFps, MaximumPossibleFps),
new ConfigurationManagerAttributes { Order = 1 }));
MinFpsLimit = Config.Bind(GeneralSectionName,
"Minimum FPS limit",
DefaultMinFps,
new ConfigDescription("Sets min framerate limit in Graphics settings.",
new AcceptableValueRange<int>(MinimumPossibleFps, DefaultMinFps),
new ConfigurationManagerAttributes { Order = 0 }));
IsUsingBackgroundLimit = Config.Bind(BackgroundSectionName,
"Enable background FPS limit",
false,
new ConfigDescription("Enables custom framerate limit when game is minimized.",
null,
new ConfigurationManagerAttributes { Order = 1 }));
BackgroundFpsLimit = Config.Bind(BackgroundSectionName,
"Background FPS limit",
DefaultBackgroundFps,
new ConfigDescription("Framerate limit when game is minimized.",
new AcceptableValueRange<int>(MinimumPossibleFps, MaximumPossibleFps),
new ConfigurationManagerAttributes { Order = 0 }));
MaxFpsLimit.SettingChanged += OnFpsLimitChanged;
MinFpsLimit.SettingChanged += OnFpsLimitChanged;
}
/// <summary>
/// On config FPS limits changed.
/// </summary>
/// <param name="sender"> Initiator. </param>
/// <param name="e"> Event arguments. </param>
private static void OnFpsLimitChanged(object sender, EventArgs e)
{
var range = GetFpsLimitsRange();
var limitsConfig = new GClass1708
{
MinFramerateLimit = range.Min,
MaxFramerateGameLimit = range.Max,
MaxFramerateLobbyLimit = range.Max
};
GameGraphicsClass.SetFramerateLimits(limitsConfig);
}
/// <summary>
/// On game focus changed.
/// </summary>
/// <param name="isFocused"> Is game in focus (not minimized). </param>
private static void OnFocusChanged(bool isFocused)
{
if (!IsUsingBackgroundLimit.Value)
{
return;
}
if (isFocused)
{
InvokeVanillaFramerateBehavior();
return;
}
SetCustomFramerateLimit(BackgroundFpsLimit.Value);
}
/// <summary>
/// Sets FPS limit using unmodded behavior.
/// </summary>
private static void InvokeVanillaFramerateBehavior()
{
var isInRaid = Singleton<AbstractGame>.Instantiated && Singleton<AbstractGame>.Instance.InRaid;
if (Singleton<SharedGameSettingsClass>.Instantiated)
{
Singleton<SharedGameSettingsClass>.Instance.Graphics.Controller.ChangeFramerate(isInRaid);
}
}
/// <summary>
/// Sets FPS limit using custom behavior.
/// </summary>
/// <param name="fpsLimit"> FPS limit. </param>
private static void SetCustomFramerateLimit(int fpsLimit)
{
Application.targetFrameRate = fpsLimit;
if (Singleton<JobScheduler>.Instantiated)
{
Singleton<JobScheduler>.Instance.SetTargetFrameRate(fpsLimit);
}
}
/// <summary>
/// Returns range for FPS limit, with centralized validation.
/// </summary>
/// <returns> FPS limit range. </returns>
internal static IntegerValueRange GetFpsLimitsRange()
{
var minFpsLimit = Math.Max(MinimumPossibleFps, Math.Min(MinFpsLimit.Value, MaxFpsLimit.Value));
var maxFpsLimit = Math.Max(MinimumPossibleFps, Math.Max(MinFpsLimit.Value, MaxFpsLimit.Value));
return new IntegerValueRange(minFpsLimit, maxFpsLimit);
}
#endregion Methods
}
}